EHL Rule Book 10.0
Last updated:
The following is the
official EHL guidelines for Season EIGHT.
Welcome to the EHL
Rulebook. This Book will go into detail with all rules and unique EHL features.
Changes are allowed during the off-season, but only refinements will be made
during the regular season. No major rule changes will be made during the course
of a season, unless it is of critical importance to the success of the EHL.
It is the
responsibility of each GM to get to know these rules. Knowing these rules in
and out will be of great advantage to GM’s. We will try our best not to impose
any new rule changes which screw any GMs, rather make changes that better the
league as a whole. Please take into consideration the entire league, and not
only your own team when making judgments on rules.
Our goal is to have
one of the best simulation leagues on the net, and one that it is enjoyable for
all involved with this league. I am very proud that we are now entering our 7th
season! The EHL has consistently gotten better in pretty much all areas, and
should continue doing so.
It is encouraged that
all GMs frequently turn in lines, make periodic team articles, participate in
league functions such as the Entry Draft, Waiver Draft, Expansion Draft, etc.
And most of all, have FUN.
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The Elite Hockey
League is a hockey league that simulates the real world of hockey in some
areas, yet has some elements which make the EHL unique. Players create
franchises just as one would in the NHL. They are responsible for running the
franchise and strive each season to win the ultimate prize, the historic EHL
Cup. Players, otherwise known as General Mangers (GMs) are responsible for all
aspects of their franchise, from finances to player administration, to
coaching. Budgeting the franchise is just as important
as trading for the right players. This Rule Book will give you the guidelines
needed to successfully run your franchise.
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This league is
designed for entertainment purposes only. The goal of the EHL is for every
owner to thoroughly enjoy the experience of acting like a real NHL General
Manager. However, if your idea of fun includes (but not limited to): team
collusion, cheating, being dishonest, or causing distress to any other GM via
rude emails, threats, or not respecting another persons beliefs, you will
promptly be removed from this league. Whenever the "fun quotient" of
the majority is compromised by the inappropriate behavior of the minority, this
league ceases to be entertaining. Please keep that in mind, and that this rule
will always be enforced, and it doesn’t matter how long you have been in the
league.
Another highly
important rule that applies to Team Owners is activity. All owners must play an
active role in managing their teams. No inactive owners will be allowed. In
order to remain active, each owner must do the following: Check your league
related email messages, make sure all your player lines are current and injured
players are removed from the above mentioned lines when necessary, and you must
care how your team performs on a day to day basis - such as checking the web
page regularly for game scores and such. If any owner cannot remain active, he
will be removed.
If any of these rules
are not met, it could be grounds for dismissal. We would like complete
participation and dedication from everyone in this league. If you feel that you
cannot fulfill these duties, then this may be the wrong league for you.
It is highly
recommended for each GM to participate with at least a periodic team article.
Also, for the highly dedicated EHL GM’s, and if your web page savvy, you are
encouraged to produce your team web page. All of these will earn your team
extra money.
Although it is
encouraged, the EHL is not a MIRC, ICQ or AIM league. ICQ,
emails and the message board are the main sources of communication in the EHL.
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Each team has to have
a minimum of 20 players on their pro roster, including at least 2 goaltenders,
6 defenseman, and 3 of each forward position. Teams can have a maximum of 25
players on the pro roster. The additional 5 players can be of any
position you wish.
There is a limit of 50
players combined on the pro-team/farm-team. You cannot exceed the 50-player
pro/farm limit at any time. If you make an uneven trade that puts your team
over the 50 man limit, you must release a player to accommodate the trade,
preferably posting the release in the appropriate thread on the message board.
If you don’t, the trade will be put on hold until you do so.
There is a minimum roster limit of 20 pro players and 20 farm players. Teams
that do not meet this limit are subject to a $1 mil fine each Sunday during the
regular season. The reasoning for this is realism. Each team must field two
complete teams. We can’t have teams having only 5 players on their farm team.
Players can be played
at other positions then they are listed at, but be warned that it is said that
they perform at 10% less of capacity when playing at another position.
If you provide a link
of a legitimate site regarding a position change, you can post this request in
the appropriate thread on the message board. The site much be
legit, like ESPN.com, etc. No personal web sites or rink rat sites accepted.
