By: Matt Pietro
In the latest installment to the amazing Breath Of Fire series, Dragon Quarter loses all of the colorful world maps and wide range of cool charaters, turning this new installment into a dull, basic version of what Capcom can do with BoF.

Story: You are Ryu, a skinny kid in his late teens living in a time where humans are forced to live underground because of some unknown thing that happened a while back. After you learn all of this you are sent on a basic mission to guard the cargo being transported by a lift to some lab. You are eventually attacked while guarding the lift and you pummel to the bottom of a giant cave where you later learn that the cargo is...a little girl with wings. This little girl is one of the two (you heard me, TWO) characters you will get to join your quest in this ENTIRE game. Sadly, the whole game is based underground, but one good thing is that the dungeons are almost never the same in two different saved games. 15/20

Graphics: Yes, these are cell shaded, and unlike in most games, this doesn't completely ruin the graphics aspect of Dragon Quarter by any means. The game looks just as good as if it had "normal" graphics. My only problem in this department is that I wish they had added a bit more cut scenes and/or dialouge between the characters. The running animations aren't too pretty either. 12/20

Sound: Dragon Quarter's music isn't bad, but at the same time it could be a lot better. The music gets so dull in points you almost completely forget it. Although the music is bad on the field, the cutscenes have some pretty impressive songs and such. 15/20

Gameplay: Capcom revamped the entire battle system on this one, each action is set to a certain button on the controller and EVERYTHING you do costs you AP. Your AP is pretty high to begin with though so you can usally run in, hit the enemy, and run back out using up just about all of you AP. A new thing Capcom came up with on this one is that when you are infected with "confuse" not only do you have no idea what your doing on the battlefield, but on the overworld all of the motion controlls are opposite of what they would normally be (exp: up is down, left is right). Yet another cool thing Capcom added in this time around was the never before thought of "scenario overlay" feature, this means that when you die (and you WILL die) you get to choose to either start from you last save point with all of you items and some of your exp. or you can choose to start over from the beginning of the game with all of your items and expierience AND you get extra cut scene's every time you start over...have fun. 17/20

Replay Value: There isn't much replay value for this game once you've beat it due to the new SOS feature. It's also an rpg, which doens't give it much promise to have a lot of replayability...unless your some kind of loser or somthing. 7/20

FINAL SCORE: 66/100
SCREENSHOTS
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