Now that you have ePSXe setup and ready to run it is time to give your games one further enhancement... PEC
To add a code, you need to open up the file named [codelist.inf] and move to the place where you want your code to go. For instance, you
might want to add a code to 'Luck Luke' for infinite energy.
#Lucky Luke#SLES-00943
"Infinite Lives
8009FE70 00FF
"Infinite B's
8009FE78 00FF
"Infinite Dynamite
8009FE76 00FF
"Infinite Money
8009FE74 00FF
#Lucky Luke#SLES-00943
"Infinite Lives
8009FE70 00FF
"Infinite B's
8009FE78 00FF
"Infinite Dynamite
8009FE76 00FF
[make some space for the code]
"Infinite Money
8009FE74 00FF
#Lucky Luke#SLES-00943
"Infinite Lives
8009FE70 00FF
"Infinite B's
8009FE78 00FF
"Infinite Dynamite
8009FE76 00FF
"Infinite Energy
8009FE72 0003
"Infinite Money
8009FE74 00FF
Just ensure that you put a ["] at the begining of the code's name, and make sure you don't leave gaps!
But what if your game isn't there? The answer is simple...
#GAME1#SLES-00943
"Some Code Name
8009FE70 00FF
#GAME2#SLES-00943
"Another Code Name
8009FE70 00FF
#GAME1#SLES-00943
"Some Code Name
8009FE70 00FF
[Make some space as normal]
#GAME2#SLES-00943
"Another Code Name
8009FE70 00FF
#GAME1#SLES-00943
"Some Code Name
8009FE70 00FF
[#GAME NAME#CODE ON THE BOX -ie SLES-00627-]
#GAME2#SLES-00943
"Another Code Name
8009FE70 00FF
Another tip is if you have many codes for a game that are related, such as for player one, then two...etc, you can
group them by using a \slash. EG:
"PLAYER ONE\Inf.Health
29bec0a3 0661
"PLAYER ONE\Inf.Magic
29ef20d3 0281
This means that inside PEC each part in that group will come under it's own sublist on that game. Handy, no?