The position change request will happen asap.
Fictionally created
players will not be able to make a position change. That is unless (as in the
most recent draft class), they were listed at more than one position. Other
than those players, what they were drafted at is where they stay their entire
career. You can play them out of position when making lines, but they will not
be allowed to be changed in the sim.
The EHL will not
accept requests where a player is going from a forward position to defense, and
no defenseman can be moved to a forward position.
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Players can play other
positions than they are listed at, but they will not play to their full
potential when they play out of position. (apx. 10% OV decrease)
Player's age will be
updated at the end of each season.
You are allowed to
make player position changes, as long as you this request on the message board,
and provide a major web site which shows that player at another position.
Please no rinky dinky sites. The site must show a
legit player profile summary clearly showing that player at the requested
position. No pages that are older than 2 years will be accepted, and please no
pages that show a player listed at a position in some article or old draft
ranking.
All players will be rerated by the sim during the
following situations: End of season rerates, farm
streaks, camps, team captaincies, EX system and Draft Points. At no other time
will player ratings change.
Suspensions will occur
randomly throughout the season. The simulator randomly determines suspensions.
All suspensions must be served to their full capacity, and cannot be reviewed
at any time.
There will be several
different ways for your players to re-rate. The EHL will use several different
ways to develop players, from player development programs, physical training
camps, scouting, and other unique features.
The EHL will no longer
turn Farm Streaks ON, and will leave them OFF all season.
At the end of each
season, every player in the EHL will be re-rated based on the FHL program.
The individual ratings
will be rated based on the following criteria and guidelines:
SKATERS:
Not re-rated
HD - Stick Hand - Indicates the player's stick hand.
CD - Condition - How healthy the player is. "OK" indicates
100%.
IJ - Injury - How long the player is injured for.
Re-Rated
IT - Intensity - Hitting, forechecking and
fighting.
SP - Speed - This indicates the player's skating speed.
ST - Strength - Indicates the player's strength and power.
EN - Endurance - Ability to play long, more productive
shifts.
DU - Durability - The player's tendency to get
injured.
DI - Discipline - The player's tendency to get
penalized.
SK - Skating - Player's ability to stop, turn,
accelerate and skate.
PA - Passing - The player's ability to pass the puck.
PC - Puck Control - The player's ability to control
the puck.
DF - Defense - Ability to backcheck
and play defense.
SC - Scoring - Player's shooting and goal scoring
ability.
EX - Experience - The amount of experience the player has.
LD - Leadership - The player's leadership skills.
OV - Overall - The player's overall effectiveness.
GOALTENDERS
IT - Player's likeliness
to play the puck and cut down the angles.
SP - Player's overall speed. Glove
quickness and reaction ability.
ST - Size in goal. A bigger goalie can take up more of the net.
EN - Same as above.
DU - Save as above.
DI - Save as above.
SK - Ability to move around in his crease, side to side movement.
PA - Ability to play the puck out to the forwards.
PC - How well the player controls rebounds and gathers the puck.
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All players are
subject to injury, including goaltenders. The injury report will show the type
of injury and the expected amount of time the player will miss.
Players that are
injured will have to be replaced in the lineup. This will have to occur before
the next game played. Failure to replace injured players shows me that a GM may
not be monitoring his team, and could go against his/her GM activity rating.
Teams may hire a Team
Doctor to help in the healing process. Please see this section for complete
details.
An owner can trade
players, draft picks, and money. Regarding Draft Picks - you may only trade
draft picks that are to be used in the next two drafts. This will stop certain
GMs from trading their entire future away, then quitting.
Both teams must
confirm all trades. A trade will not occur until this happens.
Although both owners
must confirm trades to me, we will not stand for owners making deals and then
backing out of them. If an owner practices this behavior, it will be grounds
for immediate dismissal.
If you feel a trade is
uneven you are entitled to request a trade review.
The EHL will review
each and every trade. We understand that it is natural for one team to get the
better end of a deal, and it is not our job to block a trade where one good GM
may have made a good deal with another good GM. It’s only natural that not
every trade is 100% even for both teams. However, we will block trades which we
feel are bad for the EHL. Such as a vet owner taking
advantage of a new inexperience owner, and trades of that nature.
