Plaque: “Why when something seems too good

To be true, is it called a sham?  Can we

Not just take it for what it is…

Perfect?”   Adm Nil

 

USS-Dyson

CLASS: DYSON

REGISTRY: NDS-21701

DESIGNED: New Dyson Design Facility

DESIGNER: Charles Allen (Adm NIL) Xperthunter@altavista.com

ASSISTED BY: JAD (Honorary Rank: ADM)

CONSTRUCTED: New Dyson Ship Yards

COMMISSIONED: 0101.20

 

CREW 

Officers: 200

Enlisted: 800

Other: 20

Total 1020

 

WEAPONS

Rapid Launch Photon Torpedo Launchers: 4 – Max Burst: 8/launcher

(3 Fore, 1 aft)

Type XII Phaser Strips: 16 – 7.2mn

(4 Upper Command Hull, 4 Lower Command Hull, 4 Aft Drive Hull, 2 Warp Nacelle

Pylons, 1 Upper Fore Drive Hull, 1 Lower Fore Drive Hull)

High-Power Forward Phaser Cannon: 1 – 9.2mn

Warhead Launching Bays: 2 (P/S Drive Hull)

 

 
MAXIMUM TORPEDO COMPLEMENT

Photon Torpedoes: 260

Yield: 19.27 Iso-tons/Torpedo

TriCobalt Warheads: 50

Mount: Standard Torpedo Casing/Engines

Yield:

Standard: 80.95 Iso-Tons

Maximum: 139.83 Iso-Tons

 

DEFENSE

Standard Fleet Starship Shielding Systems: High-Powered Starship shielding systems.  Grids are installed along the full hull of the ship.  Slightly Regenerative, while very adaptable.

 

Standard Fleet Backup Shielding: Back-up shield systems for the main systems.  Total output equal to 83% of main shield systems

 

Ablative Armor Hull Covering: Energy dissipation armor placed over vital areas of the ship such as command areas, engineering areas, warp nacelles, deflector, weapons arrays and vital ship systems.

 

PROPULSION

Impulse Propulsion Systems

IPS Fuel: Slush Cryogenic Deuterium

Impulse Reactors/No: 6

Driver Coil Assemblies: 3

Vectored Exhaust Direct (VED): 5

Maximum Impulse speed: .39c

 

Warp Propulsion Systems

Warp Reactor: MARA Mark 1.5

Normal Cruising Speed: Warp 6.82

Maximum Cruising Speed: Warp 9

Emergency Speed: Warp 9.95

Warp Core Overload: Warp 9.97

Fuel (MRI): Supercritical Cryogenic Deuterium

Fuel (ARI): Supercritical Cryogenic Anti-Hydrogen

M/A Reactor Moderating Element: Fifth-Phase Crystalline Dilithium

Fuel Replenishment: Bussard Scoop

 

SHUTTLECRAFT SYSTEMS

Main Shuttle bay Compliment:

Delta Flyer Heavy Shuttlecraft: 2 (USS-Allen, USS-Tiki)

Dubane Class Runabouts: 1

Federation Scouts: 2

ZX2 Class Shuttles: 2

EVA Workbee Pods: 10

COMPUTER

 Max Sensor Range-18 light years

Max Low-Resolution Sensor Range-32 light years

 

TRACTOR BEAM

 Type X Tractor Beam

 

TRANSPORTERS

Advanced Genetronic Conversion System [AGCS]

Personnel : 5 [Max Capacity : 8]

Emergency : 4 [Max Capacity : 8]

WEAPONS DESCRIPTIONS

The design of the Tri-Cobalt device is highly unique in the Alpha Quadrant. It uses a three-tier warhead. One compartment is loaded with antimatter, one with around 14 Quantum filaments, and another with appropriate amount of Tri-Cobalt. Upon impact, a number of particle collisions and energy reactions occur within the warhead. Firstly the Quantum filaments are released into the Tri-Cobalt chamber creating a cascade reaction, mixing the Tri-cobalt into a highly volatile mixture. A millisecond later the magnetic containment field around the antimatter is released and the active Tri-Cobalt and antiproton bundle mix together creating a lethal explosion.

