Plots:

Most of these links are courtesy of RPGHOST.com

Plots Netbook 1-5 Compiled by Phil Scadden and Aaron Sher ~ Your scenarios and adventures needs more plots, more challenges. You were not prepared enough for another big campaign? Get this book right now and send your pc's into the adventure (can include non fantasy plots). plots.zip 250k
Plots Netbook 6 Compiled by Phil Scadden and Aaron Sher ~ As above, more new plots for you! (includes non fantasy plots). plots6.zip 202k

Scenerios:


Bandits Bert Van de Merckt ~ In this adventure, the (preferably good-aligned) PC's will be hired to solve a series of attacks on the farms on the outskirts of some small farming communities (originally set in Mistledale). It all appears pretty straightforward, when the PC's will follow the clues provided. But what is really going on? bandits.zip 6k
Bend Sinister David Roe ~ This is a Plot Outline for a tournament, the preface is big, click here to read it. sinister.zip 7k
Black Pyramid Anc. Cloakers R.J.H.A. Broekman ~ Almost ten years ago the wizard Knoedag accidentally discovered the existence of the pyramid. The exact location of the pyramid however was a total mystery to him as no human knows it. Yet Knoedag succeeded in creating a special Teleport spell that would bring him almost exactly at the pyramid. Just to be sure, Knoedag made a copy of this spell on a scroll so someone would be able to come and help him if things might go wrong. Ever since the moment Knoedag entered the pyramid he was marked to die. Because the AnC had a little time to spare, they let Knoedag live to create some extra defenses for their home. Now, after about ten years, the time has come for Knoedag to die. Only a few firm heroes will have a chance to save Knoedag from dying. cloakers.zip 29k
Blackrock Brothers Abroad Keven Simmons ~ Brutal Hill giants exiled for their stupidities. Now they wanna bash elsewhere. blackrock.zip 82k
Bloodbane Keep Dru Pagliassotti ~ Strategic adventure. The adventurers must decide how to rescue a group of kidnapped children from a remote and well-protected castle, and what to do with them afterwards. Suggested level 7-9, although the problems are mostly strategic. bloodkp.zip 26k
Demon's Return Keven Simmons ~ In recent years, a small following of Pestula has located the ruined temple that was once Zagaroth's private sanctuary and is now his place of imprisonment. They believe (correctly) that their Goddess's son lies trapped nearby, but have not been able to uncover the way to gain entrance to his inner sanctum. This has not stopped them from trying to free him, but so far their efforts have been fruitless. At the same time they have been trying to track down a copy of Kunglaren Hargrath's epic poem that details Zagaroth's rise and fall. The first part of the poem is common knowledge, but the second half has been lost for ages and it is this second half that contains the riddle that reveals how to free (or destroy) Zagaroth. Finally, the cult has heard that an ancient collection of poems transcribed by the great bard and scribe Brader of the Dell, contains Hargrath's poem in its entirety. They have succeeded in locating the collection and have sent one of their members, Dara, a cleric/assassin to steal the tome and return to the temple with it. demon.zip 62k
Dhowin's Rest No synopsis available, a lot of fighting with undeads, lycanthropes and bugbears, mostly indoors. dhowin.zip 37k
Disaster Within "Disaster Within", is an AD&D adventure intended for six to eight dwarven player characters of levels 6-9 (about 55-60 total levels). The party should include at least one cleric, a few strong fighter types and be of neutral or good alignment. The party should be one that works well together. The entire adventure is set in a vast northern mountain range, home to a remote kingdom of dwarves; known as the "Halls of Thorlin". The adventure can take place in any campaign world the DM desires. disaster.zip 13k
Ecclesias' Bane 2.0 Keven Simmons ~ Ecclesias is, or rather was, a reclusive wizard who lived in a large manor house set deep in a sylvan forest. Several years ago, he noticed that the young daughter of his cook seemed to have the potential to become a competent wizard and so took her on as his apprentice. Since then she has advanced to the sixth level of mastery and has proven to be quite adept at her craft. ecclesia.zip 31k
Façade Two weeks ago, a company of thugs managed to intercept a wagon on its way to a wizard's keep, and to their surprise and delight discovered it chock-full of magic items. Understandably, these bandits showed no restraint in bragging about their good fortune, and soon everyone in the area knew what had occurred. This event disturbed the local governments the most, who had been aware of the mysterious and regular transports to the home of this reclusive wizard, Fasahd the Changer (Wizard Extremis), but were never emboldened enough to ask about them. Now their worst fears had been realized, and they were certain that this wizard was stockpiling magic weapons, with plans to arm the humanoid tribes around his home for conquest. facade.zip 44k
Family Secrets Bill Sweeny ~ Many years ago, when you were but children growing up in the peaceful countryside north of Waterdeep, you would spend your long summer days playing near the warm banks of the Neverwinter River, laughing and enjoying the company of your friends as you pretended you were powerful adventurers exploring the all the hidden nooks and crannies along the riverside. During many of those early summers, wealthy children from the noble families of Waterdeep would travel up to Neverwinter to get out of the City of Splendors during the hottest months of the year, to live with the relatives and friends of their affluent parents. Many of these children were spoiled rotten and you and the poorer children of Neverwinter decidedly played far away from them. However, one of these young nobles did find her way into your group of make-believe adventurers, a young girl named Lythis Mhairuun who had long golden hair and a kind heart that matched her smile. family.zip 25k
