If your Wolf Cub Scout has not completed second grade (or
reached his ninth birthday), he can search the Arrow Point trail. On the Wolf
trail, the main sections were called achievements, things that we would like
all boys to do. On the Arrow Point trail, the main sections are called
electives. They are choices that a boy can make on his own and with your
guidance. Details regarding the completion of the Wolf electives can be found
in the BSA Wolf Cub Scout Book (No. 33106, 1998.)
To earn a Gold Arrow Point to wear
beneath his Wolf badge, the boy must complete any ten elective projects of the
more than one hundred choices shown in the book. If he does ten more, he
qualifies for a Silver Arrow Point to wear beneath the Gold. Multiple Silver
Arrow Points may be earned, but only one Gold along the Wolf trail. The Arrow
Points are presented at the pack meeting after he receives his Wolf badge.
THE WOLF ELECTIVES
The
possible electives are as follows:
1. IT'S A SECRET
a. Use a
secret code. (see handbook for examples.)
b. Write to a
friend in invisible "ink"
c. "Write"
your name with the alphabet deaf people use.
d. Use 12
Native American signs to tell a story.
2. BE AN ACTOR
a. Help to
plan and put on a skit with costumes.
b. Make some
scenery for a skit.
c. Make sound
effects for a skit.
d. Be the
announcer for a skit.
e. Make a
paper sack mask for a skit.
3. MAKE IT YOURSELF
a. Make
something useful for your home or school. Start with a recipe card-holder.
b. Make a
ruler and measure to see how far you can stretch your hand.
c. Make and
use a bench fork. Make a door stop.
d. Or make
something else.
4. PLAY A GAME
a. Play
Pie-tin Washer Toss.
b. Play
Marble Sharpshooter.
c. Play Ring
Toss.
d. Play
Beanbag Toss.
e. Play a
game of marbles.
5. SPARE TIME FUN
a. Explain
safety rules for kite flying.
b. Make and
fly a kite.
c. OR Make a
two-stick kite.
d. OR Make a
three-stick kite.
e. Make and
use a reel for kite string.
f. Make a
model boat with a rubber-band propeller.
g. , h, i.
Make or put together some kind of model boat, airplane, train, or car.
6. BOOKS, BOOKS, BOOKS
a. Visit a
bookstore, or go to a public library with a grown-up. Find out how to get your
own library card. Name four kinds of books that interest you (for example,
history, science fiction, how-to-books).
b. Choose a
book on a subject you like and read it. With an adult, discuss what you read
and what you think about.
c. Books are
important. Show that you know how to take care of them. Open a new book the
right way. Make a paper or plastic cover for it or another book.
7. FOOT POWER
a. Learn to
walk on a pair of stilts.
b. Make a
pair of "puddle jumpers" and walk with them.
c. Make a
pair of "foot-racers" and use them with a friend.
8. MACHINE POWER
a. Name 10
kinds of trucks, construction machinery, or farm machinery.
b. Use a
wheel and axle.
c. Use a
pulley.
d. Make and
use a windlass.
9. LET'S HAVE A PARTY
a. Help with
a home or Den party.
b. , c. Make
a gift or toy like one of these and give it to someone. (see handbook for
examples.)
10.
NATIVE AMERICAN LORE
a. Read a
book or tell a story about Native Americans, past or present.
b. Make a musical
instrument used by Native Americans.
c. Make
traditional clothing.
d. Make a
traditional tool.
e. Make a
model of a traditional house.
f. Learn 12
word pictures and write a story with them. (see handbook for examples)
11.
SING-A-LONG
a. Learn and
sing the first and last verses of "America"
b. Learn and
sing the first verse of our National Anthem.
c. Learn the
words and sing three Cub Scout songs. (see handbook for examples.)
d. Learn the
words and sing the first verse of three other songs, hymns, or prayers. On a
piece of paper, write the verse of one of the songs learned.
e. Learn a
song that would be sung as a grace before meals. Write the words on a piece of
paper.
12.
BE AN ARTIST
a. Make a
freehand sketch.
b. Tell a
story in three steps by drawing three cartoons.
c. Mix yellow
and blue paints to make green; yellow and red to make orange; and red and blue
to make violet.
d. Help draw,
paint, or crayon some scenery for a den or pack skit or puppet show.
e. Make a
stencil pattern.
f. Make a
poster for a Cub Scout project or pack meeting.
