// Justin C. Miller
// University of Wisconsin Oshkosh
// Made for: http://www.geocities.com/neonprimetime.geo/index.html
// Date: 2001
// Borland Builder 4.0

// input x and y, then add up the sum of numbers x to y or y to x

#include 

void swap ( int &num1 , int &num2 ) ;

int main()
{
	int sum = 0 ;
	int x = 0 ;
	int y = 0 ;
	cout << "Please enter a range, this program" << endl ;
	cout << "Will sum up the numbers inbetween your range" << endl ;
	cout << "Enter number1" << endl ;
	cin >> x ;
	cout << "Enter number2" << endl ;
	cin >> y ;
	if ( y < x )
	{
		swap ( x , y ) ;
	}

	for ( x ; x <= y ; ++ x )
	{
		sum += x ;
	}
	cout << sum << endl ;
	return 0 ;
}

void swap ( int &num1 , int &num2 )
{
	int temp = num1 ;
	num1 = num2 ;
	num2 = temp ;
	return ;
}

    Source: geocities.com/neonprimetime.geo/cpp/cpp_SourceCode

               ( geocities.com/neonprimetime.geo/cpp)                   ( geocities.com/neonprimetime.geo)