World Settings:
Most of these links are courtesy of RPGHOST.com
| Al Qadim Netbook |
Hassan Smoothfeather ~ (From the author)
Fate has given me the honor to collect various topics of interests.
Some things are based on stories overheard at the bazaar, some mysteries
were discovered in my early days of adventuring, even other were found
in ancient tomes. Fate was in my heart, and the mighty Paladin Huram
the Just was on my side. Now I am proud to present you some of the collected
knowledge I found. As in any good tomes, when possible, sources are
given. If you have any interesting information for me, please do visit
me at the University of Hudid. I'd be happy for any intellectual conferences
or contact. As all sages may know, nothing has so few information as
forewords, so I try to keep me as short as I can. If you find any errors,
please drop me a line. For typo's, well, even the best scribes sometimes
make mistakes. Nonetheless, I wish you a good time while reading this
book. May you enjoy the greatest enjoyment of all, knowledge. Fate will
guide thy way through this collection of all kind of things. |
qadim.zip |
129k |
| Birthright Netbook |
Compiled by Ian Hoskins ~ The HTML Birthright
Netbook. Contains 417 html files about Birthright. |
birth.zip |
1570k |
| Book of Ages |
Edited by the Kargatane ~ A
Netbook for the Masque of the Red Death setting. Crossroads of the Gothic
Earth is a project aimed at detailing some of the more obscure areas
of Gothic Earth. Crossroads will be the Kargatane's first open netbook
- we are continually taking submissions, and will update the site as
required. See the submission guidelines for more information. |
ages.zip |
26k |
| DAGE - Dark Age Setting |
Eric Dobbs ~ Dage is a world plunged into
the abyss of darkness by the fall of great civilizations. That's the
nice-sounding promo line, which pretty much sums up the world. Dage
is a fantasy RPG world based upon Europe in the Dark Ages (ca. 550 -
800 AD), where magic, monsters, and the supernatural have coexisted
with man since his appearance on the world. |
dage.zip |
85k |
| Dark Aftermath |
Matt Johnston ~ In February of 1999 I began
to create a campaign setting of my own design, I wanted it to be of
epic proportion, I hope I was successful. I wanted a world where endless
opportunity existed for adventures of all sorts without being monotonous
and drab, (as I have seen in so many other more established settings:
i.e. Forgotten Realms). I wanted a dynamic world where players could
see the effects of what they were doing, no matter what they were doing.
I wanted something fresh. This is what I came up with. It is important
to understand my methods in writing this, many gray areas were left
and much historical and religious subjects were intentionally left sketchy
so that the DM, could freely interpret the history and add his own specific
details. This is, as yet, a virgin campaign and my intent was to give
the DM a starting point for epic role-playing, not to dictate every
facet of their game. In essence this is a shell, a canvas where DM's
can paint their own picture, free of constraints, without the necessity
of changing some of the broad-based details. I hope the reader will
see it as such, and not assume that this is an incomplete work, though
without players and dedicated individuals to run this campaign it will
always stay incomplete. |
aftermath.htm |
44k |
| Darklords & Dark Realms |
Vayn ~ Welcome to The Netbook of Darklords
and Realms. My first netbook, presenting new realms and lords for the
Ravenloft campaign setting. It has been a long and difficult journey
to complete this small supplement to the Ravenloft campaign setting.
Much of this work comes from my own current campaign. There's only five
realms here yet, but in soon to be completed new versions I will expand
upon these and include new ones.There have been times when life has
gotten so busy that I almost decided to scrap it. But, I stuck with
it, and here it is, a total of five realms to aid Dungeon Masters in
their Advanced Dungeons and Dragons campaigns. This is only the first
edition of the NDR. Further updates will come as new realms and revisions
are completed. I will also be opening the doors to submissions. Details
on how to submit works to the Netbook are listed on my homepage (see
the last page for contact information). As well I hope to complete some
illustrations to be included in the Netbook, to help clarify my ideas
and improve the overall quality of the work. |
darklord.zip |
284k |
| Darksun Netbook |
Reedited by Alessandro Yoshi Polliotti
~ The Third Edition of the Dark Sun Net Handbook is finally out. This
is a collection of the work of many players and DMs for the AD&D campaign
setting Dark Sun. I see a net.book as a source of knowledge and inspiration. |
darksun3.zip |
234k |
| Empire of Galovinius |
Darrin Drader ~ Welcome to the lands of
Galovinius. In order to begin adventuring in this campaign world you
must first become familiar with the specifics of the world. It is important
to know what makes this world different from any other world out there,
or even your native world for that matter. Galovinius is an empire,
the largest kingdom on a continent roughly the size of North America.