13.
BIRDS
a. Make a
list of all the birds you saw in a week and tell where you saw them (field,
forest, marsh, yard, or park).
b. Put out
nesting material (short pieces of yarn and string) for birds and tell which
birds might use it.
c. Read a
book about birds.
d. Point out
10 different kinds of birds (5 may be from pictures).
e. Feed wild
birds and tell which birds you fed.
f. Put out a
birdhouse and tell which birds use it.
14.
PETS
a. Take care
of a pet.
b. Know what
to do when you meet a strange dog.
c. Read a
book about a pet and tell about it at a den meeting.
d. Tell what
is meant by rabid. Name some animals that can have rabies. Tell what you should
do if you find a dead animal.
15.
GROW SOMETHING
a. Plant and
raise a box garden.
b. Plant and
raise a flowerbed.
c. Grow a
plant indoors.
d. Plant and
raise vegetables.
16.
FAMILY ALERT
a. Talk with
your family about what you will do in an emergency.
b. In case of
a bad storm or flood, know where you can get safe food and water in your home.
Tell how to purify water. Show one way. Know where and how to shut off water,
electricity, gas, or oil.
c. Make a
list of your first aid supplies, or make a first aid kit. Know where the first
aid things are kept.
17.
TIE IT RIGHT
a. Learn to
tie an overhand knot and a square knot.
b. Tie your
shoelaces with a square bow knot.
c. Wrap and
tie a package so that it is neat and tight.
d. Tie a
stack of newspapers the right way.
e. Tie two
cords together with an overhand knot.
f. Learn to
tie a necktie.
g. Wrap the
end of a rope with tape to keep it from unwinding.
18.
OUTDOOR ADVENTURE
a. Help plan
and hold a picnic with your family or den.
b. With a
parent, help plan and run a family or den outing.
c. Help plan
and lay out a treasure hunt something like this. (see handbook for example.)
d. Help plan
and lay out an obstacle race. Use this idea or make up your own. (see handbook
for example.)
e. Help plan
and lay out an adventure trail.
f. Take part
in two summertime pack events with your den.
g. Point out
poison plants. Tell what to do if you accidentally touch one of them.
19.
FISHING
a. Point out
five fish.
b. Rig a pole
with the right kind of line and hook. Attach a bobber and sinker, if you need
them. Then go fishing.
c. Fish with
members of your family or a grown-up. Bait your hook and catch a fish.
d. Know the
rules of safe fishing.
e. Tell about
some of the fishing laws where you live.
f. Show how
to use a rod and reel.
20.
SPORTS
a. Play a
game of tennis, table tennis, or badminton.
b. Know
boating safety rules.
c. Know
archery safety rules. Know how to shoot properly. Put four of six arrows into a
1.2-meter target that is 15 steps away from you.
d. Understand
the safety and courtesy code for skiing. Show walking and the kick turn. Do
climbing with a side step or herringbone. Show the snowplow or stem turn, and
how to get up from a fall.
e. Know the
safety rules for ice-skating. Skate, without falling, as far as you can walk in
50 steps. Come to a stop. Turn from forward to backward.
f. In roller-skating,
know the safety rules. From a standing start, skate forward as far as you can
walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner
one way without coasting. Then do the same coming back. Turn from forward to
backward.
g. Go
bowling.
h. Show how
to make a sprint start in track. Run 45 meters in 11 seconds or less.
i.
Play a game of touch or flag football.
j.
Show how to dribble and kick a soccer ball. Take part in a
game.
k. Play a
game of baseball or softball.
l.
Show how to shoot, pass, and dribble a basketball. Take part
in a game.
21.
COMPUTER FUN
a. Visit a
place where computers are used. Find out what they do.
b. Explain
what a computer program does. Use a program to write a report for school, to
write a letter, or for something else.
c. Tell what
a computer mouse is. Describe how a CD-ROM is used.
22.
SAY IT RIGHT
a. Say
"Hello" in a language other than English.
b. Count to
ten in a language other than English.
c. Tell a
short story to your den, your den leader, or a grown-up.
d. Tell how
to get to a nearby police station from your home, your den meeting, and school.
Use directions and street names.
e. Invite a
boy to join Cub Scouting or help a new Cub Scout through the Bobcat trail.