Micromaster Reissues Translated Tech Specs
(tech spec values in order from strength, speed, intelligence, endurance, rank,
courage, firepower & skill)
note: Names in red are Cybertrons (Autobots); names in purple are Destrons
(Decepticons)
Sixliner:
Micromaster Warrior
Diego #1
Steam locomotive
The leader of the liner team and peacemaker of the Cybertron Micromasters.
Contrary to his powerful outward appearance, he is a delicate logicalist.
However, when his anger reaches its peak, not even his team-mates can restrain
his power. He is also an expert marksman.
Micromaster Warrior Spark #2
Tokaido 100 line bullet train
A young warrior who prides himself on his speed. Among his team, he's most
compatible with Leif, and they often act in concert. Owing to his youth, he
sometimes has his own way with matters and is something of a roughneck.
Specializes in controlling water.
Micromaster Warrior Alan #3
T.G.V. (train à Grande Vitesse)
A quiet warrior, more of a logicalist than Diego. Uses his skill at controlling
electrical items. The mega-techvolt he wields makes the Destrons shake in their
foot casings. In the opinion of the always cool and gentlemanly night, Alan
tends to fade into the background.
Micromaster Warrior Leif #4
Tohoku 200-2000 line bullet train
Has a poetry-loving romanticist side, but his combat style is wild and
destructive. Many are shocked by this gap, but when teamed up with spark,
Destron attacks are nothing to him. Manipulates wind to take down his enemies.
Micromaster Warrior Joe #5
Super Hitachi 651 line limited
express train
A specialist in information analysis. Controlling his probe "gripper," he
obtains all sorts of intelligence, analyzes it, and uses it to guide battles to
his advantage. He's a good sort, extremely sociable of character. His
counselling abilities are outstanding, resolving the worries of many a
Cybertron. Uses his skill at manipulating electricity.
Micromaster Warrior Night #6
Ef66 blue train or sleeping train
A self-style ninja warrior. Operating in darkness is his specialty, and when
the battle stretches out for ages, this tough guy can take it. Wields the
all-purpose machine "wingard," going into action on land, sea and air. Has a
special ability to control darkness. Rather talkative for a self-styled ninja.
Sixturbo:
Sixturbo
Six-Robot Gestalt Fighter
The gestalt robot completed when the six members of the Sixturbo team combine.
Their combat ability is higher than Sixliner; however they utilise their power
for disaster relief in cities and take an active part in saving lives.
Micromaster Warrior Road Police #1
White Acura NSX "patrol car"
The leader of the turbo team, road police has a warm central processor and a
strong sense of justice. A gun collector without equal, he enjoys accumulating
earth handguns, though he's annoyed that they're not the right size for him. A
master of the fast draw, he's the best of the Micromasters in short-range
marksmanship.
Micromaster Warrior Glide #2
Blue Goldwing "bike"
Among the Cybertrons, this warrior is known to be the happiest about their
coming to earth. When not in combat, he can usually be seen having fun tooling
around, giving rides to earthling females. He claims it's all a part of his
intelligence-gathering activities. Though he appears frivolous, make no
mistake, this fighter's got speed and strength in spades.
Micromaster Warrior Circuit #3
"F-1" Indy race car
Boasting of the highest speed of the turbo team, circuit is often given
reconnaissance and messenger missions thanks to his impressive scouting
ability. Though unrivalled in driving technique, he is easily excited and often
races around wildly. This has earned him frequent warnings from road police.
Circuit has the special ability to converse with the wind.
Micromaster Warrior Neo-Wheel #4
Lamborghini Diablo "Supercar"
An aloof, nature-loving warrior, neo-wheel has little taste for following and
participating in strategies with the rest of his team, save for those that
require combining. If anything, he is often found in the wild amongst animals.
He won't say for sure himself, but he appears to have the special ability to
communicate with the animals. Neo-wheel is indeed a warrior of many mysteries.
Micromaster Warrior Discharge #5
Red "fire truck"
Contrary to her robust outward appearance, discharge is a female Cybertron
warrior. Few Cybertron fighters have seen her true appearance, as she is
usually equipped in her heat-resistant armour. Devoting her passion to fire
fighting and rescue missions, discharge really shines, no matter how she looks
on the outside. She doesn't enjoy aggressively participating in battle, but she
can be rather scary when angered.
