Outlaw Star Planets
Sentinel III: Sentinel III is where the series begins. It is also the place Gene and Jim call home. They run their own business called Starwind and Hawking Enterprise from Sentinel III. Gene has a few favorite places he loves to visit, these being Clyde's bar and Club Temptation. Basically, Sentinel III is an out of the way planet, which has big cities and lots of farm land.
Heiphon: A lot of important events happen in the Heiphon system. The most important event being the Space Race which Gene and crew almost won. After leaving Sentinel III, Gene, Jim and crew moved to Heiphon and opened Starwind and Hawking Enterprise. They come in contact with some of the members of the Anten Seven in Heiphon also.
Blue Heaven: Blue Heaven is a hangout for outlaws of all sorts. Many Outlaws go to Blue Heaven to repair their ship and converse with other Outlaws. It is also a place for an Outlaw to sit back and relax. There are many bars and strip clubs in Blue Heaven. Blue Heaven is a neutral zone where they cannot be harmed by authorities.
Farfalles: Farfalles was the place where the XGP-15AII was hidden. A lot of events occured here even the death of "Hot Ice" Hilda. The McDougall Brothers made an big impact here when they took out a group of Kei Pirates as well as Hilda in their attempt to destory the XGP. This is also the place where Gene names the XGP, The Outlaw Star.
Tenrei: The planet Tenrei was discovered by the three explorers Urt, Ark Manaf, and Hadul, who displaced the native population when the planet was converted into a hot springs resort. People of all races come from all over the galaxy to take in the hot springs and relax on a world of pleasure.
Geographical highlights include Mount Nantai, and its temple, where Ark and Hadul make their home, as well as Mount Nyotai, where Urt lives in seclusion.
Space Forces Asteroid Bases: In areas where a planetary base is not possible, the Space Forces rely on mobile bases which can be built inside of Asteroids. Functioning as a hub for all operations in the area they provide a location to repair damaged ships, impound captured vessels, and process data.