 

The Quantum Torpedoes use artificial Quantum Filaments as a power source. A Quantum Filament is a natural source of energy found in space. It has no mass and if triggered just right can release almost astronomic amounts of energy. Using reading taken by science teams studying natural filaments, the designers created small artificial filaments. What makes a Quantum torpedo so powerful is that the warhead contains 50-100 small artificial filaments. These can be powerful. Something that could be loaded into a torpedo when their made and remain stable throughout a mission. The designers found such a power source in the form of the Quantum Filament.

 

MEDICAL FACILITIES

The USS Dyson’s Sickbay [SB] can be found on Deck 10. The primary facility, located fore on the deck, consists of two medical intensive care wards, the primary surgical suite, an attached laboratory, the CMO's office, a small nursery, air purification and containment field operations, and the main medical equipment lockers.

 

SECURITY/TACTICAL FACILITIES

The Tactical/Security Department on the USS Dyson is dedicated to the safety and security of its ship, its crew, and all attached personal. To promote security, the Tactical/Security Department utilizes the latest technology, follows strict security protocol, adheres to an intensive training and review schedule, and fosters design creativity in its team members.

 

The Tac/Sec Department is lead by the Chief Tactical/Security Officer [CSEC] and the Assistant Chief Tactical/Security Officer [ACSEC]. In addition, the department is divides into sub-details. Each sub-detail is lead by a Team Leader. The current sub-details are. Forensic Sciences [FORSCI], Brig Control [BRCO], Torpedo Control [TCO], Security Team [SECTM], Armory Control [ARMCO], and Technology Development [TECH].

 

DECK DESCRIPTION

Number of Decks: Sixteen

-Deck 1: Bridge, Captain's Ready Room, Observation Lounge

-Deck 2: XO's Office, Main Transporter Room, Crew Quarters

-Deck 3: Senior Officers Crew Quarters, Holodecks 1-3

-Deck 4: Junior Officers Quarters, Security Station 1, Science Labs 1-3

-Deck 5: Crew Quarters, Med. labs 1-2, Transporter Room 1

-Deck 6: Crew Quarters, Security Station 2, Aux. Brig (Main Brig overflow)

-Deck 7: Environmental Controls, Cargo Bays 1-2

-Deck 8: Crew Quarters, Astrometrics Lab

-Deck 9: Engineering Lab 1-6

-Deck 10: Sick Bay, Mess Hall, Trauma Center

-Deck 11: Crew Quarters, Emergency Bunk Space

-Deck 12: Main Security Station (2), Armory, Main Brig

-Deck 13: Main Engineering, Torpedo Storage, Aux Storage

-Deck 14: Lower Engineering, Phaser Generator, Crew Quarters

-Deck 15: Omega Reactors/Injectors for Impulse Drive

-Deck 16: Antimatter Storage, Deuterium Storage, Plasma Storage

 

ALERT DESCRIPTIONS

Standard Starfleet Operation Modes and Protocols Cruise Mode (aka, Green Alert): The "normal" in-flight operating mode of the ship, only one of the three duty shifts is on duty. Only two of the ship's four shield generators are on standby, the other two are off-line for repairs or maintenance, as are half of the phaser arrays and two of the torpedo launchers. The sensors and communications systems are operating at the levels decided necessary by the Bridge duty officer. A Level 4 diagnostic is performed once every twelve hours, with other diagnostics being performed as needed.

 

Yellow Alert Mode Should the ship encounter a situation which has the potential to threaten the ship, crew or success of the mission, Starfleet Operational Protocol requires that the crew and ship's systems be brought to an increased state of readiness. Yellow alerts are activated at the commanding officer's (or whoever is the senior officer on the Bridge) discretion. The personnel of the following duty shift are summoned to their battle stations, joining the crew who are already on duty; in addition, all senior officers are required to report to their stations. All shield generators are brought on-line (note, brought on-line, not raised), as are the phaser arrays and the torpedo launchers. Sensor arrays are fully brought on-line. The Mess Hall's food replicator is powered down, however the medical staff can use it to synthesize medication. A Level 4 diagnostic is performed every hours, with a Level 5 diagnostic every ten minutes. A subspace message is sent to the nearest Confederation outpost, alerting them of the present situation. Raising shields or locking weapons is at the commanding officer's discretion.

