Attributes
These are listed by number; bonus in square brackets
Strength 10 [0]
Dexterity 16 [+3] (+2 bonus from race - see racial package)
Constitution 10 [0]
Intelligence 14 [+2] (-2 from race - see
racial package)
Wisdom 16 [+3] (+2 from advancement at levels 4, 8)
Charisma 10 [0]
Chosen Cleric Domains: Chaos, Elf, War
Saves (F/R/W):Base: 7/7/7 Current: 11(Survivor, +1 Mask of Protection & Resistance)/10 (Dex, +1 Mask of Protection & Resistance))/11 (Wisdom, +1 Mask of Protection & Resistance))
Hit points: 6 + 1d6 (Rogue, maximum at 1st level) + 2d8 (Ranger) + 5d8 (Cleric) +2d8 (Divine Agent) + 11 (Improved Toughness)
Initiative:+7 (+3 Dex, +4 Imp. Init)
Skills
Feats (Book Source)
1st: Survivor (FRCS)
3rd: Improved Initiative (PHB)
6th: Precise Shot (PHB)
9th: Improved Toughness (CW)
The following feats are granted via race or class, with the source being listed in
brackets:
Simple Weapon Proficienct: All (Cleric, Ranger)
Martial Weapon Proficieny: All (Ranger)
Light Armor Proficiency (Cleric, Ranger, Rogue)
Medium Armor Proficiency (Cleric, Ranger)
Heavy Armor Proficiency (Cleric)
Shield Profiency (Cleric, Ranger)
Point Blank Shot (Cleric Domain: Elf)
Rapid Shot (Ranger)
Weapon Focus: Longbow (Cleric Domain: War)
Long Bow +2 (DMG)
Cost: 8,375 gp, weight: 3lb
+2 Mithral Chain Shirt (DMG)
AC +6, no armor check penalty
Cost: 5,100gp, weight: 10lbs
Quiver of Solonor(Ehlonna) (DMG)
Cost: 1,800gp, weight: -
Travel Cloak (Magic of Faerūn, Page 166)
This lightweigh gray-green cloak protects the wearer against some of the hazards and discomforts of outdoor travel. The wearer resists cold as if affected by an endure elements (cold)spell. Furthermore, the cloak sheds preciptitation, keeping dry the area of the body covered by the cloak (head to knees). In addition, three times a day, the wearer can reach into one of the pockets of the cloak and pull out trail rations sufficient to feed himmself. From another pocket, the wearer may withdraw a stoppered 1-quart metal flash that produces either pure cool water or sugared hot tea. The flask produces up to two gallons of liquid per day. The flask only refills if placed back in the pocket of the cloak; if separated from the cloak or wearer, it has no magical properties. Finally, when the wearer utters a command word, the travel cloak expands once per day to the size of a one person tent.
Cost: 1,200 gp, weight: 1 lb
Magic Sleeping Bag (Mini HB, page 43)
This woolen sleeping bag grants the user a comfortable and peaceful night's sleep. While the user lies within, it provides the benefit of endure elements. With a night's rest, the user also recovers 1 hit point per character level (in addition to hit points recovered normally). Getting into or out of magic sleeping bag is a full round action.
Cost: 1,000gp, weight: -
Wand of Cure Light Wounds, currently on 49 charges
Cost: 750gp, weight:-
Cold Iron Dagger
Cost: 4gp, weight: 1lb
Mask of Protection and Restistance (Unapproachable East, page 57)
Cost: 4,000gp, weight:-
+1 Anarchic, Lawful Outsider Bane Longsword
Taken from the fallen Power-in-the-making Sigguard Lawshredder, this elven made blade usually remains hidden within the Quiver of Solonor Respen carries - though some may suspect it is in his possession he has never confirmed this fact by yet drawing it in anger.
Weight: 3lb
Augury spell focus
Cost: 25gp, weight: -
Racial benefits -Wild Elf Traits (these have been included in the above attribute statistics, taken from PHB, FRCS & Races of Faerūn):