The EHL frowns upon
deals that are made primarily based on money. Minor deals are OK if based off
money, but larger type deals will be reviewed closely.
There is a $56 Million dollar cap, which is Your Pro Payroll
number. Farm salaries will no longer count against the cap. This change
is to accommodate the rule that all teams must ice a complete farm team.
Teams that end the
season in the RED, you will not be able to even bid on your own
You will not be able
to bid on a free agent who’s asking price is higher
then your available Team Balance!
Future Salary Cap
outlook:
Each Friday after the
season starts, the Commish will check each team’s
financial numbers. If a team exceeds the cap number, then that team will
IMMEDIATELY be fined $10% of their Teams Current Funds.
For example,
if a team had $40,000,000 in Current Funds, their fine would be $40,000,000 x
10% = $4,000,000. If a team has $90,000,000 in Current Funds, the fine would
then be $9,000,000, and so on.
This fine would be enforced for each week that a team is
over the Cap, so it would really add up quickly.
This Rule Change is to keep it stiff for everybody, but
also deter any super rich teams from overpowering the old system. Not to say
anybody would or has.
The Salary Cap will be
turned off during the playoffs and off-season and turned on when the season
starts.
This rule is actually
pretty lenient. We’re not stripping any players from you, or telling you what
to do with your roster, just fining your team for being over the cap. You can
go over it all you want as long as you know you will have to pay $5 mil each
week. This can add up, and remember that any team in the RED after the season
won’t be allowed to bid on any
Under these rules, you
actually can go for broke, but you better be warned of the long term
ramifications!
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Teams will also earn
revenue in the following ways:
1. Teams will earn
revenue buy selling tickets to their games. The amount a team earns depends on
the arena size, attendance, and ticket prices.
2. Ticket prices can
be changed at any time. Please post all requests under the appropriate thread
on the message board.
3. Attendance will be
based on whether a team is playing well and if the team has any star players,
(80 plus in ratings), for the fans to watch play.
4. You can purchase
more seats for your arena in the off-season. You can only do this during the offseason.
13. Waiver
Draft – The EHL has currently scratched the Waiver Draft.
The EHL will have an
annual Waiver Draft, which will take place the next time in the offseason following Season #7. This draft will take place
each season during the preseason.
Each EHL team must
submit a list of 20 players for their Protected List. You cannot protect more
then 2 goalies, and you don't have to protect any goalies if you don't want.
This list is mandatory for all teams to submit by the given deadline.
This list will need to
include ALL players on your pro and farm roster, and a note stating who will be
protected, and who will be left unprotected. I repeat, each team must submit a
list of ALL players they own. I will send out a spreadsheet to each GM, and it
will be easy for you to simply put the player in the right places.
This will make it
convenient for me to compile a list of all the available players that I can
distribute to everyone before the start of the draft.
Since a team is able
to pull a player off their exposed list if another team selects one of their
players, they also must supply a list (in order of preference) of the players
they would like to pull back in case a player is taken. This area will be on
the provided spreadsheet.
A trading freeze will
be in effect during this time, and will remain in effect until the conclusion
of the Waiver Draft.
Waiver Draft Rules:
In the first round,
ONLY the non-playoff clubs from the previous season will participate, and will
draft in order of worst record all the way until the team with the best record
that did not make the playoffs. The draft lottery results are not applicable to
the waiver draft. Tiebreak rules are the same however.
No playoffs teams will
draft in the 1st round of the waiver draft.
The second round begins
with the last-place team from last season and concludes with the first-place
team.
No club may lose more
than two players, unless they do not submit a list, where then they could lose
up to 3 players, including no more then one goalie in the Waiver Draft, unless
it chooses to offer more players.
Each club's two-player
loss limit will increase by the number of draft claims it makes against other
clubs.
So BE CAREFUL. If you
decide to take a player from another team, that does
leave you open to giving up an extra player.
If your team had a
player taken, you are then allowed to pull back one exposed player from your
exposed list.
All players 22 and
under do not need to be protected. You must choose to either protect or
unprotect any players who are 23 and older up to the specified limits.