 

Red Alert Mode If a circumstances present a direct threat to the ship, its crew, or the success of the mission, the ship is brought to the highest state of readiness: Red Alert. All personnel are required to man their battle stations. Shields are raised and all weapons systems are powered and ready to lock onto target; the commanding officer can order their lock at his discretion. Internal sensors run a sweep of all decks every fifteen seconds, alerting the chief security officer of any unusual activities or the presence of unauthorized persons. A Level 3 diagnostic is performed every hour, with a Level 4 diagnostic every fifteen minutes. A subspace message alerting Starfleet of their status is sent out to the nearest Confederation outpost. An emergency communications buoy (a Class VI probe) can be launched if communication frequencies are being jammed by hostile vessels.

 

Black Alert Mode Whenever the ship's cloaking device is activated, it is paramount that all power emissions be carefully monitored and limited. This reduction protocol in system activity is considered as a distinct operational mode. All sensor activity is strictly limited to only passive scans; internal sensors are not affected. All propulsion systems are reduced to a stand-by condition, unless otherwise needed. Starfleet recommends that the subspace transceiver on the communications array be taken off-line, while RF operates on a tightband only; internship communication is not affected. Deflector shields and weapons systems are taken off-line. Level 4 diagnostic is performed every hour, an a Level 5 every ten minutes, as in a yellow alert.

 

Blue Alert Mode In the event that circumstances require the ship to make a planetary landing, the ship's systems are brought to an increased state of readiness. Specifically, these systems are the ship's navigational, SIF and IDF systems. Like in a yellow alert, the following duty shift is summoned to battle stations. Upon atmospheric entry, artificial gravity and inertial dampeners are taken off-line, as the ship is now within the planet's gravity well. Landing struts are brought down after atmospheric entry has been completed. NOTE: Advanced sensors will be able to detect a cloaked ship while it enters through an atmosphere; the device should work properly, however, once the ship is safely within the planet's atmosphere.

 

POWER MODES

External Support Mode When the ship is docked at a starbase, it receives it’s power supply from that starbase. Because it no longer needs to generate its own power, a cold shutdown of both the warp core and impulse engines takes place. However, if the estimated time of docking is less than seventy-hours, the warp core may just be reduced to a stand-by mode, as it will need to be restarted prior to launch. All other systems are taken off-line, except for the life support systems.

 

Reduced Power Mode In the event that it becomes imperative to conserve power, Starfleet recommends the following system's limitation protocol. Deflector shields, weapons systems and sensors be taken completely off-line, on less there use is absolutely required. In addition, the communications array be limited to RF transmissions only. If subspace communication is required, a power saving option would be to launch a communication's buoy (Class IV probe), maintain an RF connection with the probe while using the probe's subspace communication ability to make the connection to another party. Turbolift access is restricted during a reduced power mode, as is intraship communication. In addition, life support to all Access and Control rooms is taken off-line and those areas of the ship are sealed off. If absolutely necessary, artificial gravity can be terminated to save power. In addition, crew can be restricted to the Bridge, Mess Hall or the Engine Room, with life support being taken off-line in all other areas of the ship to save power.

 

SOME PROTOCOLS

ABANDONED SHIP PROTOCOL In the event of a catastrophic incident in which the ship has been damaged irrecoverably, Starfleet mandates that all personnel abandon ship. There are a total of 92 emergency escape pods located throughout the ship; each pod is capable of supporting two crewmen for up to 72 hours. In the event that another ship or planet is within transporter range personnel can also use the transporter systems to beam off the ship. With a full complement of 500 personnel, though, it would take at least 1484.6 seconds to evacuate using the Dyson’s transporters, given the needed duty cycles of all the transporters. In all cases where the ship is abandoned, the commanding officer is obligated to activate the auto-destruct system (see below) if there is a risk of the ship falling into enemy hands.

