King's Quest:
Quest for the Crown
Fun stuff
Funny messages
Here's a list
of things you could try out in the game just to get funny responses:
-
When standing
outside of the castle: Try to pet alligators
or pick flowers.
-
In the throne
room: Try to kill king.
-
When you're down
at the bottom of the well: try to raise bucket,
raise
rope (or lower any of the two). Also, see
what happens if you swim for too long.
-
When you see the
elf with the magic ring: Try to hug elf
or kiss elf.
You may also want to try to kill elf.
-
At any troll bridge,
try these things out: throw dagger at troll,
beg
to troll,
push
troll or, if the troll isn't there, look
troll. There are different messages at each
troll bridge, some of them quite amusing. Also, you can try to walk into
the river surrounding the gnome island at different locations for a number
of interesting death messages.
-
If you come upon
an ogre, try to kill ogre
or talk to ogre.
-
Outside of the
gingerbread house: look witch.
You can also try to walk up to the fence and eat
fence.
-
Inside the gingerbread
house: Walk up to the kitchen table and look
table.
-
At the mountain
door leading up to the Land of the Clouds: Try to use
key when you don't have it. Also, look
in keyhole while not standing very close to
the door.
-
After the giant
has fallen asleep: Try to kill giant.
-
When standing
in front of the big rat: look mouse.
Also, after you've given him the cheese, you're told that you might want
to count your fingers. Do so: count fingers.
-
If you're being
attacked by a wolf, try to pet wolf.
Also, see what happens if he catches you.
-
Be a little mean
to the woodcutter and his wife! Try to kill
people, break
window (also try this outside the house) and
steal
fiddle. While you're at it, also try to eat
stew after putting the empty bowl on their
table. You can also try falling down through one of the holes in the floor.
-
There's a few
funny of things you can do to the goat as well. Try to kill
goat when you have the dagger. Very pointless.
Also, try to talk to goat
or call goat.
You can even attempt to ride goat,
both before and after you've tempted him with the carrot. Finally, try
to eat carrot
while you're tempting the goat with it.
Easter eggs
This game is pretty
free of easter eggs. Maybe some of the funny messages above could be considered
easter eggs. Anyway, I found the following interesting thing when looking
at the logic code sources of the game in AGI Studio:
When the gnome
asks you for his name, try writing Mikel
or Mikel Knight,
and you get a very strange and amusing answer from him. Some internal joke
no doubt. Refers to the TV series Knight Rider.
Interesting Bugs
The maximum score
possible in the game is supposed to be 158 points, but it's actually possible
to get a final score of 159!
Otherwise,
the game is surprisingly bug-free, but I found at least one more:
If you go to
the screen with the cave entrance where the friendly bird sometimes appear
and position yourself so that when you walk off the bottom of the screen,
you get right in front of the small tree at the top of the screen in the
goat pen area, you'll get stuck inside the small area that's supposed to
be sealed off, making it impossible to walk right through the tree trunk.
There might be more places where similar errors occur, but it's very hard
to search for them.
Other things
The AGI system,
used to run King's Quest: Quest for the Crown has its code encrypted,
and the encryption key is "Avis Durgan". Apparently, this was the
maiden name of programmer Jeff Stephenson's wife!
Also, the following
three messages exists in the logic code for the throne room, but there's
nothing you can do to make them appear in the actual game:
-
"Even as you
are reaching for your medevial flamethrower, the King's agents descend
upon you. You are taken away to be torched at dawn."
-
"Before exposing
your flamethrower, you decide the King is just beyond the range of your
obsolete flamethrower."
-
"As you are
leaving, your agents remind you that you must remain here now, where it
is safe."
Perhaps you could
get these messages in some way in the original version, and while removing
this feature in the 1987 disk version, the programmers forgot to remove
the actual messages. I have no idea... Very funny though!
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