Settings - ie Channel Options
Watch out for "tricks" if the channel host has any unusual game settings. In other words this often means the host has a plan, or set strategy, and if you are unaware and/or inexperienced, then the host will most likely win. Look at all the channel settings, including scenario - stick to maps you know, unless like me you like a steep learning curve - the hard way! Defensive play is safer but not always the best. Build barracks early if you are uncertain at all, and scout. Else don't accept, go find a host whose channel settings are more familiar.
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Westwood Chat -The Map options Panel in Game Settings. |
Settings - Start Funds Low
Building
funds may be just enough to build power & ore refinery.
Don't (esp. if it's a small map). Build instead power &
barracks, and soldiers. Ten to 1 that's what the host will
be doing too.
Settings - Crates: On or Off?
Crates
can provide an advantage - but they can be a bitch too.
Some experienced players have crates off, as they don't need
chance and don't want the risk.
If crates are on and you get a crate show up right at the start,
NEVER collect such a start crate with first ore truck.
If it blows you lose. Instead, build a barracks b4 ore & use
soldier to collect.
If it blows up, no loss.
Then keep building soldiers until you have a war factory (or
required number). Use them to scout, or attack your enemy's
power, ore refinery or cy.
I have had good crates at the start (MCV,
ore truck) but still lost -
you never know what crates your opponent may get.
Too often I had my first tank blown up by a crate and lost after
a good tank battle - that one tank can make a difference.
Crates, On or off? It's up to you.
Settings - 3 unit start
(The
V2 Cheat)
This
isn't really a cheat but is often referred to as such as it's a
bitch, and worth a mention as it is often used by warped,
desperate, lesser or "preying" players in tournament
games. (jk! ok?) Try it if you want but most find there's no
satisfaction in winning when little skill is needed and this way
requires none against the unwary, and if the victim is aware
enough to foil, then the "cheater" still has
to win with skill.
Anyhow,
when your opponent is soviet & has selected a 3 unit
start....
Be expecting an early sneak attack - the V2 might be slow turning
and (sometimes) targeting, but it's quick on the move & can
take out your small power at the start of the game with just one
hit. No power = no build. (Or so slow as to be effectively
no build anyhow - game over you lose).
There are several ways to beat this. My fav is on lg map to
be allies, use early tank build order, anticipate which route V2
will take, intercept & kill it with tanks (allies tanks are
faster) then go on to take out THEIR power. This way is risky
though & success of your attack depends on your skill as
well, since enemy may have built tanks by the time you get
there. It is best to back up your play with another foil.
Build 2 small power at the start. (best foil).
Build barracks b4 ore refinery; use soldiers to find and destroy
the V2 - but spread soldiers so that V2 can't kill them all. (V2
has low armor so is easily killed).
Mirror play; do unto them.... Be soviet also, and beat them
at their own game.
How? If you have read the manual, you can figure it out ...
clue: you have to get to enemy base sooner than they get to
yours.
Settings - capture the flag
Once
again it's up to you whether to use this setting or not. Capture
can be fun, and a skillful game is required where both players
know what to do.
Options - build wall around flag, with artillery or rocket
soldiers inside. They work and can't be shot as long as the wall
is intact.
- play defensive - When playing capture flag in someone else's
channel,
you can usually be sure that they know what they are doing and
usually they will attempt an early capture maneuvre - wait for
opponent to attack and you will seldom lose given equal gameplay
skill. But don't get distracted & stop building when
attacked.
- Closed Base defence - make it as difficult as possible for
opponent to get through to flag. Place buildings in lines above
and below the flag, and block access with tanks AFTER they are
inside your lines. Remember, they have to get out as well
and if you are prepared they won't get far. By now they have lost
a few tanks & you should launch your counter. Send ALL
your tanks, but don't be tempted to go for the flag straight off
- do some base damage first, or if the enemy has too much
defence, destroy the tanks then war factory...
Settings - 12 unit start
Be
Allies, Select all tanks + rangers, number them & attack
immediately. Arrange remaining units for defence and number
them, press F (formation) & G (guard).
If past or near halfway, & you see you are also going to be
attacked, don't turn back or you will lose. Keep going and you
can win easily. Take out cy first then any defence units &
defence emplacements already built. Kill the ore truck then go
back and kill rest of the enemy units (assuming they were
attacking your base).
Settings - 1 unit, tech level ##, no base,
crates on
Don't
bother. 50/50 chance
Settings - 1 unit, tech level ##, no base,
crates off
Don't
bother. 50/50 chance
Settings - Slow unit build
Allies
have a slight advantage if this setting is checked, as light
tanks and medium don't take quite so long to build. Apart from
that, slow build is countered by building 3 or 4 war factories,
increasing build speed. Build order therefore is affected by this
setting. Build extra war before extra ore.
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