Red Alert Hints & Tips
Build Order
The
best build order varies from map to map, and also depends on
start location. See maps section for map-specific build order.
A good general build order though is power, (barracks here for some), ore, war, power, war, ore, ore, power. If you want the option to build MCV though, eg on Is.Wars, build repair early. Also, if channel host has 3 unit start, build 2 power first.
Only experience will enable you to have the best order every time, but basically build power ore & war until you have too many tanks and too much money. After that build whatever you think you need (except for reqd special build order on some maps). Often I end up with 2 ore to every war, and 3 or 4 war factories.
Build power as needed, then to help spread base once you have your second war factory. ie one way to spread base faster, is build a small power after each main construction is placed. (Spreading out helps with placing ore refineries closer to the ore & gems, and with controlling the map.)
Small power doesn't take long to build, is cheap, and with all those power plants so spread out, you are unlikely to get low power if your opponent attacks them, particularly as while they are attacking power you are destroying tanks.
If that happens you can easily win if you
launch counter at the right moment, usually soon as your base is
safe.
If
you want a longer more hi-tech game for building air, nukes etc.,
then use non-tournament channels, unless you know your opponent
& have agreed on "rules" before starting.
Bridges
Some
(defensive) players are summarily destroying bridges to eliminate
an extra front or attack/supply route. Good idea BUT don't
fall into habit of always doing so on any map, sometimes you need
those bridges. To Attack - use force move attack - hold ctrl key
and click bridge. Watch out that your units don't move onto the
bridge during this.
If
you are doing battle in non tournament and/or on a new or
unfamiliar custom map, avoid destroying bridges until you can see
the map.
Grenadier
The
Grenadier has awesome firepower when in groups. Watch out
for early attack by them. If on a small map then build
barracks before ore refinery, and be ready to defend.
On a larger map, use soldiers to scout the map early and be
vigilant - fore-warned is fore-armed.
The Grenadier cheat. See cheats section.
Hiding
Units
The
hider is at times a nuisance and is mentioned in the Westwood Rules, but in most
cases can easily be outwitted.
If you've basically won but can't find a hidden unit(s) or just
don't want to be bothered with it, just abort.
**You
will get the win
points.....**
Otherwise,
to find most hidden units, build a dome if you don't yet have one
(assuming you can still build). All units (except subs)
will then show on the radar map (minimap).
Else you will have to select one of your units and scroll around
the map "looking" at the possible hidaways with the
mouse (In main screen or minimap). If a unit is hidden (on land)
then the pointer icon will change from goto to attack
mode.
*Hidden Subs*
If you are allies and your enemy has a sub pen, get a spy into it then all enemy subs are always visible.
Search with attack ships - if your boat
won't move onto a point, you have found a sub.
Use a transport to make subs surface (transports are fast moving)
- when your transport is in range of a sub, the sub will
automatically surface to attack. Have attack units near
transport and ready to shoot when sub surfaces. You could
try using escort mode (see hotkeys).
Helis are good for killing subs
Teslas
if you build teslas you can increase armor
by placing concrete wall around.
Attacker
has to shoot the wall first.
Place tesla next to a building & only
3 sections of inner wall are needed. A larger building is best, and
put tesla behind it so that 3 wall sections can enclose it, and
another second outer wall can be raised.
Or
build a defence with teslas along with rocket &/or artillery
units in a small walled compound.
(see
also capture flag)
If you build repair, then sell it, you still have mcv option so doesn't matter so much if u have to sell cy.
Ore Trucks
Learn
how to get the most out of ore trucks, keep them working as
efficiently as possible and don't run out of funds.
Generally let ore truck find nearest ore, but Mine gems first
including the scattered pockets amongst ore. At the start
of a game you aren't using much funds as you are building no
units yet - also there is little or no interaction with your
opponent yet - hence you have time to control truck at start, so
mine those small pockets first then put truck on the main field
of gems.
Some
players first unit is an ore truck, and it seems to work for them
but I rarely build one.
Rushing
- aka the tank rush
Early
attack with a minimal number of units.
Can be done with as few as 2 (heavy/med) or 3 (light/med) tanks. Five lights works well. Attack power and construction yard not nec in that order - attack whichever is first, unguarded, furthest from enemy tanks etc., then the other.
Spies
A spy into... |
Reveals - |
radar dome | - enemy ore trucks and enemy dog patrols, and reveals map wherever those units go from there on... (especially useful on the missions). |
power plant | - total power level. |
ore refinery | - funds. |
sub pen | - subs - (are always visible.) |
construction yard | - what's currently being constructed. |
barracks | - what unit type is being built. |
war factory | - unit type being built. |
(nb some
missions will have some fake buildings, which a spy has no effect
on)
©1999 aslan
Pentach Pages wg new zealand