World Settings:

Most of these links are courtesy of RPGHOST.com

Al Qadim Netbook Hassan Smoothfeather ~ (From the author) Fate has given me the honor to collect various topics of interests. Some things are based on stories overheard at the bazaar, some mysteries were discovered in my early days of adventuring, even other were found in ancient tomes. Fate was in my heart, and the mighty Paladin Huram the Just was on my side. Now I am proud to present you some of the collected knowledge I found. As in any good tomes, when possible, sources are given. If you have any interesting information for me, please do visit me at the University of Hudid. I'd be happy for any intellectual conferences or contact. As all sages may know, nothing has so few information as forewords, so I try to keep me as short as I can. If you find any errors, please drop me a line. For typo's, well, even the best scribes sometimes make mistakes. Nonetheless, I wish you a good time while reading this book. May you enjoy the greatest enjoyment of all, knowledge. Fate will guide thy way through this collection of all kind of things. qadim.zip 129k
Birthright Netbook Compiled by Ian Hoskins ~ The HTML Birthright Netbook. Contains 417 html files about Birthright. birth.zip 1570k
Book of Ages Edited by the Kargatane ~ A Netbook for the Masque of the Red Death setting. Crossroads of the Gothic Earth is a project aimed at detailing some of the more obscure areas of Gothic Earth. Crossroads will be the Kargatane's first open netbook - we are continually taking submissions, and will update the site as required. See the submission guidelines for more information. ages.zip 26k
DAGE - Dark Age Setting Eric Dobbs ~ Dage is a world plunged into the abyss of darkness by the fall of great civilizations. That's the nice-sounding promo line, which pretty much sums up the world. Dage is a fantasy RPG world based upon Europe in the Dark Ages (ca. 550 - 800 AD), where magic, monsters, and the supernatural have coexisted with man since his appearance on the world. dage.zip 85k
Dark Aftermath Matt Johnston ~ In February of 1999 I began to create a campaign setting of my own design, I wanted it to be of epic proportion, I hope I was successful. I wanted a world where endless opportunity existed for adventures of all sorts without being monotonous and drab, (as I have seen in so many other more established settings: i.e. Forgotten Realms). I wanted a dynamic world where players could see the effects of what they were doing, no matter what they were doing. I wanted something fresh. This is what I came up with. It is important to understand my methods in writing this, many gray areas were left and much historical and religious subjects were intentionally left sketchy so that the DM, could freely interpret the history and add his own specific details. This is, as yet, a virgin campaign and my intent was to give the DM a starting point for epic role-playing, not to dictate every facet of their game. In essence this is a shell, a canvas where DM's can paint their own picture, free of constraints, without the necessity of changing some of the broad-based details. I hope the reader will see it as such, and not assume that this is an incomplete work, though without players and dedicated individuals to run this campaign it will always stay incomplete. aftermath.htm 44k
Darklords & Dark Realms Vayn ~ Welcome to The Netbook of Darklords and Realms. My first netbook, presenting new realms and lords for the Ravenloft campaign setting. It has been a long and difficult journey to complete this small supplement to the Ravenloft campaign setting. Much of this work comes from my own current campaign. There's only five realms here yet, but in soon to be completed new versions I will expand upon these and include new ones.There have been times when life has gotten so busy that I almost decided to scrap it. But, I stuck with it, and here it is, a total of five realms to aid Dungeon Masters in their Advanced Dungeons and Dragons campaigns. This is only the first edition of the NDR. Further updates will come as new realms and revisions are completed. I will also be opening the doors to submissions. Details on how to submit works to the Netbook are listed on my homepage (see the last page for contact information). As well I hope to complete some illustrations to be included in the Netbook, to help clarify my ideas and improve the overall quality of the work. darklord.zip 284k
Darksun Netbook Reedited by Alessandro Yoshi Polliotti ~ The Third Edition of the Dark Sun Net Handbook is finally out. This is a collection of the work of many players and DMs for the AD&D campaign setting Dark Sun. I see a net.book as a source of knowledge and inspiration. darksun3.zip 234k
