*************************************************
* Guide to Combo City Thru Glitches for KI 1.5d *
*************************************************  By KOBTRON

Last Update: 11/10/2002

© Copyright 2002 Otakar Molnár López

You can always find this FAQ updated at:
www.geocities.com/ninboss2001


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INDEX

1. Combo City
2. Introduction
3. Keys
4. Glitches You Gotta Know
5. Combos

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1. Combo City

ORCHID       66    283000
THUNDER      49    303500
TJ COMBO     49    220000
FULGORE      42    225000
GLACIUS      41    234000
SABREWULF    39    166500
SPINAL       38    155000
JAGO         37    209100
RIPTOR       35    155000


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2. Introduction

You may asking yourself: "What's in here?" Well, here you'll find the
longest, longest combos ever discovered for KI. Something you won't
find here is infinite combos. I just hate them :P . So longest but
not infinites OK? ;) This faq was made only for advanced KI players, so
if you're begginner at this game read better my "Combo Theory" faq
and try to do your own combos first. Ah, Another thing you won't find:
Combos for Cinder and Eyedol, I hate them too >;B


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3. Keys

B    =  Joystick Back
F    =  Joystick Forward
U    =  Joystick Up
D    =  Joystick Down
DB   =  Joystick Diagonal Down-Back
DF   =  Joystick Diagonal Down-Forward
UB   =  Joystick Diagonal Up-Back
UF   =  Joystick Diagonal Up-Forward
QCF  =  Joystick Motion D,DF,F
QCB  =  Joystick Motion D,DB,B
QCDB =  Joystick Motion DF,D,DB
QCDF =  Joystick Motion DB,D,DF
Cx   =  Charge x Joystick Position
1    =  Weak Punch
2    =  Medium Punch
3    =  Fierce Punch
4    =  Weak Kick
5    =  Medium Kick
6    =  Fierce Kick
OH3  =  Press Back and 3 when your opponent is crouching
H#   =  Hold # Button
R#   =  Release # Button
+    =  And
/    =  Or
,    =  Then
|    =  See "CCG" glitch.
wait =  Wait :)
[]x2 =  Repeat twice as fast as you can


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4. Glitches You Gotta Know



"CCG" (Cancel Combo Glitch)
When you are doing a combo and you haven't done the reversal move yet
and you wait about 0.3 secs. to do it, the hits done before are 
canceled into a little combo, and a new and longer combo starts.
Example:
How many hits can you do with riptor until the opponent falls even
using the OH3?:
CB,OH3,CF+4,1,B+4,CF,1,B+4 and the opponent falls
    1    2  3  2     3  2        :13 hits
Now, How many hits can you do with the cancel glitch?:
CB,CF+3,6|(This is the cancel time)B+4,CF,1,B+4,CF,1,B+4,1
     1+ 2=triple combo canceled     2     3  2     3  2  3   :15 hits
This glitch is easier to do on Player one because the cancel time is
shorter.

"TOG" (Time Out Glitch)
This glitch will allow you to add extra hits to your combo. The only
thing you have to do is a very long combo that normally make your
opponent fall, but making the last hit of this combo be when the timer
reaches 00 and the "Time Out" screen apears, so the last hit will be
missed and that way you can do your ultra motion there.

"MFG" (Missed Fireball Glitch)
This glitch looks awesome. Playing with characters with shadow fireball
finishers like Thunder, Riptor or Orchid versus wide characters like
Sabrewulf or Riptor, when the fireball of their shadow finishers
should come out, it just doesn't or dissapears. This glitch is very
tricky because it's difficult to locate your character and your
opponent so the fireball dissapears.

"RPG" (Rolling Punch Glitch)
If you know TJ Combo's finishers very well you gotta know combo has
got 2 rolling punch finishers: one with three hits and other with four,
depending on the time you charged back the joystick. But if you charge
the joystick too much, and Combo gets some far from the opponent,
instead of his 4 hitter rolling punch you'll get his 3 hitter
non-finisher rolling punch wich never throws the opponent and that way
you can continue your combo.

"RFG" (Reversal Fireball Glitch)
Playing with someone with fireballs and back-teleportation you can get
this glitch. First put your opponent in the corner, then perform a
combo to your opponent that sends to mid-air, then back-teleport, now
throw a fireball. You'll see the fireball coming out from your guy's
back.

"MG" (Morphing Glitch)
This is a Spinal's glitch. Read my "Spinal's Secret Combos" faq at
www.geocities.com/ninboss2001 and you'll know how to perform this
glitch. Excuse me by sending you to another faq, it's just that it is
really difficult to explain this glitch in 5 or 8 lines.

"CEG" (Catching Eyedol Glitch)
This is a Jago's Glitch. First do the F,QCF+2 finisher to eyedol. While
he's in the air do with Jago the following sequence:
QCDB+3,QCDB+5,QCDB+5.
Do it as fast as you can and you'll catch eyedol with one kick. If
you don't do it so fast jago will do his three-kicks finisher and the
combo will be over. Now, if you did catch Eyedol, press QCDB+3 and
continue your combo with another finisher or a linker.