Any team who does not
participate in the waiver draft is subject to losing three players, but do not
need to attend if they have no interest in claiming players from other teams.
The draft will last a
total of 2 rounds.
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The EHL is not planning on Expanding soon
When there is
Expansion, the following Rules apply:
Expansion Draft Rules:
The two teams flip a coin, the winner of the coin toss chooses either 1st pick in
the Expansion draftor the 2nd pick in the Expansion
Draft (this will also determine the draft order in the entry draft).
Each existing team
will protect 20 players. This includes pro roster and farm roster ('prospects'
list is auto-protected).
- 4 must be Centers
- 4 must be RW'ers
- 4 must be LW'ers
- 6 must be Defensemen
- 1 must be a Goalie
- 1 will be an 'extra' player of any positiion*
* If the 'extra'
player is a goalie, the team must pay a fee of $10 mil cash.
All players 20 and
under will be auto-protected. The draft will take place after this season, so
all players will age one year. So if a player is currently 20, he will not be
auto-protected. So basically, all players who are currently 18 - 19 will be
auto-protected.
Each of the existing
teams will lose 2 players creating two expansion teams with 30 man rosters
(plus their 5 draft picks for an opening day roster of 35 players).
Each Expansion team
will be given $20 mil cash to start their franchise.
Expansion teams must
draft a minimum of 5 forwards at each position (C, LW and RW), 7 Defensemen and
3 goalies( 25 players). The remaining 5 players can be
of any position. It will be VERY important for the expansion team GMs to plan
ahead with their selections in order to meet the position requirements...you
may be forced to choose a lower quality player than what's available if you
haven't met your position requirements!!!
The Expansion draft
will consist of 2 rounds.
In the first round the
expansion teams will make alternating picks until each existing team has lost 1
player. In the first round no team can lose 2 players! For example, if
Expansion Team "A" selects a player from the St. Louis Blues in the
first round of the draft then Expanstion Team
"B" can not select a player from the Blues until the 2nd round, nor
can Expansion Team "A" selection another player from the Blues later
in the 1st round.
Between Round 1 and
Round 2, any exisiting team who did not make the
play-offs can add 2 skaters (non-goalies) to their 'protected' list (expanding
it to 22 players).
Round 2 will then
follow using the same guildlines as round 1, this
time with in reverse drafting order i.e whoever chose
1st overall in Round 1 will now chose 2nd in Round 2.
ENTRY DRAFT: (In
relation to Expansion)
The 1st overall pick
in the entry draft will be determined with the usual draft lottery
The team who choses 1st overall in the Expansion draft (Team A) will be
given the 3rd pick in the 1st round of the entry draft. The team who choses 2nd overall in the Expnasion
draft (Team B) will be given the 2nd pick in the 1st round of the entry draft.
Picks 4+ will be
determined in the usual way (lottery/final standings).
In draft rounds 2-5
"Team A" will select 16th overall in the round and "Team B"
a will select 15th overall in each round (picks 1-14 will be determined by
final standings, then each of the expansion teams will draft, then picks 17-32
will be determined by the final standings).
So, the winner of the
coin toss can chose:
OPTION 1: 1st pick in the
Expansion draft, 3rd overall pick in the =
entry draft and the 16th pick in entry draft rounds
2-5.
OR
OPTION 2: 2nd pick in the
Expansion draft, 2nd overall pick in the entry =
draft and the 15th pick in entry draft rounds 2-5.
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The entry draft will
be done each off-season and will be 4 rounds. The players for the EHL
Entry Draft will be players from the Elite Junior Hockey League (EJHL). Which
are fantasy type player names and abilities. However to keep the integrity of the NHL in the league. The
top NHL eligible players will be added to the EJHL and the entry draft. The EHL
Front Office may edit the ratings of any EJHL player entering the draft in
order to balance out a draft.
The EHL will hold a
lottery amongst all teams that did not make the playoffs. This rule is to keep
all teams focused on moving forward, and not tanking it to get the #1 overall.
The Draft will be held
in the EHL Message Board, under the appropriate thread. Each team will simply
post their picks as they arise. You must put the players
position, full name, and junior league team. You also must notify the next team
that his/her pick is up via email.
