Chapter 1 Meridell :  Monsters & Bosses

* In the order of my first encounters of the monsters &  hitpoints. The bosses are highlighted in Yellow.

Notes:

You might not get ALL the listed Items dropped by your enemies!!!

Experience points gained from battles are not stated as it differs accordingly.

Potions, gold pieces, weapons and armour may vary.

After repeating the above in different ways, do you understand?

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Out of Trestin
 
enemy normal evil insane
plains lupe 10 15 20
Abilities: -

Items:

  • Healing Vial
forest bearog 15 22 30
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
plains aisha 15 22 30
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
 

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Dark Cave
 
enemy normal evil insane
cave lupe 20 30 40
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
cave spyder 20 30 40
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
miner skeleton 25 37 50
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
miner ghost 25 37 50
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
 
Dark Cave
 
Miner Foreman 50 62 75
Abilities: -

Can hit up to 14hps

Quite easy to beat at level 5 even when your initial skill points were spent on haste, just heal and attack

Items:

  • Healing Vial
  • Healing Flask
  • rusty chain tunic
  • gold pieces
  • 100 neopoints

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Northern Marches Onwards
 
enemy normal evil insane
shadow gelert 25 37 50
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
woodland bearog 30 45 60
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
 

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Underground Cave
 
enemy normal evil insane
cave ogre 35 52 70
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
  • Healing Potion
skeleton guard 40 60 80
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
  • Healing Potion
skeleton knight 45 67 90
Abilities: -

Items:

  • Healing Vial
  • Healing Flask
  • Healing Potion
 

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Mysterious Tower
 
enemy normal evil insane
eyrie spectre 50 75 100
Abilities: -

Items:

  • Healing Flask
  • Healing Potion
 
Mysterious Tower (Level 4)
 
Zombom  120 150 180
Abilities:
  • Aid (40 hp heal)
  • Decimate (direct dmg 31hp)
  • Zeal (18% haste)

Items:

  • Healing Flask
  • Healing Potion
  • tempered iron shortsword
  • notched iron shortsword
  • wrought chain tunic
  • forged chain tunic
  • 150 gold pieces
  • 200 neopoints

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After Town of White River
 
enemy normal evil insane
forest lupe 50 75 100
Abilities: -

Items:

  • Healing Flask
  • Healing Potion
prairie aisha 55 82 110
Abilities: -

Items:

  • Healing Flask
  • Healing Potion
 

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Festering Swamp
 
enemy normal evil insane
Swamp Krawk 50 75 100
Abilities: -

Items:

  • Healing Flask
  • Healing Potion
Swamp Gelert 55 82 110
Abilities: -

Items:

  • Healing Flask
  • Healing Potion
 

 

 

Flooded Forest
 
enemy normal evil insane
raging bearog 60 90 120
Abilities:
  • Stunning Strike

Items:

  • Healing Flask
  • Healing Potion
  • Healing Bottle
 

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Trackless Waste
 
enemy normal evil insane
giant sand spyder 60 90 120
Abilities:
  • Stunning Strike

Items:

  • Healing Potion
  • Healing Bottle
dust scarab 65 97 130
Abilities: -

Items:

  • Healing Potion
  • Healing Bottle
 
hulking mummy 70 105 140
Abilities: -

Items:

  • Healing Potion
  • Healing Bottle

 

 

Lost City of Phorofor
 
enemy normal evil insane
dust guardian 75 112 150
Abilities:
  • pretty resistant to group direct damage

Items:

  • Healing Potion
  • Healing Bottle
  • Potion of Regeneration
dust merchant 75 112 150
Abilities:
  • pretty resistant to group direct damage

Items:

  • Healing Potion
  • Healing Bottle
 
Lost City of Phorofor
 
giant sand grundo 130 162 195
Abilities:
  • Critical Hit

Items:

  • Healing Potion
  • Healing Bottle
  • Potion of Regeneration
  • gold pieces
  • 300 neopoints

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Tower on a Hill
 
enemy normal evil insane
deranged wocky 80 120 160
Abilities: -

Items:

  • Healing Potion
  • Healing Bottle
  • Potion of Regeneration
destructive wocky 80 120 160
Abilities: -

Pretty resistant to direct damage

Items:

  • Healing Potion
  • Healing Bottle
  • Potion of Regeneration
 

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Dead Hills
 
enemy normal evil insane
dire lupe 80 120 160
Abilities: -

Items:

  • Healing Potion
  • Healing Bottle
  • Potion of Regeneration
fierce bearog 80 120 160
Abilities:
  • Stunning Strike

Items:

  • Healing Potion
  • Healing Bottle
  • Potion of Regeneration
mist gelert 85 127 170
Abilities: -

Items:

  • Healing Bottle
  • Potion of Regeneration
 

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Plain of Retreat
 
enemy normal evil insane
ghostly meerca 90 135 180
Abilities:
  • Entice (Mesmerize)
  • Soothe (20hp Heal)

Items:

  • Healing Bottle
  • Potion of Regeneration
chia zombie 95 142 190
Abilities:
  • Dejection (26% Slow)

can hit up to 33 hps

Items:

  • Healing Bottle
  • Potion of Regeneration
 

 

Ramtor's Tower (Level 1)
 
enemy normal evil insane
demonic grarrl 100 150 200
Abilities: -

can hit up to 34hps

Items:

  • Healing Bottle
  • Potion of Regeneration
  • Potion of Fortitude
 
Ramtor's Tower (Level 2)
 
Ramtor, the Advisor 200 250 300
Abilities:
  • Entice (mesmerize)
  • Liquefy (43hp direct damage)
  • Repair (70hp heal)
  • Zeal (18% haste)

can give up to 55hp damage

Items:

  • Potion of Regeneration
  • Potion of Fortitude
  • corrugated wand
  • colorful trainee's robe
  • gold pieces
  • 500 neopoints
     

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Ramtor's Tower (Basement 2) - Redundant
 
enemy normal evil insane
skeletal jailer 95 142 190
Abilities: -

Items:

  • Healing Bottle
  • Potion of Regeneration
  • Potion of Fortitude
 

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stats: chapter 1 - 32 monsters, 4 bosses

Created: 2nd May 2004, Last Updated: 28th September 2008