Plaque: “Why when something seems too good
To be true, is it called a sham? Can we
Not just take it for what it is…
Perfect?” Adm Nil
USS-Dyson
CLASS: DYSON
REGISTRY:
NDS-21701
DESIGNED: New
Dyson Design Facility
DESIGNER:
Charles Allen (Adm NIL) Xperthunter@altavista.com
ASSISTED BY:
JAD (Honorary Rank: ADM)
CONSTRUCTED:
New Dyson Ship Yards
COMMISSIONED:
0101.20
CREW
Other: 20
Total 1020
Rapid Launch Photon Torpedo Launchers: 4 – Max Burst: 8/launcher
(3 Fore, 1 aft)
Type XII Phaser Strips: 16 – 7.2mn
(4 Upper Command Hull, 4 Lower Command Hull, 4 Aft Drive Hull, 2 Warp Nacelle
Pylons, 1 Upper Fore Drive Hull, 1 Lower Fore Drive Hull)
High-Power Forward Phaser Cannon: 1 – 9.2mn
Warhead Launching Bays: 2 (P/S Drive Hull)
Photon Torpedoes: 260
Yield: 19.27 Iso-tons/Torpedo
TriCobalt Warheads: 50
Mount: Standard Torpedo Casing/Engines
Yield:
Standard: 80.95 Iso-Tons
Maximum: 139.83 Iso-Tons
Standard Fleet Starship Shielding Systems: High-Powered Starship shielding systems. Grids are installed along the full hull of the ship. Slightly Regenerative, while very adaptable.
Standard Fleet Backup Shielding: Back-up shield systems for the main systems. Total output equal to 83% of main shield systems
Ablative Armor Hull Covering: Energy dissipation armor placed over vital areas of the ship such as command areas, engineering areas, warp nacelles, deflector, weapons arrays and vital ship systems.
Impulse
Propulsion Systems
IPS Fuel: Slush
Cryogenic Deuterium
Impulse
Reactors/No: 6
Driver Coil
Assemblies: 3
Vectored
Exhaust Direct (VED): 5
Maximum Impulse
speed: .39c
Warp Propulsion
Systems
Warp Reactor:
MARA Mark 1.5
Normal Cruising
Speed: Warp 6.82
Maximum Cruising Speed: Warp 9
Emergency
Speed: Warp 9.95
Warp Core
Overload: Warp 9.97
Fuel (MRI):
Supercritical Cryogenic Deuterium
Fuel (ARI):
Supercritical Cryogenic Anti-Hydrogen
M/A Reactor
Moderating Element: Fifth-Phase Crystalline Dilithium
Fuel
Replenishment: Bussard Scoop
Main Shuttle
bay Compliment:
Delta Flyer
Heavy Shuttlecraft: 2 (USS-Allen, USS-Tiki)
Dubane Class
Runabouts: 1
Federation
Scouts: 2
ZX2 Class
Shuttles: 2
EVA Workbee
Pods: 10
Max
Sensor Range-18 light years
Max
Low-Resolution Sensor Range-32 light years
Type
X Tractor Beam
TRANSPORTERS
Advanced
Genetronic Conversion System [AGCS]
Personnel : 5 [Max Capacity : 8]
Emergency : 4
[Max Capacity : 8]
WEAPONS DESCRIPTIONS
The design of
the Tri-Cobalt device is highly unique in the Alpha Quadrant. It uses a
three-tier warhead. One compartment is loaded with antimatter, one with around
14 Quantum filaments, and another with appropriate amount of Tri-Cobalt. Upon
impact, a number of particle collisions and energy reactions occur within the
warhead. Firstly the Quantum filaments are released into the Tri-Cobalt chamber
creating a cascade reaction, mixing the Tri-cobalt into a highly volatile
mixture. A millisecond later the magnetic containment field around the
antimatter is released and the active Tri-Cobalt and antiproton bundle mix
together creating a lethal explosion.
The Quantum
Torpedoes use artificial Quantum Filaments as a power source. A Quantum Filament is a natural source of energy found in space. It has no mass and if
triggered just right can release almost astronomic amounts of energy. Using
reading taken by science teams studying natural filaments, the designers created
small artificial filaments. What makes a Quantum torpedo so powerful is that the
warhead contains 50-100 small artificial filaments. These can be powerful.
