Lead a clan to rule the world as Codemasters confirms groundbreaking persistent world game – Dragon Empires.
September 20 2001
: Codemasters today reveals one of its most tightly guarded development projects – the creation an online fantasy world that will raise the bar in persistent-world gaming. Its key progression is that the world will be filled with embattled clans, each striving to prove their superiority in head-to-head group combat, as they aim to rule magnificent cities and, ultimately, empires.It is the world of Dragon Empires, Codemasters’ groundbreaking Massively Multiplayer Online Role-Playing Game (MMORPG). Dragon Empires is due for colonisation Q2 2002 by PC gamers seeking advancement over the MMORPGs currently available.
Dragon Empires will create a world set when magic is plentiful and the lives of humans and dragons intertwined. Its world is one of 100 lands spread over five empires, a world that can be ruled by player clans, one where uniquely player-to-player combat is always possible and a world whose strongholds are guarded and policed by fiercely protective dragons.
Dragon Empires breaks the mould with the importance of player to player combat to the game – it’s open season on all the other players all the time – and introduces the concept of player clans ruling sprawling cities within the game’s world.
The game is being developed at Codemasters’ online development facility in Oakhurst, California. Developers at the facility have much experience in the field as creators of The Realm, one of the earliest MMORPGs and one that still retains a loyal fan base.
For Dragon Empires, Codemasters is promising real progression in the world of MMORPGs and the game will be visually striking with the world brought to life in a 3D real time rendered environment.
Dragon Empires makes for a perfectly honed fantasy adventure and innovates with its player-to-player combat. Combat is real time and engaging an attack is as easy as walking up to a target and using spells or weapons on them.
There are mechanisms to stop the world turning into anarchy; the basic rule is that, while a player can attack anyone, they risk becoming an outlaw. Outlaws become an instant target and can be hunted down by other players or face the wrath of the city’s protectors – the dragons.
As players become experienced they’ll be able to form their own clans to take control of entire cities or rule the seas between the lands and make profit and taxes from the land they rule. Cities can be owned by a clan or taken by force against other clans in real time wars and sieges.
Says Ted Carron, producer of Dragon Empires:
"Dragon Empires is a massive and important project as Codemasters continues to embrace new delivery platforms for gaming. The always-on combative element is something we’re very excited about; the majority of existing MMORPG s are 99% co-operative and relatively slow paced. Dragon Empires is more intense and competitive, driving people into groups where the real benefit of online gaming lies.
"We’re confident no other MMORPG will provide the fiercely competitive balanced battles that Dragon Empires will create an arena for."
The English language version of Dragon Empires is scheduled to go online in Q2 2002 for PC gamers. The software will be launched as a boxed product with players subscribing on a monthly basis to play.
ENDS
Massively Multiplayer Online Roll Playing GameS
Dragon Empires is a Massively Multiplayer Online Roll Playing Game (MMORPG). The game allows players to enter a virtual world running at a single physical location using their own computer as a terminal. In the virtual world players can see all the other players who are logged on as well as the monsters who inhabit the world. All game information – such as status information about characters – is stored at the central server and is stored between sessions so that each character has a persistent presence in the virtual world.
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| Notes to Editors:
Established in 1986, Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience on current and future gaming platforms and channels. The company is the winner of Queen’s Award For Enterprise in the Innovation category and was featured in the Sunday Times’ Fast Track taking the number two position for the highest annual profit growth at 118.97%. Furthermore, the UK’s Entrepreneur of The Year 2000 awards saw David Darling, Founder and Chief Executive of Codemasters, scoop both the "Overall Entrepreneur of the Year" and "Young Entrepreneur Of The Year" awards. Codemasters’ genre-leading brands include Colin McRae Rally, Touring Cars, Micro Machines/Maniacs, LMA Manager, Insane and Cannon Fodder. With an annual turnover in excess of $100 million (FY98/99), the company is headquartered in Southam, Warwickshire and maintains European operations in Germany, France, Spain, Benelux and plans to set up operations in Scandinavia. The company has its US headquarters in New York and maintains an online gaming US-based development facility in Oakhurst, CA. More information about the company and its products is available online at
http://www.codemasters.com