Empire of Galovinius Darrin Drader ~ Welcome to the lands of Galovinius. In order to begin adventuring in this campaign world you must first become familiar with the specifics of the world. It is important to know what makes this world different from any other world out there, or even your native world for that matter. Galovinius is an empire, the largest kingdom on a continent roughly the size of North America. Of course it would be nearly impossible for a medieval society to maintain a kingdom the size of a full continent, even with magical travel and communication. For this reason there is a considerable chunk of land to the west and the south that will be explored to some extent at a later time. galo.zip 1027k
Forgotten Realms Netbook boyd@eecs.umich.edu ~
Tome 1 / 40 pages: Forgotten Realms Extras 1 ~ Chronology, Realms Culture, Book of Chondath, Book of Urml, Spells etc.
Tome 2 / 37 pages : Forgotten Realms Notebook 2 ~ Zhentarim, Stronghold of the Nine, Magic Items, npcs, etc.
Tome 3 / 23 pages : Forgotten Realms Notebook 3 ~ Campaign Ideas and scenarios.
Tome 4 / 15 pages : Forgotten Realms Notebook 4 ~ New magic items. Tome 5 / 15 pages : Forgotten Realms Notebook 5 ~ Kraken Society, Dethek, Spells.
frealms.zip 158k
Guide to Metallica As some self-righteous Christians claim role-playing games are inherently evil. This evil also branches out into heavy metal music and without a doubt the best metal music is from Metallica. This guide brings together role-playing games and Metallica into the most unique campaign setting a person could get for free. The town of The Rock can be placed in any campaign setting. The only geographic requirement is a small lake (around one mile long). This guide is filled with insane people. It is recommended that GMs get a copy of The Complete Guide to Sanity as this guide has a wealth of information on the use of sanity in an RPG metal.zip 78k
Heretic Netbook XENO ~ Sourcebook based on the popular computer game Heretic. heretic.zip 43k
Highlander Netbook Kevin & Stacey Webb and Elakase ~ This one is a bit special. For the big fans of Highlandertm movies here is the netbook you need to play Highlandertm style. This book is very well made, a professional work with tables and pictures. The Skills & Powerstm Net Book for Highlandertm "Immortals". highland.zip 215k
Kengir, The Land of Rivers Kurt A. Johnson ~ The land of Kengir is loosely based upon the land of Sumer, during its heroic age, before its conquest by Sargon of Akkad in 2350 BC. It is not intended to be an accurate representation of that land, or its history, but simply a campaign setting that gives the flavor of Sumer in the days of Gilgamesh. In early Mesopotamian literature, Wizard and Rogue characters were virtually unknown, and Priests were not often shown as 'adventurers.' As such, wide latitude was taken in fleshing out this setting. Kengir is located on the world of Ki, a comparably young, and backward world. Few civilizations have developed on Ki, and fewer still have reached a bronze age level of technology. Kengir's religion is fully developed, thanks to the advanced nature of their gods, but the art of magecraft is much less developed than in many campaigns. kengir.zip 121k
Mystara Netbook Matrix (Edited by Estlor Cestrium) ~ Salutations! Or. In my language: hello. The tome you now hold is a major compilation of several thousands of years of traveling by the book's original author Matrix. My name is Estlor, and I came about this book one dark night when I heard some noises at my door. Thinking it was orcs or maybe pesky Shadow elves, I investigated. It turned out to be this book, but in a rather rough, unmodified version. A letter was attached to it. In an attempt to acknowledge the original author, I have reprinted it now: Dear sir: I know you are a busy man, but I have recently produced a book much similar to this for the general reading of all visitors and residents of the planet Mystara. The book was not very well done, since I am a journey man and not a linguist, but I feel it presented the material well.Well, now I have done some changes to this book, and wish to release a new version. However, since I am not a man [if you can call an undead nosferatu a man] with great connections when it comes to releasing books, and I would be very obliged if you could edit it and release it through your channels. I feel it will greatly aid heros and DMs in Mystara, even more so than previous versions. mystara.zip 464k
Oriental Rule Conversion Andrew R. Twyman ~ All the rules and conversions needed to play Oriental style with the 2nd edition of Ad&d. This very good netbook explains it all for those who misses Shurikens and Katanas. oriental.zip 32k