Something that could be loaded into a torpedo when their made and remain stable
throughout a mission. The designers found such a power source in the form of the
Quantum Filament.
The USS
Dyson’s Sickbay [SB] can be found on Deck 10. The primary facility, located
fore on the deck, consists of two medical intensive care wards, the primary
surgical suite, an attached laboratory, the CMO's office, a small nursery, air
purification and containment field operations, and the main medical equipment
lockers.
The Tactical/Security Department on the USS Dyson is dedicated to the safety and security of its ship, its crew, and all attached personal. To promote security, the Tactical/Security Department utilizes the latest technology, follows strict security protocol, adheres to an intensive training and review schedule, and fosters design creativity in its team members.
The Tac/Sec
Department is lead by the Chief Tactical/Security Officer [CSEC] and the
Assistant Chief Tactical/Security Officer [ACSEC]. In addition, the department
is divides into sub-details. Each sub-detail is lead by a Team Leader. The
current sub-details are. Forensic Sciences [FORSCI], Brig Control [BRCO],
Torpedo Control [TCO], Security Team [SECTM], Armory Control [ARMCO], and
Technology Development [TECH].
Number of
Decks: Sixteen
-Deck 1:
Bridge, Captain's Ready Room, Observation Lounge
-Deck 2: XO's
Office, Main Transporter Room, Crew Quarters
-Deck 3: Senior
Officers Crew Quarters, Holodecks 1-3
-Deck 4: Junior
Officers Quarters, Security Station 1, Science Labs 1-3
-Deck 5: Crew
Quarters, Med. labs 1-2, Transporter Room 1
-Deck 6: Crew
Quarters, Security Station 2, Aux. Brig (Main Brig overflow)
-Deck 7: Environmental Controls, Cargo Bays 1-2
-Deck 8: Crew
Quarters, Astrometrics Lab
-Deck 9:
Engineering Lab 1-6
-Deck 10: Sick
Bay, Mess Hall, Trauma Center
-Deck 11: Crew
Quarters, Emergency Bunk Space
-Deck 12: Main
Security Station (2), Armory, Main Brig
-Deck 13: Main
Engineering, Torpedo Storage, Aux Storage
-Deck 14: Lower
Engineering, Phaser Generator, Crew Quarters
-Deck 15: Omega
Reactors/Injectors for Impulse Drive
-Deck 16:
Antimatter Storage, Deuterium Storage, Plasma Storage
Standard
Starfleet Operation Modes and Protocols
Cruise Mode (aka, Green Alert): The "normal" in-flight operating mode
of the ship, only one of the three duty shifts is on duty. Only two of the
ship's four shield generators are on standby, the other two are off-line for
repairs or maintenance, as are half of the phaser arrays and two of the torpedo
launchers. The sensors and communications systems are operating at the levels
decided necessary by the Bridge duty officer. A Level 4 diagnostic is performed
once every twelve hours, with other diagnostics being performed as needed.
Yellow Alert
Mode
Should
the ship encounter a situation which has the potential to threaten the
ship, crew or success of the mission, Starfleet Operational Protocol requires
that the crew and ship's systems be brought to an increased state of readiness.
Yellow alerts are activated at the commanding officer's (or whoever is the
senior officer on the Bridge) discretion. The personnel of the following duty
shift are summoned to their battle stations, joining the crew who are already on
duty; in addition, all senior officers are required to report to their stations.
All shield generators are brought on-line (note, brought on-line, not raised),
as are the phaser arrays and the torpedo launchers. Sensor arrays are fully
brought on-line. The Mess Hall's food replicator is powered down, however the
medical staff can use it to synthesize medication. A Level 4 diagnostic is
performed every hours, with a Level 5 diagnostic every ten minutes. A subspace
message is sent to the nearest Confederation outpost, alerting them of the
present situation. Raising shields or locking weapons is at the commanding
officer's discretion.
