Laws of Japanese Animation


#1 - Law of Metaphysical Irregularity

The normal laws of physics do not apply.

#2 - Law of Differentiated Gravitation

Whenever someone or something jumps, is thrown, or
otherwise is rendered airborn, gravity is reduced
by a factor of 4.

#3 - Law of Sonic Amplification, First Law of Anime Accoustics

In space, loud sounds, like explosions, are even louder
because there is no air to get in the way.

#4 - Law of Constant Thrust, First Law of Anime Motion

In space, constant thrust equals constant velocity.

#5 - Law of Mechanical Mobility, Second Law of Anime Motion

The larger a mechanical device is, the faster it moves.
Armored Mecha are the fastest objects known to human
science.

#6 - Law of Temporal Variability

Time is not a constant. Time stops for the hero whenever
he does something 'cool' or 'impressive'. Time slows down
when friends and lovers are being killed and speeds up
whenever there is a fight.

#7 - First Law of Temporal Mortality

'Good Guys' and 'Bad Guys' both die in one of two ways.
Either so quick they don't even see it coming, OR it's a
long drawn out affair where the character gains much
insight to the workings of society, human existence or
why the toast always lands butter side down.

#8 - Second Law of Temporal Mortality

It takes some time for bad guys to die... regardless of
physical damage. Even when the 'Bad Guys' are killed so
quickly they didn't even see it coming, it takes them a
while to realize they are dead. This is attributed to the
belief that being evil damages the Reality Lobe of the brain.

#9 - Law of Dramatic Emphasis

Scenes involving extreme amounts of action are depicted
with either still-frames or black screens with a slash of
bright color (usually red or white).

#10 - Law of Dramatic Multiplicity

Scenes that only happen once, for instance, a 'Good Guy'
kicks the 'Bad Guy' in the face, are seen at least 3 times
from 3 different angles.

#11 - Law of Inherent Combustability

Everything explodes. Everything.

     First Corrallary - Anything that explodes bulges first.
     Second Corrallary - Large cities are the most explosive
     substances known to human science. Tokyo in particular
     seems to be the most unstable of these cities, sometimes
     referred to as "The Matchstick City".

#12 - Law of Phlogistatic Emission

Nearly all things emit light from fatal wounds.

#13 - Law of Energetic Emission

There is always an energy build up (commonly referred to as an
energy 'bulge') before Mecha or space craft weapons fire.
Because of the explosive qualities of weapons, it is believed
that this is related to the Law of Inherent Combustability.

#14 - Law of Inverse Lethal Magnitude

The destructive potential of a weapon is inversly porportional
to its size.

#15 - Law of Inexhaustability

No one *EVER* runs out of ammunition. That is of course
unless they are cornered, out-numbered, out-classed, and
unconscious.

#16 - Law of Inverse Accuracy

The accuracy of a 'Good Guy' when operating any form of
fire-arm increases as the difficulty of the shot increases.
The accuracy of the 'Bad Guys' when operating fire-arms
decreases when the difficulty of the shot decreases. (Also
known as the Stormtrooper Effect) Example: A 'Good Guy'
in a drunken stupor being held upside down from a moving
vehicle will always hit, and several battalions of 'Bad Guys'
firing on a 'Good Guy' standing alone in the middle of an open
field will always miss.

     First Corrallary - The more 'Bad Guys' there are, the
     less likely they will hit anyone or do any real damage.
     Second Corrallary - Whenever a 'Good Guy' is faced with
     insurmountable odds, the 'Bad Guys' line up in neat rows,
     allowing the hero to take them all out with a single burst
     of automatic fire and then escape.
     Third Corrallary - Whenever a 'Good Guy' is actually hit
     by enemy fire, it is in a designated 'Good Guy Area', usually
     a flesh wound in the shoulder or arm, which restricts the
     'Good Guy' from doing anything more strenuous than driving,
     firing weaponry, using melee weapons, operating heavy machinery,
     or doing complex martial arts maneuvres.

#17 - Law of Transient Romantic Unreliability

Minmei is a bimbo. (* Note: The Minority Opposition in Ohio
disagrees and thinks all men who like this stuff need to get
out more. *)

#18 - Law of Hemoglobin Capacity

The human body contains over 12 gallons of blood. Sometimes more.

#19 - Law of Demonic Consistency

Demons and other supernatural creatures have at least three eyes,
loads of fangs, tend to be yellow-green or brown, but black is not
unknown, and can only be hurt bladed weapons.

#20 - Law of Militaristic Unreliability

Huge galaxy-wide armadas, entire armies, and large war-machines
full of cruel, heartless, bloodthirsty warriors can be stopped
and defeated with a single insignifigant example of a caring/loving
emotion or a song.

#21 - Law of Tactical Unreliability

Tactical geniuses aren't....

#22 - Law of Inconsequential Undetectability

People never notice the little things.... Like missing body parts,
or wounds the size of Seattle.

#23 - Law of Juvenile Intellectuality

Children are smarter than adults. And almost always twice as annoying.

#24 - Law of Antagonistic Americanthropomorphism

The really nasty 'Bad Guys' are always skinny Americans.

#25 - Law of Americanthropomorphistic Intellectual Inferiority

The stupid 'Good Guys' are always big Americans.

     First Corrallary - The only people who are more stupid than
     the big dumb Americans are the American translators. (Sometimes
     referred to as the Green Line Effect)
     Second Corrallary - The only people who are more stupid than
     the American translators are the American editors and censors.

#26 - Law of Mandibular Proportionality

The size of a person's mouth is directly proportional to the volume
at which they are speaking.

#27 - Law of Feline Mutation

       Any half-cat/half-human mutation will invariably:
       1) be female
       2) will possess ears and sometimes a tail as a genetic mutation
       3) wear as little clothing as possible, if any

#28 - Law of Conservation of Firepower

Any powerful weapon capable of destroying/defeating an opponent
in a single shot will invariably be reserved and used only as a
last resort.

#29 - Law of Technological User-Benevolence

The formal training required to operate a spaceship or mecha
is inversely proportional to its complexity.

#30 - Law of Melee Luminescence

Any being displaying extremely high levels of martial arts prowess
and/or violent emotions emits light in the form of a glowing aura.
This aura is usually blue for 'good guys' and red for 'bad guys'.
This is attributed to Good being higher in the electromagnetic
spectrum than Evil.

#31 - Law of Non-anthropomorphic Antagonism

All ugly, non-humanoid alien races are hostile, and usually
hell-bent on destroying humanity for some obscure reason.