Lottery Summary: The 8 teams with the
lowest point total in the previous season will enter a lottery. The team with
the lowest point total will receive 8 chips, 2nd lowest total will get 7 chips,
all the way til the team with the 8th lowest pt total
gets only one chip. All chips will be placed in a bowl, and shaken thoroughly.
I will then select the chip which represents the #1 overall selection.
Once that is done, I wil empty the bowl of all chips,
and remove all chips which were left from the team that got the #1. Then I will
put all remaining chips back in, and select the #2 pick, and repeat this
pattern until the 8th selection is made. No team in this group can fall below
the 8th overall selection.
The 2nd group for the
lottery will consist of the teams with the 9th lowest pt total to the 16th,
which represents the rest of the teams that did not make the playoffs. This
lottery group will be held in the same manner as the 1st group. The team with
the 9th worst pt total will receive 8 chips, 10th to get 7 chips, all the way til the 16th seed gets one chip.
No team from this
group can go higher then the 9th pick, or lower then the 16th.
Teams 17-32 will be
seeded in order of playoff finish + regular season pt total. By this, I mean
the 4 teams eliminated from the 1st rd will then be seeded by regular season pt
total. So if both
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16. Draft
Points
EHL
teams are allowed to add Draft Points to the players they just drafted. These
points are NOT tradable. They can be added to your players using the same rules
as Veteran points.
You do not have to
follow the split rules as with Veteran Points. You can split your points up how
you wish. If you want to split 10 pts on 5 players, you can do so.
No more than 10 points
per player and no more than +2 to any category. However, if a
player is rated 52 and below in any category, you may use up to 10 points in
that category if you wish.
Total team points
Point totals to be calculated and posted immediately after the Draft ends.
It’s the GM’s
responsibility to turn in their lines on a consistent basis. The commish will monitor who is and isn’t turning in lines.
This is an integral factor in a team’s activity rating. Not turning in lines
for over a period of time tells me your not paying
attention, and can be grounds for immediate dismissal, especially when there
are injuries that need to be attended to.
All lines are to be
turned in using the GM Editor. There is a link on the main page where you can
download the editor. It’s easy to use, and if you have any questions, ask anybody in the league to assist you.
I will not accept any
text based line formats, and I am not keen on monitoring other teams lines while they are away. I just don’t have the time
to do it.
If I see teams not
turning in lines while they have injuries which need to be managed, this is a
red flag for the commish regarding activity.
Shifting Rules
Following are the line
specs for the EHL. These rules must be followed for each and every game. A
warning will be given out to a team which is not following these rules, and if
it persists, your team can be fined, and I will simply use ‘auto’ lines until
you fix the problem.
Forwards:
You are allowed to doubleshift ONE forward each
game...You can pick and choose any forward of any position to doubleshift. You must dress and have at least 11 forwards
in your starting lineup each game.
This means that you
have to dress a minimum of 11 forwards each game, and a max of 12.
Defenseman:
You are allowed to doubleshift 2 defenseman as you
see fit. You must doubleshift one defenseman. This
means that you need to dress a minimum 6 defensive players, up to a max of 7.
Goalies:
Same as before, you
need 2 dressed, a starter, and a backup. You are
allowed to dress up to 3 goalies in a game if you so choose.
So it is basically up
to the GM on who you want being your 20th dressed player each game. It can be
your 12th forward, 7th defenseman or 3rd goalie.
Special Teams:
You are not allowed to
doubleshift any skaters (forwards, defenseman) on
special teams.
example:
Joe Blow is the RW on PP1, this means that he cannot be used on PP2. This pertains
to 5 on 4 PP1 and 5 on 4 PP2.
You are allowed to use
the same player on 5 on 4 PP1 or PP2 and on 4 on 3 PP1 or PP2.
Same for penalty kill.
You are allowed to use
the same player on the PP and PK, just not doubleshift
the on either PP or PK.
After our recent vote,
you are allowed to use a forward on the power play point. You still cannot doubleshift this player.
Salaries are shown on
the player vitals page and now the roster page, as well as the length of their
contracts.
A player on the pro
team will receive his full contract amount.
