Turok 3: Shadow of Oblivion

 

I bought this game after Christmas of 2000, so shortly after it came out. I was kind of skeptical of the fun factor, because you wouldn't be using just one character with an absolutely psychotic selection of weapons. I was, however, very pleasantly surprised. I'm not going to go into story or anything, that's pretty moot actually, but I will go into how the game is played.

You get the option of picking one of two characters, Joseph or Danielle Fireseed, and each has their own specialties. Joseph's a sneaky little bugger who excels with sniper weapons (and some of them are right fucking cool) and Danielle is the all-out-assault xeno-psychopath character. In otherwords, one gets the sniper rifle, the other gets the minigun.

Playing as either is going to be hard because, if you recall from Turok 2, Joshua Fireseed, the main character from that, played both the role of the sniper and the assaulter. Uh-oh, gotta make a choice.

Anyway, after you've picked your character, you'll get into the game, and some very, very well done cut scenes that're so detailed you can see the character's gums when they talk. Very cool stuff.

Graphically, the levels are much more detailed, but the enemies are not, which really isn't too big an issue because you'll usually be killing them from a distance, So you won't see much of them...or at least I was because I chose Joseph Fireseed to play the game through with. Anyway, to continue on. At first, regarding weapons and gameplay, it really doesn't play that different for either character except for a few parts in which they take slightly different paths, and they won't get any upgrades until at least level two. So pretty much, if you picked Joseph, your play-style will by a lot like playing like Danielle until you get the Stormbow in the second level, which will be his first upgrade that he finds (it's actually kinda hidden, so if you're playing as Joseph, you actually might get the Silenced Pistol first), and at that point, gameplay will change.

In regards to the weapons themselves, they're actually very utilitarian, nothing looks like something really wierd or out-of this world, even the Personal Singularity Generator, or in english, the Black Hole Gun...which you have to find the pieces for. Gameplay also changes to something similar to Half-Life, but more entertaining...at least I found it so. It hate Half-Life, and I really like Turok. Go figure.

Anyway, so the levels are similar to hub-system, but not like the old hub-system you're used to if you've played all the other Turoks save Rage Wars, because you can't go back in levels (So if you miss a PSG part, you're s.o.l.).

Also, the "lives" system has been removed, but the Life Force icons are still around. For every hundred you collect, you get your hitpoints raised by ten. Bonus. I found about 90% of the damn things last time I beat the game (which was, I believe, last Sunday) and I still miss the last PSG part. Meh. Anyway, so instead of lives, you get a hitpoint raise. Nice minor RPG element. Also really adds to replay.

Of all the Turoks besides Rage Wars, I find this one the most fun to play. There's a lot less screwing around required, unlike the first two, it's short and sweet, and keeps you coming back for more. It also has much less slowdown than Turok 2. I only noticed one point in the game that had slowdown that didn't even touch middle-of-the-road slowdown for Turok 2, and that was it. It was in the level that you ride the air vents. I hate Fireborns...Anyway, if you're either a fan of theTurok series or just an action gamer looking for something more than just a game to kill time, I would highly recommend this.

NWC.