Religion:

Netbook of Cults Dominique Crouzet ~ Well, finally here it is, the second edition of the Netbook of Cults. The original edition was created in 1997 by Juan Camilo Rozo, but he didn't wish/had time to continue it. Then I came across it, and took it upon myself to expand it ; so here is the version 2, in January of 1999. I did it all by myself, so there are only 17 cults compiled here today (I know, 20 would have been much better). The original version contained only 10, but these ten cults have also been expanded, and thus could be considered renewed. In fact I much changed most of the cults which were presented in the first edition, in addition to adding mine. I did this to improve the whole work as I felt that for being useful, these cults had to be more detailed, which wasn't often the case. cults.zip 85k
Pantheon of Gods Steven R. Hamby ~ Oh my god (they killed Kenny)!!! Here they are. Those mighty powerful beings. All hail to them, on your knees! In the Complete Pantheon Netbook of Gods. You'll have finally someone to praise about, and that can be the great Cthulhu...Why not? New gods, old gods, priesthood etc. gods.zip 99k
Religion in the Forgotten Realms Are Th. Samsonsen ~ List of all the Forgotten Realms deities with symbols, alignment, weapons, armors and spells allowed for their priests. frreligion.zip 317k


Guides:

Ad&d Guide to Star Trek Marc Carlson & Joel Polowin ~ The information presented here is so that the DM may create NPCs based on the Star Trek environment. The information isn't extensive enough for the creation of Star Trek characters. For people who wish to play with Star Trek characters, they should purchase the Star Trek Roleplaying Game. Since few people play both the Star Trek Roleplaying Game and Advanced Dungeons and Dragons, a conversion system isn't presented because it would be extremely complex. The information presented here is for a DM to run AD&D adventures in the Star Trek environment without playing the complicated Star Trek Roleplaying Game. addtrek.htm 73k
Complete Guide to Sanity Yes, there is something else besides being Paranoid, Egocentrical and Schizophrenic in role playing games... are you talking to me? sanity.zip v45k
Guide to Drugs Desmond Reid ~ The nervous system in the body has an inhibitory effect when the body is in a state of extreme emotion. It's part of the human body's ability to stay in a normal state: " homeostasis ". This is what makes cliff-divers like cliff diving: the nervous system inhibits the abnormal state of fear, essentially by simulating the reaction opposite to fear: ecstasy. A classical example of this is a slightly depressed person who takes stimulant drugs. His nervous system increases his depression to counteract the abnormal stimulation, so that he needs to take stimulants even to feel how people normally feel. Now, when he's off drugs, he will be very depressed. This explains some withdrawal symptoms etc. drugs.zip 18k
Guide to Herbs Shaun Hately ~ Herbalism can be a vague nonweapon proficiencies, and herbs are not all smokable. You'll find a better use for them in the Guide to Herbs for rpg's. Where they grow, which seasons, preparation, cost, availability etc. herbs.zip 32k
Guide to Hygiene Desmond Reid ~ Get clean or you'll have a bad rash, especially those paladins. hygiene.zip 19k
Guide to Poisons Poisons, Toxins, Mixtures, Venoms, Acids etc. The ultimate book for the mischievous ones, all the poison types are listed, their effects, descriptions and antidotes. All that in the Complete Guide to Poisons. Note that some of these are real-life poisons and should NOT EVER be considered for anything other than game use. This document is strictly for a game use. poison.zip 47k
Guide to Technology in FRP This informative guide is to give a GM some rules for introducing technology into a fantasy role-playing game. The consequences of doing so is not discussed in this guide because it is discussed thoroughly in the articles that are listed in the "Suggested Readings" section. tech.zip 41k
Guide to Unlawful Carnal Knowledge Aaaah sex, what a nice thing. I wonder why i put that one right under the book of Alcohol. But beware of diseases, bad moods, pregnancy and if an elf can really make it happened with a dwarf. carnal.zip 204k
Netbook of Alcohol Desmond Reid ~Before drinking and starting a fight in a tavern, you must know how all of this started, how the beer, wine or any stong beverages were brewed. All you need to know about those delicious drinks, aftertastes and bad headaches. alcohol.zip 209k
Net-Topics Book MuadīDib_The_Nightbringer ~ The netbook is created from "The Readers Tips" archives which created several months ago. The project has become such an This is a compilation of various topics/subjects from the ADND-L mail list. All threads are compiled so they are easy to read. All authors of each post in a thread have their name and email (for copyright) if they have agreed to have their name present. The book currently holds 52 topics. The topics present differs from "rule discussions" "new creations" "humour" "DM-help" "player/character help" etc. nettopics.zip 200k


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