Walk over to the tapestry beside Gwydion's bedroom and look behind tapestry.
At the right-hand mountain summit screen, (the one above the cave maze) check out the valley. Doesn't that mountain look suspiciously like Half Dome? And maybe that's Bass Lake down there too... Type look at valley to confirm your suspicions.
Try to use the storm brew a second time after you've killed the dragon near the end of the game. During the second storm you will see its body rising again, but without any heads on it!
Ignore doing Manannan's chores. He can punish you in different ways and the punishments are quite amusing to watch, although they might not have been so funny to experience first-hand...
Mess up any of the spells by mistyping any of the directions. There is an amusing death sequence for each spell.
Don't miss the opportunity to listen to what all of the animals in the game are saying once you have the magic dough pieces in your ears. There is the cat in Manannan's house, the chickens in the coop outside, birds and squirrels in the forest, lizards in the desert, fish in the ocean and the mice in the cargo hold of the pirate ship. They both know valuable secrets concerning your quest and are having quite amusing discussions about their own lives.
There are many fun things to do with the Three Bears and their house. Try to open door when they are at home or walk into Mama Bear's garden while she's working in it. When they are away, try sitting in all the chairs, eating from their porridge bowls and sleeping in their beds, just like in the fairy tale. The ending is the same too!
Buy a drink in the tavern if you got some money on you and watch Gwydion go drunk!
Transform into a fly and fly into the spider's web. Well, that wasn't very smart, was it?
Try to cast the Brewing a Storm spell while on the pirate ship. Stupid, but a nice death sequence.
Listen to the tune the withered old gnome in Daventry is whistling. Why, it sounds like the theme from The Smurfs!
The Apple II version of the game did not have the clock on the screen because of memory limitations. Game time passed just like in the other versions though, so an external clock could be used to keep track of the time.
There's an
amusing story from the development of this game that demonstrates just
how big a challenge it could be to draw graphics in the AGI system with
only 16 colors: In a part of the game, a big blue spider is dropped into
the ocean. But as the spider and the ocean water was drawn in the same
blue color, the spider became "invisible" when displayed over the water.
A meeting was held to resolve the spider problem. The natural solution
was to change the color of the spider, but it turned out that no matter
what other color was chosen the spider still went invisible at some point,
because all the other colors were used at other parts of the screen where
the spider was located at other times. Roberta finally decided to keep
the blue color of the spider and instead enhance the splash animation displayed
when it fell into the water...