Of course it would be nearly impossible for a medieval society to maintain
a kingdom the size of a full continent, even with magical travel and
communication. For this reason there is a considerable chunk of land
to the west and the south that will be explored to some extent at a
later time. |
galo.zip |
1027k |
| Forgotten Realms Netbook |
boyd@eecs.umich.edu ~
Tome 1 / 40 pages: Forgotten Realms Extras 1 ~ Chronology, Realms Culture,
Book of Chondath, Book of Urml, Spells etc.
Tome 2 / 37 pages : Forgotten Realms Notebook 2 ~ Zhentarim, Stronghold
of the Nine, Magic Items, npcs, etc.
Tome 3 / 23 pages : Forgotten Realms Notebook 3 ~ Campaign Ideas and
scenarios.
Tome 4 / 15 pages : Forgotten Realms Notebook 4 ~ New magic items. Tome
5 / 15 pages : Forgotten Realms Notebook 5 ~ Kraken Society, Dethek,
Spells. |
frealms.zip |
158k |
| Guide to Metallica |
As some self-righteous Christians claim
role-playing games are inherently evil. This evil also branches out
into heavy metal music and without a doubt the best metal music is from
Metallica. This guide brings together role-playing games and Metallica
into the most unique campaign setting a person could get for free. The
town of The Rock can be placed in any campaign setting. The only geographic
requirement is a small lake (around one mile long). This guide is filled
with insane people. It is recommended that GMs get a copy of The Complete
Guide to Sanity as this guide has a wealth of information on the use
of sanity in an RPG |
metal.zip |
78k |
| Heretic Netbook |
XENO ~ Sourcebook based on the popular
computer game Heretic. |
heretic.zip |
43k |
| Highlander Netbook |
Kevin & Stacey Webb and Elakase ~ This
one is a bit special. For the big fans of Highlandertm movies here is
the netbook you need to play Highlandertm style. This book is very well
made, a professional work with tables and pictures. The Skills & Powerstm
Net Book for Highlandertm "Immortals". |
highland.zip |
215k |
| Kengir, The Land of Rivers |
Kurt A. Johnson ~ The land of Kengir is
loosely based upon the land of Sumer, during its heroic age, before
its conquest by Sargon of Akkad in 2350 BC. It is not intended to be
an accurate representation of that land, or its history, but simply
a campaign setting that gives the flavor of Sumer in the days of Gilgamesh.
In early Mesopotamian literature, Wizard and Rogue characters were virtually
unknown, and Priests were not often shown as 'adventurers.' As such,
wide latitude was taken in fleshing out this setting. Kengir is located
on the world of Ki, a comparably young, and backward world. Few civilizations
have developed on Ki, and fewer still have reached a bronze age level
of technology. Kengir's religion is fully developed, thanks to the advanced
nature of their gods, but the art of magecraft is much less developed
than in many campaigns. |
kengir.zip |
121k |
| Mystara Netbook |
Matrix (Edited by Estlor Cestrium) ~ Salutations!
Or. In my language: hello. The tome you now hold is a major compilation
of several thousands of years of traveling by the book's original author
Matrix. My name is Estlor, and I came about this book one dark night
when I heard some noises at my door. Thinking it was orcs or maybe pesky
Shadow elves, I investigated. It turned out to be this book, but in
a rather rough, unmodified version. A letter was attached to it. In
an attempt to acknowledge the original author, I have reprinted it now:
Dear sir: I know you are a busy man, but I have recently produced a
book much similar to this for the general reading of all visitors and
residents of the planet Mystara. The book was not very well done, since
I am a journey man and not a linguist, but I feel it presented the material
well.Well, now I have done some changes to this book, and wish to release
a new version. However, since I am not a man [if you can call an undead
nosferatu a man] with great connections when it comes to releasing books,
and I would be very obliged if you could edit it and release it through
your channels. I feel it will greatly aid heros and DMs in Mystara,
even more so than previous versions. |
mystara.zip |
464k |
| Oriental Rule Conversion |
Andrew R. Twyman ~ All the rules and conversions
needed to play Oriental style with the 2nd edition of Ad&d. This very
good netbook explains it all for those who misses Shurikens and Katanas.
|
oriental.zip |
32k |
Religion:
| Netbook of Cults |
Dominique Crouzet ~ Well,
finally here it is, the second edition of the Netbook of Cults. The
original edition was created in 1997 by Juan Camilo Rozo, but he didn't
wish/had time to continue it. Then I came across it, and took it upon
myself to expand it ; so here is the version 2, in January of 1999.