Micromaster Warrior Sireen #6
White "ambulance"
As his appearance suggests, Sireen is a doctor who conducts the Cybertrons'
health care and medical treatment. The equipment over his head doesn't store
offensive weaponry, but rather various medical tools and devices so he can deal
with all sorts of emergency repairs. He and Diego of the liner team are old
friends, and the two of them work together as the "central processors" of the
Micromasters for designing strategies.
Sixbuilder:
Sixbuilder
Six-Robot Gestalt
Knight
The gestalt robot completed when the six members of the build team combine.
Boasts the greatest strength among the Micromasters. Though they thoroughly
display this power in their fighting strength, they actually want to use their
abilities for creation rather than destruction.
Micromaster Warrior Crush-Bull #1
Bulldozer
Leader of the build team. A designer, crush-bull prefers it when things proceed
systematically. Deeply sympathetic and sentimental, he has a weakness for being
easily tricked. Glide says of him, "he's one calculating city-'bot."
Micromaster warrior Gran-Arm #2
Shovel-dozer
The joker of the build team, Gran-Arm makes use of his tight-turning vehicular
mode to charge through the battlefield. While his offensive ability is low
compared to the other five, his bulky armour ranks him high on the team in
defensive power. At times he has teamed up with digger to perform on TV shows.
Micromaster Warrior Ironlift #3
Crane truck
A martial artist versed in all manner of hand-to-hand combat, Ironlift is very
agile and specializes in work at high altitudes. He has excellent jumping power,
and rumour has it that, leaping about from building to building, he's more
ninja-like than the ninja-esque night.
Micromaster Warrior Digger #4
Power shovel
A mighty robot boasting of his power. Puts strenuous effort into construction
operations in combat, skilfully operating the shovel of which he's so proud. The
mood setter of the build team, he devotes himself to the care of his team-mates.
His famous way of chairing recreational times is known even among the Destrons.
Micromaster Warrior Treader #5
Dump truck
Destron soldiers fear this taciturn 'bot's great fighting strength. Spark and
Leif adore him like a big brother. Apparently, long ago, he incurred a debt to
crush-bull that he could never repay and now serves him loyally.
Micromaster Warrior Mixing #6
Cement mixer
Just like road police, mixing is quite the gun-nut. His knowledge of weaponry is
second to none, and his hobby is modifying earth weaponry for his own use. On
the other hand, he is also quite a pacifist, and it's his pet theory that once
all the guns are his, no one could wage war any more.
Sixtrain:
Sixtrain
Six-part Gestalt Hero
A combiner robot born of the fusion of the six members of the train team. His
red mode turns his whole body crimson when activated it, although lasts only a
short time. It boasts of the greatest power of any of the Micromaster gestalt
warriors. As mild a team as they normally are, no one can hide their surprise at
their complete change in “red mode”.
Micromaster Warrior Desire #1
Tokaido bullet train
The train team leader. Has an uncrushably strong will and righteous spirit.
Despite losing his memories from before he evolved into a Micromaster, he was
chosen as leader owing to his high popularity among his team-mates. With a
greater hatred for evil than anyone else on the team, he appears to be grasping
for both the lost memories of his past and the key to activating his red mode.
Micromaster Warrior Atlan #2
TGV-A
A martial artist with a supreme love of karate, Alan’s hobby is hardening his
body. He enjoys special training and never forgets to drill. The intensity of
his paired training with Ironlift fascinates all who see it, drawing them in and
not letting them go. The strength of Sixtrain's punching power can only be due
to his combining with the team.
Micromaster Warrior Raise #3
Limited express
Possessing a precognitive ability, raise has saved his team-mates from tight
spots countless times. Though he says very little, the accurate decisions he
makes using his ability earn immense trust from his partners. A very early
riser, he loves to watch the sun rise over the ocean.
Micromaster Warrior San Diego #4
Steam locomotive
An engineer by nature, he busies himself daily with the maintenance of their
metro base headquarters. With the help of the build team, he endeavours to power
up the Cybertrons with the new items he produces in rapid succession. Deeply
impressed by earth culture, he's had an episode in which he was going to hold a
wedding ceremony with discharge.