A player on the farm
team will receive 10% of his salary. When a player is called up to the pro
league, you must pay him his full salary.
There is a cut-off
point for farm contracts of 41 games, i’e, if a
player plays on the pro roster for half the season, and is sent to the farm, he
will still receive 100% of his contract.
The league salary
minimum is $350,000 per year. No player will sign for less then this amount.
Maximum salary length is 4 years. All drafted prospects will sign for 4 years
at their allotted amount.
There are two main
types of free agents in the EHL, RFA & UFA.
Restricted Free Agents
(RFA) are players whose contract expire and are under the age of 31.
Unrestricted Free
Agents (
Each team can sign all
potential RFA during the Free Agent signing period, which will start near the
end of the regular season, and will end on the last day of the playoffs, so
every team will have ample time to get their guys signed.
If a team does not
sign a RFA during this time, this player will automatically become a
You are allowed to
extend a RFA into
Extending a RFA into
If you have a player
who will be a RFA after this season, you are allowed to extend him beyond his
UFA years at a cost of one UFA point for each UFA seasons, for example; Joe
Blow will be a RFA this offseason, and will be 29 at
that time, and you want to sign him to a 4 year contract, if he agrees to
contract amount, he will sign for 4 years, but this will cost you 2 UFA points,
as he will be signed for ages 31 and 32, which are UFA years.
Extensions are only
valid for even number of years, as in if your player will be a RFA after the
year, and he will be 30, he will only sign for a 3 year extension, because his
contract will run into ages 30, 31 & 32, 2 UFA years = 1 UFA point. You
cannot add that last year.
If your player has one
or 2 years left on his contract, he may be open to extending his contract, but
only if he agrees to the price, and the same terms above are applicable. Please
be advised that his new extended dollar amount takes effect immediately.
21. PRE-SIGNING & RE-SIGNING UFAs
PRE-Signing a
Every team gets: 4
points every offseason
To resign a player who
WILL be an UNRESTRICTED free agent, you have to spend 1 point per year. A
player who is becoming a RESTRICTED free agent can be resigned without paying
any free agent points, however the above rules for
extending RFA into
Players 82 OV and above will only agree to at least 2 year deals, which
means 82+ OV players will cost you 2 UFA points minimum to resign. Players 81
OV and below can be signed for one year contracts.
NOTE: PRE-signing points do
not carry over to the open market (off-season) & free agent points are not
tradable!!!
RE-Signing a
Any team can sign as
many players as they wish.
Any team can bid as
much as they want on any player.
The EHL has a hard
salary cap, so the EHL see's no reasons to put price
restrictions on players being bid on. Each team has to stay under the cap, so
if a team wants to spend 30% of his payroll on one player, then
so be it. The cap will curtail any serious reckless spending.
22. Signing
a
All UFAs can be found on the Unassigned List, and can be bid on
by any team. The minimum bid is $350,000, and the maximum number of years is 4.
All bids are placed in the appropriate thread, and will need to stand for the
full 48 hour time limit. If your winning bid stands for the full time period,
that player will then sign with your team. Bidding can go on as long a
necessary.
23. Offseason Free Agency
Every offseason, all UFAs are open for
bidding in a two phase system.
Phase ONE
All
All winning bids must
be at least $100,000 more then the previous bid, and/or longer in length. Sometimes
the commissioner will decide which bid is the winning bid depending on the players demands.
Phase TWO
All players that
received two or more legit offers move to Phase TWO. There is a 48 hour ticker
on all winning bids, meaning once a winning bid is made, the 48 hour clock
immediately starts ticking. The ticker on all deals starts right when Phase TWO
begins. Bidding can go on as long as necessary until a winning bid stands for
the full 48 hour time period.
There
is no maximum contract amount. Teams can bid as high as they wish, as long as
they stay under the strict EHL CAP.
The
Commish does hold the right to nix any offers if he
feels that a GM is bidding irresponsibly.
If a GM feels that he
does not need a certain player, not even in the farm team, he can decide to
release this player. However, since the player is under contract, the team will
have to pay the remaining salary in cash.
This is the formula
used, based from PRO salary! So if you have a player on your farm team, it
might be cheaper to keep him on the farm. Because you are
only paying him 10% of his normal (pro) contract. However you must
decide what is worth more for your club, your roster size (if you need to make
room) / the players' salary / releasing the player.
