Maps

(If you want to use your custom maps make sure they are in your red alert folder,
and select non tournament to enable access to them.)

A Path Beyond
This map is the most commonly used one on tournament, whether because of the fact that it offers fairly even chance for respective locations or because it's the first in the list - probably a bit of both.
There are gems in corners and a second field near each.  Lots more written about this & other more popular maps on other sites.

Island Wars
A good even map, & good for a longer  type game.  Build order: sm pwr, barracks, ore, war, sm pwr, repair, ore, sm pwr, war, ore...  Key on this map is controlling more ground.  Use soldiers to scout early.  Build a few tanks then a mcv, deploy on next island or area.  Build another mcv after you have 3rd war, and keep building.  If opponent is allies, then don't forget this map has water - destroy all naval yards as soon as possible.  Keep tanks grouped at advance base, repel if early attack & counter.  Send 6 tanks around the long way - this will stop any similar guerilla move, and if enemy is unprepared and your 6 tanks (med or heavy) make it all the way they can cause significant damage.

Shallow Grave
This scenario is mostly water - one way if you are Allies is build naval first and attack with destroyers.  Takes practice to beat a player who is skilled on this map so if you like it and want to learn or like a challenge, look for it in others channels and play higher ranks. Look for more hints on this map in other RA sites.

Treasure Island
This map would appear to offer an even chance, except if you lose your ore truck early.  Conversely - as soon as you have 4 or 5 tanks you can attack ore trucks. Remember that ore slows units, so if you want to get tanks across fast then go round outside.
Allies may have an advantage from the lake if game goes longer & you get to higher tech stage - cruisers & destroyer escorts can be used, but the mud bridges mean units could become redundant as you advance your base..  If you are Soviet, the only answer to an established allied naval base is to don't let it happen!  Destroyers are hell on water for migs and choppers, and are effective against smaller groups of tanks.  V2's can't get at the destroyers because of cruiser cannons.

 

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