Hotkeys
A | = Ally (with enemy unit or building selected) |
B | = select previous unit. (back) |
E | = select all units in view on screen |
F | = Formation Select unit(s) then press F key. |
G | = Guard Select unit(s) then press G key. |
H | = Home, centre on construction yard. |
N | = select Next unit. |
Q | = waypoints (see waypoints) |
S | = Stop (selected units) |
X | = scatter (units will move about and fire at nearest target) |
Home ![]() |
= centre on currently selected unit |
F1-F8 | = Message keys - press then type msg, Enter key sends. F1 to msg in tournament, F7 to reply to other than current opponent. |
CTRL +ALT+ L Click | = Escort - clickunit to be escorted - while escort(s) selected |
Alt + L click | = Force move (eg squish soldiers) |
Ctrl + L click | = Force fire (eg L click on bridge, Allied unit, ground etc. to attack) |
Waypoints
Hold
Q key when you click on destination for units and you can click
multiple points.
(Selected)
units will then move to each point in turn.
I
think you can set as many points as you want - I tested it up to
42.
For Turreted units only
Since
a target is a destination, then if first dest. point is a target,
your units will attack but proceed also to point 2, firing at
target as they go. If your units move out of range (of that
target) they may fire on another in range. Also, if some of your
units are confronted with alternative targets en route, they may
fire at those instead, but usually while continuing to point 1.
Once
again set as many points as you like, but usually in battle
points are set as required.
Advantage
here if not obvious to you is that in RA a moving unit is hit
less, and when it does take a hit, damage level is reduced
(effectively, armor is increased for a moving unit). Also, if you
click on another (subsequent) target, waypoints is cancelled. You must reset.
NB
turreted includes any unit which can target without turning, so
it includes eg rangers.
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