Fire & Ice Bill Sweeny ~ Long ago, in a time when the world of Faerun was much younger, men lived in gleaming cities on the shores of great inland seas, and wizards ruled on high, experimenting with magics unknown to men today. This was the time of ancient Netheril, when magical carpets and flying castles filled the skies and men still warred with elf and dwarf alike. The common people of the land were little more than slaves to their magic-using masters, wizards who dabbled in the search for immortality. Over centuries, the wizards of Netheril grew powerful, mighty enough to challenge even the gods of the heavens with the ancient secrets they had discovered. The gods of old looked down on Netheril and the foolish pride of its rulers and chose to curse the land in punishment for the wizards' pride. fireice.zip 25k
Haunted Tower of Ashaf akdunign@csra.net ~ This is a side-adventure for use in an existing Red Steel / Savage Coast campaign. I didn't assign levels or numbers of characters. That's so a DM can customize this adventure to suit a group of 1st level rookies or a group of 10th level hardened vets. I know this adventure lacks rigid structure, but I made it that was so a DM can do pretty much whatever he/she wants to do with it. If you want to throw 1000 zombies in the tower or 2 dust-bunnies, go for it! ashaf.zip 5k
Holy Order of the Eternal A Glabrezu named Kh'teesh was brought to this failing temple of Anubis by a power-hungry alcolyte named Babel. Recognizing the potential for exploitation, Kh'teesh created the religion of "the Eternal," fabricating a palatable history that would prey on the greed of mortals. The alcolyte Babel was elevated to the vaunted position of High Priest, and has met with remarkable success spreading his "word". eternal.zip 52k
Law vs. Chaos (3 parts) The Dungeon Wrecking Crew ~ The last age of this world ended in a great battle between Law and Chaos. This battle resulted in an land of Law, `floating' in the mists of Chaos. This land's integrity is preserved only by the age-long dedication of one of the lawful lords, Lord Habeas. Lord Habeas was assisted by the sword of power, Juris Est. This sword contains the greatest powers of the other Lords of law, and enabled Lord Habeas to resist the encroachment of Chaos. The Lords of Chaos had not been idle during this time. They developed a weapon capable of neutralizing Juris Est and sent it to destroy Lord Habeas. This weapon, the Orb of Chaos, was able to invade the Castle of Law in secrecy and kill Lord Habeas. Juris Est was enraged, and attempted immediate vengeance! The powers of the two artifacts are almost equal, however, and the two weapons locked into combat. Unfortunately for Law, this left the land undefended. The forces of Chaos have begun destroying the edges of the land, and will soon devour the Castle of Law. The Lords of Chaos know that their weapon cannot hold out for long, so they are sending in help. With Juris Est destroyed, the battle will be won. The Lords of Law know only that their land is being destroyed, and are trying to regain control of the situation. They are sending aid to the castle to attempt to destroy the weapon of Chaos, if possible, and to help Lord Habeas, if he is still alive. lc.zip 57k
Lost and Found A kid went sneaking up in an old wizard lab and disappeared, players must find him back. found.zip 11k
Molcrum the Mage Keven Simmons ~ Many years ago, in the duchy of Gersot, a wizard was exiled by the duke for what were documented as "blatant acts of cruelty and evil". Exactly what these acts were was not recorded although the peasants who farmed the Duke's lands believed it involved demon worship. Filantis, the wizard, swore an oath that he would return one day to take out his vengeance on the Gersot family for the shame inflicted upon him. More than 150 years have passed since that time and the story of Filantis has passed into local legend. There are even some who question the truth of the story, at least that is, until now. molcrum.zip 50k
New Settlers in Que-Kiri Noam Ben-Ari ~ "Wandering between the trees of the once amazing town of Solace, you stop every now and then to imagine the town the way it used to be not so long ago. A green tree-city, virtually all the homes and businesses were constructed in the massive vallenwoods found in the valley surrounding Crystalmir Lake. Stairs rose from ground level at important locations and a network of bridge-walks connected the different buildings togather. The biggest building in Solace, set upon the tallest Vallenwood, was the Inn of the Last Home, which was a warm meeting place where one could meet friends, neighbors and out-of-town travelers. But since the red dragons flew over Abanasinia, Solace had been a ruin in the process of rebuilding. The town's ground is mostly burnt-black now, as are many of the trees. The pole fence, built by the Dragonarmy during the war, surrounds the town killing all thoughts of happiness on sight. Many people built their new homes on the ground instead of on the trees, probably fearing another dragon strike. Some of the spiraling stairs are destroyed, and so are some of the bridge-walks. The Inn of the Last Home was rebuilt, but does not appear to be part of the tree anymore. But something else is wrong in town that is not related to the ruin of the war. In the past few days many people complained that their house was robbed at night and all their belongings taken. Poverty in Solace is great enough, now that the war is over, and these robberies only makes it worse. A few people who were robbed have left town toward Haven, searching for a new place to call home, taking their families along. There are about 150 families in Solace, and if more will leave, this once gem on the face of krynn will slowly become a ghost town. You heard a rumor that the stables master has offered a bounty of 100gp to whoever brings the robbers to justice. Solving this case will probably earn you a lot of gold that will help you prepare better for your next quest, and so you decide to do a little investigation." quekiri.htm 57k
No Rest For the Dead The village is under attack by a group of evil clerics, because: (you pick)
1. They wish to loot the village.
2. Their deity demands occasional death sacrifices.
3. (likely) They wish to build a powerful fighting force.
4. (likely) They are under the employ of an organization hostile to the country in which Telima is.
The clerics, with the help of a small group of low-level fighters are generating an army of undead, in order to wipe out the village before they can summon help from their country.
norest.zip 24k


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