Micromaster Warrior Windy #5
Yamagata bullet train
Though a splendid female warrior, in fact, her mental age approximates that of
an earthling teenage girl, and she is engrossed more with love and gossip than
battle. With her beautiful singing voice, she's the idol of the Cybertrons. She
even seems to have secret admirers among the Destrons.
Micromaster Warrior Convertor #6
Freight train
A historian, he is interested in earth's history and devotes himself to research
centred on ruins around the world. Extremely well-versed in Seibertronian
history, he will offer advice to his companions using historical facts as
examples. Though he affects a youthful air, he is the oldest of the Micromaster
warriors.
Sixwing:
Sixwing
Six-Robot Gestalt
Soldier
The gestalt robot completed when the six members of the Destron Sixwing team
combine. They have superior flight ability and attack in consecutive aerobatic
displays; also able to combine and separate in the air.
Micromaster Warrior Chaingun #1
Combat helicopter
The wing team leader. His high-performance hovering ability lets him Transform
freely in flight. His preferred tactic is to circle silently around behind his
foe and then attack. "The surest way to defeat an enemy is from behind," is his
motto. Won the position of leadership by his strength.
Micromaster Warrior Missile Run #2
Sonic-speed bomber
A schemer, he is the team's tactical officer. Has high-performance stealth
abilities. With his strategically instructions to his team-mates, he can provide
more precise orders than Chaingun. Harbours a strong rivalry with Diego of the
liner team.
Micromaster Warrior Raker #3
Space shuttle
Raker excels in outer space combat and can make atmospheric re-entry under his
own power. He specializes in diving attacks from high altitudes. A real flirt,
he has frequently fallen into crises through his relations with femmes.
Micromaster Warrior Supersonic #4
Supersonic Passenger Jet
Loves beautiful objects, hates taking part in operations that get his frame
dirty. Since he is always seeking beauty, even in attacks and destruction, he
frequently conflicts with Chaingun over strategies. Prefers flying at high
altitudes above the clouds so rain won't get him wet.
Micromaster Warrior Flanker #5
Jet Fighter
The kind who's out to please everyone, flanker specializes overall in attacking
the weak from behind the protection of the strong. Always alternating in siding
with either Chaingun or supersonic, he actually views them both as beneath him.
Secretly aiming to take the leader's position for himself.
Micromaster Warrior Falcon #6
Jet Fighter
The hardest worker on the wing team. Terse of speech, this soldier follows
orders faithfully. However, he is also the only soldier among the Destrons to
wonder why he evolved into a Destron and not a Cybertron, even as he continues
fighting.
Landcross:
Wing (Jet Fighter)
A strong sense of responsibility, as leader of the Multiforce, he brings the
team together. Under Commander Star Saber, he was assigned the defence of the
solar system district, but in response to the recent accident, he has resolved
to fight alongside the Micromasters.
Waver (Hovercraft)
Waver loves children, and during his free time, he goes cruising on the lake,
giving rides to them. His abundant knowledge proves most useful in his role as
Wing's adviser. As he was the central figure in the stealth experiments, he
feels responsible for the current accident.
Dash (Super Car)
Focusing on the highways, he mixes in with other cars and gathers intelligence
on the Destrons. He has really taken to his Stealth Mode, and has made headlines
as the "Ghost Super Car" from his habit of disappearing as he races along.
Tacker (Halftrack)
Amply learned in things military, he is well-versed in combat tactics, serving
as the Multiforce's strategist. Considering his fear of changing history with
the recent accident, it is most interesting that it was Tacker who proposed
contact with the Micromasters.
Mach (Space Shuttle)
Though he can be quick to fight, this warrior is gentle towards his team mates.
Among the team, he is especially good friends with Tackle. When Windy pointed
this out, Mach revealed a past episode in which the two of them had a major
brawl, and he and the Micromasters rapidly became friends.
Tackle (4WD)
With his love of things like mountain climbing and camping and with his hobby of
fishing, this warrior has a real taste for the outdoors. A survivalist fighter,
he can combat on just about any kind of battlefield. Among the team, he seems to
work best with Mach, and even in vertical combination, he seems to combine more
often with Mach.