 

AUTO-DESTRUCT PROTOCOL Starfleet Operational Protocol demands that the crew of each of its starships do everything possible to prevent hostile forces from obtaining control of the ship, even if it means destroying the ship itself. The Dyson’s auto-destruct sequence requires the authorization of both the commanding and executive officers; should either or both officers by incapacitated or absent (the ship's internal sensors will verify this), the auto-destruct sequence can be authorized by any combination of three senior officers; if every senior officer is not available (which again the ship's internal sensors will verify) then any crew member can activate this system. The personnel who activate the destruct sequence can specify how long a countdown they want and whether the countdown is silent or broadcast. Any duty station or control console can be used to activate the system. Once activated, only the personnel who authorized its activation can disengage the system.

 

DOCKING PROTOCOL Upon approaching a starbase, the ship powers down its defensive systems and all sensors except for ones used for navigation. All systems, except for life support and maneuvering thrusters, are placed on stand-by during the docking procedure itself. Once complete, the ship goes into its external support mode.

 

LAUNCHING PROTOCOL If the ship's warp core had been taking down, its restart must begin at least seventy-two hours before scheduled launch. All other systems are powered up and checked one hour before launch. A Level 3 diagnostic is run on all systems. Systems do not need to be brought on-line until twenty minutes before launch. NOTE: In an emergency situation the ship can be launched in less than ten minutes, however if its warp core had been shut down, the ship will be relying on its impulse engines for power until seventy-two hours into flight, the time it takes for a cold startup of the warp reactor.

 

SECURITY COMMAND CODES

Each crew member of the USS Dyson is assigned a security code. While not intended to be a secret password, the command code serves its purpose by allowing the computer to conduct a more detailed analysis on each officer's voice by comparing it to a record of the officer saying the code aloud; the is much more precise than a standard voice print.

 

The command code consists of three parts: the officer's last name, a greek letter and a number. For example, "stele-alpha-2;" the greek letter is in reference to the officer's department or area of service (for example command or security), while the following number is in reference to the officer's level of security clearance, determined by their rank.

 

This is the following system used to assign command codes to personnel.

 

Department of Service and Access Privileges:

- Alpha: Command Grade Officers (Commanding Officer and Executive Officer)

- access to all areas of the ship

- ability to lockout specific stations or entire areas of the ship

- Beta: Bridge Operations Personnel (Helm, Ops and Science Officers)

- no special access privileges

- ability to lockout specific stations

- Gamma: Security Personnel (Tactical Officer, Chief Security Officer and his/her assistants)

- access to all areas of the ship

- not able to lockout any station

- Delta: Medical Personnel (Chief Medical Officer and his/her assistants)

- access to all areas of the ship where injured personnel are present (internal scan verification)

- not able to lockout any stations

- Epsilon: Engineering Personnel (Chief Engineer and his/her assistants)

- access to all areas of the ship where key access point to systems are located

- not able to lockout any stations

- Omega: Marine Personnel

- no special access privileges

- not able to lockout any stations

 

Security Clearance Level:

- Level 0 (Fleet Captain and above; Starfleet Intelligence Personnel):

- full access to classified material

- full access to mission information

- full access to personnel information

- able to restrict the security clearance of any officer level 1 and below

*** - Level 1 (Captain):

- limited access to classified material, as determined by Starfleet Intelligence

- full access to mission information

- full access to personnel information

- able to restrict the security clearance of any officer level 2 and below

- Level 2 (Commander):

- limited access to classified material, as determined by Starfleet Intelligence

- full access to mission information

- full access to personnel information

- able to restrict the security clearance of any officer level 3 and below

- Level 3 (Lieutenant Commander):

- no access to classified material

- full access to mission information

- full access to personnel information

- able to restrict the security clearance of any officer level 4 and below

- Level 4 (Lieutenant):

- no access to classified material

- full access to mission information

- limited access to personnel information

- able to restrict the security clearance of any officer level 5 and below

- Level 5 (Lieutenant (jg) and Chief):

- no access to classified material

- full access to mission information

- no access to personnel information

- not able to restrict the security clearance of any officer

- Level 6 (Ensign):

- no access to classified material

- limited access to mission information

- no access to personnel information

- not able to restrict the security clearance of any officer

- Level 7 (Cadet or Civilian):

- no access to classified material

- no access to mission information

- no access to personnel information

- not able to restrict the security clearance of any officer

 

***-note that if there are no officers holding the rank of captain assigned to a ship or starbase then the commanding officer assumes to Level 1 security clearance.