I did it all by myself, so there are only 17 cults compiled here today
(I know, 20 would have been much better). The original version contained
only 10, but these ten cults have also been expanded, and thus could
be considered renewed. In fact I much changed most of the cults which
were presented in the first edition, in addition to adding mine. I
did this to improve the whole work as I felt that for being useful,
these cults had to be more detailed, which wasn't often the case.
|
cults.zip |
85k |
| Pantheon of Gods |
Steven R. Hamby ~ Oh my god (they killed
Kenny)!!! Here they are. Those mighty powerful beings. All hail to
them, on your knees! In the Complete Pantheon Netbook of Gods. You'll
have finally someone to praise about, and that can be the great Cthulhu...Why
not? New gods, old gods, priesthood etc. |
gods.zip |
99k |
| Religion in the Forgotten Realms |
Are Th. Samsonsen ~ List of all the Forgotten
Realms deities with symbols, alignment, weapons, armors and spells
allowed for their priests. |
frreligion.zip |
317k |
Guides:
| Ad&d Guide to Star Trek |
Marc Carlson & Joel Polowin ~ The information
presented here is so that the DM may create NPCs based on the Star Trek
environment. The information isn't extensive enough for the creation
of Star Trek characters. For people who wish to play with Star Trek
characters, they should purchase the Star Trek Roleplaying Game. Since
few people play both the Star Trek Roleplaying Game and Advanced Dungeons
and Dragons, a conversion system isn't presented because it would be
extremely complex. The information presented here is for a DM to run
AD&D adventures in the Star Trek environment without playing the complicated
Star Trek Roleplaying Game. |
addtrek.htm |
73k |
| Complete Guide to Sanity |
Yes, there is something else besides being
Paranoid, Egocentrical and Schizophrenic in role playing games... are
you talking to me? |
sanity.zip |
v45k |
| Guide to Drugs |
Desmond Reid ~ The nervous system in the
body has an inhibitory effect when the body is in a state of extreme
emotion. It's part of the human body's ability to stay in a normal state:
" homeostasis ". This is what makes cliff-divers like cliff diving:
the nervous system inhibits the abnormal state of fear, essentially
by simulating the reaction opposite to fear: ecstasy. A classical example
of this is a slightly depressed person who takes stimulant drugs. His
nervous system increases his depression to counteract the abnormal stimulation,
so that he needs to take stimulants even to feel how people normally
feel. Now, when he's off drugs, he will be very depressed. This explains
some withdrawal symptoms etc. |
drugs.zip |
18k |
| Guide to Herbs |
Shaun Hately ~ Herbalism can be a vague
nonweapon proficiencies, and herbs are not all smokable. You'll find
a better use for them in the Guide to Herbs for rpg's. Where they grow,
which seasons, preparation, cost, availability etc. |
herbs.zip |
32k |
| Guide to Hygiene |
Desmond Reid ~ Get clean or you'll have
a bad rash, especially those paladins. |
hygiene.zip |
19k |
| Guide to Poisons |
Poisons, Toxins, Mixtures, Venoms, Acids
etc. The ultimate book for the mischievous ones, all the poison types
are listed, their effects, descriptions and antidotes. All that in the
Complete Guide to Poisons. Note that some of these are real-life poisons
and should NOT EVER be considered for anything other than game use.
This document is strictly for a game use. |
poison.zip |
47k |
| Guide to Technology in FRP |
This informative guide is to give a GM
some rules for introducing technology into a fantasy role-playing game.
The consequences of doing so is not discussed in this guide because
it is discussed thoroughly in the articles that are listed in the "Suggested
Readings" section. |
tech.zip |
41k |
| Guide to Unlawful Carnal Knowledge |
Aaaah sex, what a nice thing. I wonder
why i put that one right under the book of Alcohol. But beware of diseases,
bad moods, pregnancy and if an elf can really make it happened with
a dwarf. |
carnal.zip |
204k |
| Netbook of Alcohol |
Desmond Reid ~Before drinking and starting
a fight in a tavern, you must know how all of this started, how the
beer, wine or any stong beverages were brewed. All you need to know
about those delicious drinks, aftertastes and bad headaches. |
alcohol.zip |
209k |
| Net-Topics Book |
MuadīDib_The_Nightbringer
~ The netbook is created from "The Readers Tips" archives which created
several months ago. The project has become such an This is a compilation
of various topics/subjects from the ADND-L mail list. All threads are
compiled so they are easy to read. All authors of each post in a thread
have their name and email (for copyright) if they have agreed to have
their name present. The book currently holds 52 topics. The topics present
differs from "rule discussions" "new creations" "humour" "DM-help" "player/character
help" etc. |
nettopics.zip |
200k |
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