Training
This
tutorial focuses on the various
methodologies to train a Pokémon. The
most obviuos way to accomplish this is to
have them fight and win battles (either
with wild pokémon or in a trainer
match). However thaere are other
stratagies ( some not without their
merit) that can be employed to raise a
pokémon's level and stat experience. I
will discuss each method after a basic
introduction to Experience and Stat Exp.
Experience:
When you defeat an
opponent, (either against a wild pokémon
or in a trainer battle) all pokémon who
participated in that battle, no matter
how brief, will earn Experience points.
When a pokémon erarns enough Exp. it
gains a level and so its statistics
increase. The exact amount of Exp. needed
for a pokémon to level-up varies from
pokémon to pokémon but research has
shown that pokémon grow at one of four
different rates.
L.50 |
L.100 |
Rate |
Equation |
100,000 |
800,000 |
Fast |
0.8
(L^3) |
125,
000 |
1,
000, 000 |
Medium |
L^3 |
156,
250 |
1,
250, 000 |
Slow |
1.25
(L^3) |
117,360 |
1,
059, 860 |
Parabolic |
1.2
(L^3) - 15 (L^2) + 100L - 140 |
In the chart above
are listed the amount of Exp. points
necessary to achieve the levels 50 and
100. To work out the number of Exp.
points to achieve other levels use the
appropiate equation. The result of the
equation is the number of Exp. points to
gain that level, L (Note: all decimal
remainders are dropped).
Also note that
because parabolic pokémon do not have a
consisten multiplyer throughout their
growth they start off gaining levels
faster than fast pokémon but by the time
they are approaching L.100 they are
actually gaining levels slower than
medium pokémon.
All the pokémon in
a series have the same growth rate ( eg,
both jigglypuff and wiggltuff will grow
at the fast rate and all the eveelutions
will grow at the medium rate).
If you are using a
traded pokémon to battle (or one which
you are not the original trainer) it will
receive a 50% bonus to the Exp. it earns.
This will obviously help the pokémon to
gain levels more quickly but there are
two potential drawbacks. Firstly, if you
don't yet have all eight badges the
pokémon may rapidly grow to a level at
which it will no longer obey you.
Secondly, the Exp. bonus means that the
pokémon doesn't have to fight as many
battles to gain more levels and that
means that it won't have as much stat
Exp. as a similar pokémon that does not
have the bonus.
Less stat Exp. means
lower statistics, as explained in the box trick and pokémon genes
section. But don't
worry; traded pokémon can eventually
earn all the stat Exp. the need for
maximum stat growth. It's just that
they'll tend not to reach their potential
until they reach a very high level.
Stat Experience:
To appreciate the
relative merits of the various training
methods, it is necessary to understand
the concept of "stat Exp".
In brief, the five
primary statistics ( HP, Spd, Att, Def,
Spc) of each pokémon have independant
experience values which are hidden from
you during gameplay. These values are
similar to normal Exp. (the kind that
determines level gains) in that they
increase as your pokémon wins battles.
When any statistic has accumulated enough
experience that statistics will increase
by one or more points the next time that
that pokémon gains a level, is stored in
the PC, or consumes a relevant
stat-booster. For each statistic the
amount of stat Exp. gained from a given
battle is equal to the corresponding base
stat of the defeated pokémon. Thus,
defeating digletts will earn you alot of
speed and attack exp, but not very much
HP or defense. If you only fought
digletts for awhile you would notice that
your speed and attack were tending to
grow more quickly than the other stats.
The other stats will grow, however:
gaining levels will increase a pokémon's
statistics even if no stat Exp. is
earned.
Because a Pokémon's
base stats remain the same regardless of
Level, there's no extra credit for heroic
battles against high Level opponents.
Your Pokémon will obtain the same Stat
Exp benefit from defeating a L22 Level
ditto on Route 15 as from defeating a L50
Ditto in the Unknown Dungeon. Stat Exp is
therefore accumulated most efficiently by
fighting Pokémon with high base stats,
at the lowest Level you can find them.
Rare candies:
Feeding a rare candy
to a pokemon will cause it to gain one
level, up to the maximum of L.100.
Pokémon who evolve at a certain level
will do so normally if a rare candy was
used to reach that level. Rare candies
provide no stat Exp; pokémon who are
raised using this item will therefore
tend to be weaker than those who were
trained in battle. If you have used rare
candies on some of your pokémon you can
still accumulate that stat Exp. back via
the box trick.
Stat boosters:
These include HP
UPs, and the food items you can purchase
at the Celadon Dept. Store (and sometimes
find lying around during your adventure):
Protein, Iron, Carbos, and Calcium. Using
these items provides an immediate stat
boost, but really two things are
happening. First, the Stat Exp total for
the relevant statistic is increased, and
second, the value for that statistic is
immediately recalculated according to the
new stat Exp. total.
There are at least
two restrictions on how many stat
boosters your Pokémon can consume.
Firstly, there is an absolute limit of 10
for each item. Secondly, even if your
Pokémon has used less than 10 of a given
booster, if the Stat Exp total for the
relevant statistic reaches its maximum
value (because the Pokémon has been
doing lots of battling), further boosters
will have no effect.
It is sometimes
asked whether it is necessary to use
these items to help a Pokémon reach its
maximum stat potential. The answer is no.
