Attacking

Building a classic hi-tec base is nice, but not always a winner. Concentrate on getting tank production up first, and be ready to defend against your opponent rushing - unless you rush attack first.
Whether attacking or defending, and whether you attack first or later you have the supply line to consider - keep adding new tanks to your group(s) as they are built.  Even when the battle is away from your base be sure to keep adding new units to groups. Use the hotkeys to add units.
Unless you know the map and have a good strategy then it may be better to wait 'til you are attacked, repel then quickly counterattack.
Whatever you attack, group your tanks and fire on one target at a time with all your units.

Tanks
Nothing beats a good tank battle.
If your opponent attacked first and after the battle has no tanks left,
then it's a good time to regroup and counterattack. Keep adding new tanks to group.
Tanks are the lynchpin of Red Alert tournament play.
If you have more tanks you are in a position to win, but bear in mind that if your opponent is busy getting build speed up the game isn't yours just because you win the first battle.
Learn how to maneuvre in battle - see cantor's site for this, also waypoints here.

Power
Most players tend to attack power first,
as causing low power and stopping funds are the two fastest ways to stop enemy production.

Construction Yard
This usually means a rush, but can be useful later if your opponent is building ground defences.
The Rush:  Build 3 or 4 heavy tanks if soviet, 5 or more lights if Allies.
Sneak around and take out cy (construction yard).
Attacking cy later in the game is not always effective, as your enemy already has an established base to build tanks with and can be decimating your tanks while you are attacking buildings.

Ore refineries or War factories
But alternatively you can effectively cripple production by taking out other key buildings.  Attacking ore refineries or war factory is good if you have sufficient firepower, and if you can destroy them - no ore refinery = no funds, and war factories are expensive, slow to build and essential.
But only attack buildings if you have managed to outshoot or outmaneuvre enemy tanks.

Ore Trucks
Always kill trucks if you find them.  Mostly they are unguarded.
If you know the map at all well you know where to look.

Teslas
Of all the base defence buildings this is the most effective, but is easily killed.
* Important * If the enemy base defences include tanks and teslas, take out the tesla first.
Attack with all your tanks and it will only do minimal damage to your squadron - 1 tank, 2 at most.
If you drive straight through using Q and attack the tesla first then you can even take it out without losing any units.
Although possible to do, attacking a tesla with light tanks is not the easiest unless you can keep them all moving. (I have done it with as few as 6).
While moving, any unit has to withstand only 40% of the tesla's power - ie tesla is less than half as effective against moving units as it is against stationary units.
 

Other

Keep tanks grouped.
When advancing across map, go to an open or defensible point then let them regroup if they get strung out,
then move on when they are together again.

This came out in a chat - thanks USMADTANK: - Using x - scattering units - makes you a lesser target for hit points.
But Q keeps you moving too, and if your tanks are a tight group,
as they can be if you Q right, enemy tanks cant all fire at one target.

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