If the released player
is 31 years old and older:
Compensation = (pro salary * 0.85(1st year)) + (pro salary * 0.75(2nd year)) +
(pro salary * 0.65(3rd year))
If the released player
is 30 years old and younger:
Compensation = (pro salary * 0.60(1st year) + (pro salary * 0.50(2nd year) + (pro
salary * 0.40(3rd year))
After a player is
released he will be placed in the unrestricted free agent pool
Waivers
is
where each team will get a chance to clam your player off waivers with no
compensation.
Any player who is 23
years old or older (23+), and has played at least 23 games in the EHL will be
placed on waivers if a team sends him down to the farm team. Players who are 22
years old and younger can be freely sent to the farm club. Once a player is
placed on the waiver wire, any team may claim him for 48 hours.
This means a team who
wants him BEFORE he goes to your farm team can pick him up. The pick order is
displayed on the website under Waiver Ranking. The priority list is based on
last year's league standings, with the worst team ranked first. If a player is
not picked up after 48 hours from when he was placed on the list, he is
considered to have passed waivers and still belongs to your team but is now
playing on the farm team.
While in the minors, a
player will only be paid 10% of his salary. However, if he has played more than
50% of the season in the major league, he will get paid his full salary in the
minors as well.
IMPORTANT: Remember this rule
when you are compiling your lines with the GM Editor, because you will not be
warned if you are putting a player (who is 23 yrs old or older (23+) to the
minors, he will be put on waivers. The best thing to do if you don't want to
place a guy on waivers is to just starch him in your roster and don't send him
to the minors.
If
two or more teams claima player, the team who is the
highest according to the priority list (which is determine by the current EHL
overall standing) will get the player.
A team may try to
claim more than one player off waivers. But you MUST list the order of the
players you wish to claim. Send all waiver claims to the commissioner.
If a team claims a
player, he must be put on the pro roster, otherwise he
will be placed on waivers again.
If a player is not
claimed in 48 hours, he will go to the farm team.
After the regular
season is over, a team may send any player to the minor leagues without having
to go through the waiver process.
You can sign all your
prospects at any time. Drafted players automatically sign for the allotted
amount for 3 years.
Prospect Contract
Chart:
Round |
Signing Amount |
Round 1 - picks 1 - 5 |
$1,000,000 |
Round 1 - picks 6 - 16 |
$900,000 |
Round 1 - picks 17 - 32 |
$800,000 |
Round 2 - picks 33 - 47 |
$700,000 |
Round 2 - picks 48 - 64 |
$600,000 |
Round 3 |
$500,000 |
Round 4 |
$400,000 |
Each team has the
option of hiring a Team Doctor. Team Doctor's help in healing injured players.
This is done by the roll of two 6-sided dice.
Roll |
Result |
Roll |
Result |
Roll |
Result |
Roll |
Result |
Roll |
Result |
1-1 |
healthy |
1-6 |
N/A |
2-6 |
N/A |
4-4 |
Healthy |
6-6 |
Healthy |
1-2 |
N/A |
2-2 |
Healthy |
3-3 |
Out indefinitely |
4-5 |
N/A |
|
|
1-3 |
N/A |
2-3 |
N/A |
3-4 |
N/A |
4-6 |
N/A |
|
|
1-4 |
Healthy |
2-4 |
N/A |
3-5 |
N/A |
5-5 |
Healthy |
|
|
1-5 |
N/A |
2-5 |
N/A |
3-6 |
Healthy |
5-6 |
N/A |
|
|
Each Doctor costs $2 mil cash to hire, and can only be signed for the
current season. Each doctor visit in an attempt to heal a player costs
$1,000,000 cash. You can only have one Dr. visit
per injury.
If the results of the
dice = Healthy, then the player immediately returns to full health (100 CD). If
the results = N/A, then nothing changes. If the results = Out Indefinitely,
then what this means is that the Doctor found further damage, and I will click
on the out indefinitely buttom, and the player will
then be out indefinitely. Total amount of time is up entirely to the sim.