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5. Combos



Character:    ORCHID
Hits:         66
Points:       283000
Versus:       Sabrewulf
Location:     Anyone
Glitch:       MFG
Difficulty:   Medium
Sequence:
CB,F+2,D+6,CF|CB+5,1,F+6,CB+1,CF+6,1,CB+5,1,F+6,1,H3,QCF+R3,CF,wait
                2  3  3    3    3  3   2  3  3  3       3
B+5,H2,QCDB+R2,H3,QCF+R3,CF,wait,B+5,QCDB+2,H3,QCF+R3,CF,wait,B+5,F+2,
 2         1         3            2      1        3            2   18
wait,QCF+1
        3
Extra: This combo looks awesome. You can see how Orchid's hits can
touch Sabrewulf from a long distance.



Character:    THUNDER
Hits:         49
Points        303500
Versus:       Eyedol
Location:     Corner
Glitch:       None
Difficulty:   Hard
Sequence:
CF+3|B+2,CF,6,CDF+5,CB+2,6,CDB+5,H3,F+R3,wait,CUF,B+H2,QCDB+R2,CF,wait,
      3     3    1    3  3    1      3             0       4
CB+2,F+1,CB,wait,CF+3,CB+2,CF+2,CB+2,CF+H2,QCB+R2,CF,wait,B+H2,QCB+R2,
  0   18           0    0    0    0    0      3            0      4
wait,QCF+4
        3
Extra: You have to make the first QCB+2 spetial juggle hit 3 times so
you can reach the second one. The air ultra has to be done exactly
as Eyedol reaches the ground.



Character:    COMBO
Hits:         49
Points        220000
Versus:       Eyedol
Location:     Corner
Glitch:       RPG
Difficulty:   Hard & Tricky
Sequence:
CB,CF+2,CB+1,wait,5,CF+2,CB+1,wait,5,CF+2,CB+H1,F+R1,CB,wait,CF+4,B+1,
     3    2       3   3    2       3   3    2    4             0   0
CF,B+3,CF,wait,B+1,H6,CF+R6,wait,B+1,H6,F+R6,CB,wait,F+3
    17          0       1         0      3            3
Extra: The first CB,F+6 spetial juggle has to be done as fast as you
can. It will always hit, no matter if Eyedol is too high. The air
ultra has to be done as fast as you can.



Character:    FULGORE
Hits:         42
Points:       225000
Versus:       Anyone
Location:     Corner
Glitch:       None
Difficulty:   Extra-Hard & Tricky, Easier versus Jago
Sequence:
QCDB+3,1|QCDB+3,CB,6,F+6,6,QCDB+6,CB,H5,F+R5,wait,QCDB+3,CB,CF+5,QCF+1,
             2     3  1  3     2         3            0       0    18
wait,QCDB+3,CUB,CDB+6,F+H5,CB,F+R5,wait,QCDB+3,CB,F+5,H1,B,QCB+R1,wait,
         0         0   0       3            0      0          4
QCF+1
   3
Extra: This is the hardest combo. Your air ultra has to be done exactly
as the opponent reaches ground, so must all the spetial juggles.



Character:    GLACIUS
Hits:         41
Points:       234000
Versus        Sabrewulf
Location:     Corner
Glitch:       RFG
Difficulty:   Medium & Tricky
Sequence:
[CB,F+2,D+6]x2,CF|B+2,CF,2,CB+2,2,F+2,CB+6,CF+3,wait,B+2,QCF+4,H3,F,
                   2     3   2  3  1    1   18        0     0
QCF+R3,wait,CF,B+2,H3,QCF+R3,wait,QCF+6
   4            0        4           3
Extra: That F after the back-teleportation means a little michael
jackson step.



Character:    SABREWULF
Hits:         39
Points:       166500
Versus:       Anyone
Location:     Anyone
Glitch:       TOG
Difficulty:   Easy
Sequence:
CB,CF+6,1|CB+H2,CF+4+R2,6,B+2,CF,6,H4,B+R4,CF,wait,B+2,H4,F+R4
            2      8    3  2     2     18           0      4
Extra: You have to start the combo about on second 03 so the TOG works.
This combo only works if you're playing on the left joystick (P1).
The CB,F+4 spetial juggle exactly as the opponent raches ground.



Character:    SPINAL
Hits:         38
Points:       155000
Versus:       T.J. Combo
Location:     Corner
Glitch:       MG
Difficulty:   Hard & Tricky
Sequence:
F,F+1,3,D,D+2,U,wait,Combo Breaker,wait,CF,B+1,CF,5,B+1,CF,5,B+1,CF,4,
                                            2     3  2     3  2     2
B+3,CF,wait,CB+1,CF+6,wait,CB+2,D,D+5,wait,CB+2,D,D+5,wait,QCF+1
 18           0    1         0     1         0     3          1
Extra: This combo rocks!



Character:    JAGO
Hits:         37
Points:       209100
Versus:       Eyedol
Location:     Corner
Glitch:       CEG
Difficulty:   Medium
Sequence:
3,QCDF+4|QCDB+3,5,H6,QCDB+R6,QCDB+3,5,H6,QCDB+6,1,H2,F,QCF+R2,wait,
             2  3        1       2  3        1  1         3
QCDB+3,QCDB+5,QCDB+5,QCDB+3,QCDB+4
    0      0      1      2    18
Extra: Another awesome-looking combo full of shadows!



Character:    Riptor
Hits:         35
Points:       155000
Versus:       Anyone
Location:     Anyone
Glitch:       TOG
Difficulty:   Easy
Sequence:
CB,CB+3,6|B+4,CF,1,B+4,CF,1,CB+4,1,H4,F+R4,wait,QCB+1
           2     3  2     3   2  2     18          3
Extra: You have to start the combo about on second 03 so the TOG works.


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Mail me to kobtron@hotmail.com



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