Red Alert
Mode
If a circumstances present a direct threat to the ship, its crew, or the success
of the mission, the ship is brought to the highest state of readiness: Red
Alert. All personnel are required to man their battle stations. Shields are
raised and all weapons systems are powered and ready to lock onto target; the
commanding officer can order their lock at his discretion. Internal sensors run
a sweep of all decks every fifteen seconds, alerting the chief security officer
of any unusual activities or the presence of unauthorized persons. A Level 3
diagnostic is performed every hour, with a Level 4 diagnostic every fifteen
minutes. A subspace message alerting Starfleet of their status is sent out to
the nearest Confederation outpost. An emergency communications buoy (a Class VI
probe) can be launched if communication frequencies are being jammed by hostile
vessels.
Black Alert
Mode
Whenever the ship's cloaking device is activated, it is paramount that all power
emissions be carefully monitored and limited. This reduction protocol in system
activity is considered as a distinct operational mode. All sensor activity is
strictly limited to only passive scans; internal sensors are not affected. All
propulsion systems are reduced to a stand-by condition, unless otherwise needed.
Starfleet recommends that the subspace transceiver on the communications array
be taken off-line, while RF operates on a tightband only; internship
communication is not affected. Deflector shields and weapons systems are taken
off-line. Level 4 diagnostic is performed every hour, an a Level 5 every ten
minutes, as in a yellow alert.
Each crew
member of the USS Dyson is assigned a security code. While not intended to be a
secret password, the command code serves its purpose by allowing the computer to
conduct a more detailed analysis on each officer's voice by comparing it to a
record of the officer saying the code aloud; the is much more precise than a
standard voice print.
The command
code consists of three parts: the officer's last name, a greek letter and a
number. For example, "stele-alpha-2;" the greek letter is in reference
to the officer's department or area of service (for example command or
security), while the following number is in reference to the officer's level of
security clearance, determined by their rank.
This is the
following system used to assign command codes to personnel.
Department of
Service and Access Privileges:
- Alpha:
Command Grade Officers (Commanding Officer and Executive Officer)
- access to all
areas of the ship
- ability to
lockout specific stations or entire areas of the ship
- Beta: Bridge
Operations Personnel (Helm, Ops and Science Officers)
- no special
access privileges
- ability to
lockout specific stations
- Gamma:
Security Personnel (Tactical Officer, Chief Security Officer and his/her
assistants)
- access to all
areas of the ship
- not able to
lockout any station
- Delta:
Medical Personnel (Chief Medical Officer and his/her assistants)
- access to all
areas of the ship where injured personnel are present (internal scan
verification)
- not able to
lockout any stations
- Epsilon:
Engineering Personnel (Chief Engineer and his/her assistants)
- access to all
areas of the ship where key access point to systems are located
- not able to
lockout any stations
- Omega: Marine
Personnel
- no special
access privileges
- not able to
lockout any stations
Security
Clearance Level:
- Level 0
(Fleet Captain and above; Starfleet Intelligence Personnel):
- full access
to classified material
- full access
to mission information
- full access
to personnel information
- able to
restrict the security clearance of any officer level 1 and below
*** - Level 1
(Captain):
- limited
access to classified material, as determined by Starfleet Intelligence
- full access
to mission information
- full access
to personnel information
- able to
restrict the security clearance of any officer level 2 and below
- Level 2
(Commander):
- limited
access to classified material, as determined by Starfleet Intelligence
- full access
to mission information
- full access
to personnel information
- able to
restrict the security clearance of any officer level 3 and below
- Level 3
(Lieutenant Commander):
- no access to
classified material
- full access
to mission information
- full access
to personnel information
- able to
restrict the security clearance of any officer level 4 and below
- Level 4
(Lieutenant):
- no access to
classified material
- full access
to mission information
- limited
access to personnel information
- able to
restrict the security clearance of any officer level 5 and below
- Level 5
(Lieutenant (jg) and Chief):
- no access to
classified material
- full access
to mission information
- no access to
personnel information
- not able to
restrict the security clearance of any officer
- Level 6
(Ensign):
- no access to
classified material
- limited
access to mission information
- no access to
personnel information
- not able to
restrict the security clearance of any officer
- Level 7
(Cadet or Civilian):
- no access to
classified material
- no access to
mission information
- no access to
personnel information
- not able to
restrict the security clearance of any officer
***-note that if there are no officers holding the rank of captain assigned to a ship or starbase then the commanding officer assumes to Level 1 security clearance.