Doctors can be sent in
to see a player who has a low CD rating ie your
goalie has a 95 CD rating, a Dr. can visit to possibly
help him recover faster. Same fees apply.
Odds on a player
returning to full health: 33.3%
Odds that the Doctor finds further damage: 4.7%
Odds that nothing happens: 61.9%
Teams can send players
to Training Camps during the regular season. Camps will be conducted
periodically, both during the regular season and offseason.
Also, some camps may require that the player being sent will not be available
to play while gone.
Each team can have up
to 1 Team Captain and 2 Team Assistant Captains. Since this adds more pressure
to their ordinary jobs, they will be awarded Leadership bonuses. A Team Captain
will receive a 6-point LD bonus for the added responsibility being placed on
his shoulders. Each Assistant Captain will receive 4 LD pts for their added
responsibilities as well.
Each team is given 18
Captaincy pts each offseason. That’s it. You can use
them how you wish. If you trade a captain later on, you do not get those pts
back. Captain pts cannot be traded.
No player will lose
their captaincy points during a season, even if they are traded.
You can only name
captains and assistants in the offseason.
You cannot change
captains during the season.
For realistic
purposes, players named captain's or assistant
captains must be at least 78 OV.
30. Rookie
Status
To qualify for rookie
status, a player cannot have played more than 18 in any single season, and no
more than 25 career games in the EHL. Also,
any player 27 and older will not qualify as a rookie.
At the end of a season
a player may be very unhappy with the team his is currently on and can choose
to hold out, until things are worked out between the player and the GM.
There can be a number
of these reasons why this could happen: Wants a new contract to be work out,
feels he is worth more then what he is being paid, not enough playing time,
should be playing in the PROS yet is stuck in the farm, His ability has
increased (OV) and he wants to be paid (market value) what other in the league
with the same abilities are being paid, just "straight up" hates the
team he playing with, ect. In most cases this can be
overcome by re-working a new contract for the player. Or honoring the players
request (i.e.. wants more playing time, wants to play
in the pros, ect.).
If the situation can
not be worked out between the player and the GM, the player will then hold out
for as long as it takes. If the player holds out to the end of his contract,
then he will become a group III free agent (
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The retirement age in
the EHL is 41 years of age, so if your player is currently 41 during the
season, he will retire at the end of that season. I don’t want people to get
screwed with players retiring at age 35, and I don’t want players in their 50s
playing, so this is a hard cut-off.
You can buyout a
retirement plan however. The initial team has first chance at doing this during
the pre-signing period. If the original team does not buyout the player, then
that player will be eligible to be bid on by any team during the offseason free agency period.
Any team wanting to
buy out a retirement plan, including the original team,
must follow the following bidding requirements:
1st Year buyout Plan: Must match current
salary + pay 5 mil cash
2nd Year buyout Plan: Must match current
salary + pay 7.5 mil cash
3rd year buyout Plan: Must match current
salary + pay 10 mil cash
That is it, there are no 4th year buyout plans. No 45 year olds will
play in the EHL!
A team can hire and
fire their coach at any time.
All coach offers must
be submitted on the message board, and must stand for 24 hours before the coach
signs.
There will be a 24
hour waiting period for fired coaches, and the team with the worst record who
submits gets the coach.
34. Arena
Modifications
Teams may
add seats to their Arena during the offseason, and
only during the offseason. The maximum number of
seats allowed during one offseason is 2000 seats. The
cost are:
The maximum capacity
for any Arena is $32,000.
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Each team will have a
Board of Director’s which will monitor their GM. They will monitor GM activity,
GM knowledge, GM financial responsibility, and GM conduct. If a GM ism’t active, the Board may issue a warning to that GM
stating that they need to step up their activity. If a GM is making trades which the Board considers bad for their team,
they will issue a warning. If a GM is spending wildly, and putting the team
finances in trouble, they can issue a warning there as well. If the GM doesn’t
follow the warnings, the Board can fire that GM and replace him with a better
option for their team.
I backup our EHL files
DAILY. Not only in a backup file on my computer, but also on a outside disk as
well, so we’re never going to be in danger of losing everything in case of a
nasty virus or something. Worst case scenario is that we would need to re-sim a day or two.
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