All of the stat Exp. required to reach
maximum stats can be obtained by
battling. However, if you have the
booster items, use them! They're very
expensive, but they provide stat Exp.
much more quickly than battling. Consider
that at L100, a completely untrained
Pokémon (ie, no stat Exp at all) will
have stats 63 points lower than if it
were fully trained (ie, maximum Stat Exp
for all statistics). If you could afford
to give that Pokémon 10 of each stat
booster, each of its statistics would
increase by 40 points! That's almost 2/3
of its potential growth, without having
to do any battling.
Exp. All:
The Exp. All item
distributes any experience earned in
battle among those pokémon that you are
currently carrying. Half of the earned
Exp is divided among those who actually
took part in the battle. The remaining
half is divided among all of your carried
pokémon, including the ones who fought.
Exp. All also
divides stat Exp. among your pokémon. At
present it is not known if the
distribution algorithm is the same as the
one used for normal Exp. but it seems
likely.
Piggybacking:
It's already been
mentioned that all the Pokémon who
participate in a battle receive both Exp.
and stat Exp. This is true even if a
Pokémon is switched away before it
attacks (or gets attacked), providing a
convenient way of producing rapid Level
gains for low Level Pokémon. When
fighting the Elite Four at the Pokémon
League or the denizens of the Unknown
Dungeon, deploy your low Level Pokémon
at the very start of the battle.
Immediately switch away to a powerful
Pokémon that can survive the imminent
attack and then lay waste to the enemy.
Using this
technique, a single run through the Elite
Four can easily produce gains of 15-20
Levels, or more. Unfortunately, your
Pokémon will not have gained very much
stat Exp. relative to its Exp. gains, and
thus its statistics will be tend to be
poor. However, it is now more capable of
winning battles on its own. The sooner
that a Pokémon is able to
single-handedly defeat opponents with
high base stats, the more rapidly it will
reach its maximum stat potential.
A drawback to this
method is that Pokémon who gain several
Levels at a time while piggybacking will
not learn the attacks they normally would
on the Levels that are skipped. If the
Pokémon you're training learns important
attacks at relatively low Levels, you may
want to put off piggybacking against high
Level foes until it would gain only a few
Levels at a time.
Day care centre:
A pokémon that is
left in day care will gain experience at
the rate of one point per step you take.
The day care provides no stat Exp. so
pokémon raised by this method will tend
to have poor stats (equal to the stats if
it were rare candied)
Pokémon who evolve
at a certain level will not do so if they
reach that level in day care. However,
evolution will take place normally on the
next level gained outside the day care
centre.
Pokémon will
continue to learn moves at their normal
levels, however. If all four attack slots
are filled the old attacks will be
overwritten by the new ones, starting at
the top of the list. You can use this
fact to control the moves your pokémon
learns while in day care: simply keep an
eye on what level your pokémon is and if
a new attack is about to be learned,
re-order the old attacks so that the
least desired move is at the top of the
list.
Evolution:
A question that is
commonly raised is, "When should I
evolve my Pokémon?". The answer
depends on the Pokémon you have.
Some Pokémon evolve
on their own once they reach a certain
Level. You can permit this to happen, or
delay evolution by pressing the B button
during the evolution sequence. The option
to evolve will be presented again the
next time a Level is gained, unless your
Pokémon has reached L100, the highest
Level attainable. L100 Pokémon cannot
evolve unless they are stone- or
trade-evolved Pokémon.
You might choose to
delay evolution simply because of
personal preference (is there any
question that psyduck is cooler than
golduck?), but there's another, less
subjective reason: pre-evolved forms of
Pokémon learn their attacks at lower
Levels than evolved forms. For example,
Psyduck ordinarily evolves at L33. If
evolution is delayed, he'll learn
hydro-pump at L52. However, if Psyduck
evolves at any point prior to L52, he
won't learn Hydro Pump until L59 (the
Level at which Golduck learns it).
Be aware that
delaying evolution comes at a cost: a
Pokémon's pre-evolved form almost always
has lower statistics than the evolved
form. Not only do evolved forms tend to
show greater stat gain from Level to
Level, but Pokémon receive a one-time
"evolution bonus" to their
stats. The longer evolution is delayed,
the larger this bonus will be. However,
it is not the case that Pokémon who put
off evolution are stronger in the long
run. It's true that if you delay your
Psyduck's evolution until L99, it will
receive a very large statistic bonus upon
evolving. However, this stat boost will
be exactly equal to the larger
Level-by-Level gains that Golduck would
have been making if you had evolved at an
earlier Level.
There's one
additional consideration for
stone-evolved Pokémon, like pikachu. You
should delay evolution until they learn
all of the moves you want them to have.
Once they evolve, some of them won't
learn anything new; others will learn
only one move after evolving. For
example, the last move a Pikachu learns
naturally in the Red and Blue games is
thunder at L43. Once he learns this, it's
safe to evolve him; but if you evolve
prior to L43, raichu will never learn
Thunder naturally! You'd have to use up a
TM to teach him this move.
The exception to
stone-evolved Pokémon is the eevee
evolutions. These you want to evolve ASAP
if you want to evolve them at all. As an
eevee, it learns a completely different
set of attacks than do its evolutions:
vaporeon, jolteon, and flareon.
For trade-evolved
Pokémon, evolve them ASAP. It gives them
a quick stat boost and it has no impact
on when they learn their moves.
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