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Last Update: 09-Apr-05



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PAX ROMANA  

PAX ROMANA

Revision: 0.0 (Playtest release)


Rules Classification
Period: Late Roman
Level: Skirmish (1:1)
Scale: 28mm (but may be used with other scales)
Basing: Any (individually based figures)
Dice: d6, d10



Overview

Pax Romana is designed to represent small-scale actions on the frontier of the Roman Empire in the late 4th or early 5th Century. It is intended to be simple and fun - any relationship to historical reality is purely co-incidental. The original inspiration for these rules was Chosen Men, from which many of the mechanisms are derived.

Figures are individually based; each represents about 10 men. The game works best with infantry units of between 6 and 12 strong, and cavalry units about 4 to 8 strong. Better quality units should normally be smaller than the rest. Veteran units can be very powerful under these rules, especially if armoured or bow-armed. Use sparingly unless you want them to dominate the game.

Apart from the figures, players will need an ordinary pack of playing cards, and some method of indicating wounded figures.

A typical game, involving about 50 - 60 figures on each side, will last about two to three hours. A pre-planned scenario, with unequal sides and specific victory conditions (such as a raid on a convoy, or a punitive expedition) will usually give a better game than a straight stand-up fight.


Features

The key features of the system are:


The Rules

The rules are available as a native Adobe pdf file (151kb).

Please note the rules are published in Adobe Acrobat Portable Document Format (.pdf). If you do not have a copy of the reader software you will not be able to view the document. To get a free copy please select the link at the bottom of this page.


Revision History

Revision Comments
v0.0 Playtest release