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Put it simple TTDX is so addictive because it is a construction game where you always have something to do. Whatever strategy you chose, playing alone or against the computer, being the dominant player or just a small company, at the beginning of the game or about year 2050, there is always an opportunity for a new railway, some improvements in the network or any capacity adjustment. You always are busy. So the question remains, what gives this game its outstanding durability? And why other games not just imitate it? |
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