Chimera & Companions
by Colin Chapman

The Abatwa
'Nevers' of Africa, the Abatwa are sometime companions to the Eshu, and among the smallest chimera many kithain are ever likely to see. Shy and elusive, the Abatwa dwell among the anthills of southern Africa, working alongside the ants, and using them as beasts of burden, mounts and defenders. They are peaceful and non-aggressive, surviving by foraging for grass and plant seeds, or fallen fruit. Family orientated. they maintain a close-knit tribal structure, and are fond of the 'giant' Eshu. Perfect miniatures of African tribesfolk, they are a mere 5mm tall, and have to shout to be heard by 'giants'.

Chimera Point Cost: 38
Attributes: Strength NA, Dexterity 3, Stamina 1, Charisma 3, Manipulation 2, Appearance 3, Perception 3, Intelligence 3, Wits 3
Glamour: 8, Willpower: 4
Health Levels: -5
Abilities: Alertness 3, Athletics 1, Dodge 4, Stealth 4, Survival 4 (Africa)
Redes: Hide (Self Only)

Acheri
Skeletal Nocnitsa of the Nunnehi (try sayin that quickly), the Acheri appears as a skeletal female Amerind, in tattered deerskin robes, beating on a tom-tom (drum). Her voice is as eerie as the wail of wolves in winter, and she strikes fear into the hearts of the stoutest brave, terrifying them when they most need bravery.

Chimera Point Cost: 30
Attributes: Strength 2, Dexterity 2, Stamina 2, Charisma 1, Manipulation 1, Appearance 0, Perception 3, Intellingence 3, Wits 3
Abilities: Intimidation 4, Performance 2, Stealth 3, Lore (Nunnehi) 4
Glamour: 6 Willpower: 3
Health: OK, -1, -1, -3, -5, Incapacitated
Attacks: none
Redes: Fear

Basilisk
Also known as the Cockatrice, the Basilisk is a fearsome beast the size of a cat. With the body and legs of a rooster, a snake-like head filled with sharp teeth, a red wattled crest, and snake's tail, it is both comical and repugnant to behold. Its glare is lethal, causing to harm to those it watches, and it takes cunning to overcome.

Chimera Point Cost: 25
Attributes: Strength 1, Dexterity 2, Stamina 1, Charisma NA, Manipulation NA, Appearance 0, Intelligence 1, Perception 2, Wits 2
Abilities: Alertness 3, Athletics 2, Brawl 2, Dodge 2, Gaze 3
Glamour: 6 Willpower: 2
Health: -1, Incapacitated
Attacks: Bite/Claw 2 dice
Redes: Baleful Gaze (inflicts 1 Health Level of damage per Glamour spent).

Baykok
Nocnitsa of the Canotili and Tunghat, the Baykok appear as walking skeletons, covered in warpaint and translucent skin. Their eyesockets glow blood-red, and they are armed with a carved bone club, shortbow and (unlimited) invisible arrows. They prey on warriors, and are relentless, eschewing stealth in favour of direct pursuit.

Chimera Point Cost: 40
Attributes: Strength 4, Dexterity 3, Stamina 4, Charisma 1, Manipulation 0, Appearance 0, Perception 3, Intelligence 2, Wits 3
Abilities: Brawl 3, Melee 5, Dodge 4, Archery 4
Glamour: 3 Willpower: 5
Health: OK, OK, -1, -1, -3, -3, -5, Incapacitated
Attack: Club 5 dice, Bow 2 dice

Cu Sith
On lonely nights across the Highlands runs Cu Sith. His haunting howl echoing through the glen. Lone dog of the Fae, he has no pack and treads without sound. The glorious past is dead to Cu Sith, the days when he would take mortals to Arcadia, long gone. Yet he remains, and roams still, a reminder of ancient times to the Changelings. Cu Sith is a hound as large as a bullock, with a dark and glaucous coat of fur, his tail long and braided. Neither evil or social, unfathomable and cunning, he keeps his own council. He speaks with no-one. He should be played as mysterious and evasive, but has been known to appear and aid Changelings in dire need, only to slip away again and vanish.

Chimera Point Cost: NA (Unique)
Attributes: Strength 6, Dexterity 6, Stamina 6, Perception 3, Intelligence 3, Wits 4
Abilities: Alertness 5, Brawl 4, Dodge 4, Stealth 5
Glamour: 8 Willpower: 9
Health: OK, OK, -1, -1, -1, -2, -2, -2, -5, -5
Redes: Hide (Self), Wyrd, Trod

Dragon (Occidental)
Dragons of western myth invariably had 4 legs and a pair of wings, and ranged from the size of a horse (the one St. George slew) up to truly gargantuan proportions. They were nearly always malevolent. Traits of Note:
1. Their speed and agility were amazing considering their bulk.
2. Many had a taste for the flesh of young maidens, especially virgins.
3. Few were actively 'intelligent' but most possessed a very high animal cunning.
4. They hoarded treasure, especially gold, to nest/sleep on.
5. They were extremely territorial and aggressive.
6. They often raided and devoured livestock.M
7. The majority could breathe fire.
8. Dragonscales could turn all but the sharpest blade.
9. Those few that were intelligent were extremely so, and usually possessed sorcerous powers.
10. They were often given sacrifices to placate them.
11. They lived in inhospitable and inaccessible caves and deep forests.
12. Those few benevolent ones were usually scholarly hermits.
13. Dragons' teeth and claw were sharper than daggers.

Some western dragons may be of special note, such as the great, red-skinned dragon that protects Wales. Dragon body-parts often had use as chimerical treasures (usually one use only) with scales for armour and shields (flame resistant), sowing the teeth for a crop of warriors, poisonous blood etc.

Chimera Point Cost: 55
Attributes: Strength 10, Dexterity 3, Stamina 7, Charisma 1, Manipulation 1, Appearance 0, Perception 3, Intelligence 2, Wits 3
Abilities: Alertness 2, Brawl 4, Dodge 3, Breath 4, Intimidation 5
Glamour: 5 Willpower: 4
Health: OK, OK, OK, OK, -1, -1, -1, -3, -3, -3, -5, -5, -5, Incap.
Attack: Claw/Bite 12 dice, Flaming Breath (Fire, diff. 10, whole body)
Redes: Armour 5, Flight, Flaming Breath (2 Glamour)

Dragon (Oriental)
The typical eastern dragon, about 30' long. Serpentine and wingless, with a whiskered head, and colourful scales. They tend to be benevolent and wise.

Chimera Point Cost: 55
Attributes: Strength 8, Dexterity 4, Stamina 6, Charisma 4, Manipulation 1, Appearance 3, Perception 4, Intelligence 4, Wits 3
Abilities: Alertness 2, Brawl 4, Dodge 3, Intimidation 4, Etiquette 4, Enigma 3, Medicine 3
Glamour: 8 Willpower: 5
Health: OK, OK, -1, -1, -1, -3, -3, -5, -5, Incapacitated
Attacks: Claw/Bite 12 dice
Redes: Armour 3, Flight

Gremlin
Mischievous sprites, the gremlins once aided Mankind in their engineering and invention, until Mankind began to take the credit constantly. This soured relations, and turned the gremlins against them. Now, the Gremlins live to cause mayhem, loosening or removing nuts and bolts, letting air out of tires etc. etc. especially when items are needed the most. They have been known to associate with Nockers (and only foolish Nockers will belittle their aid). They appear as 6" tall, perfectly formed men, with pointed ears and noses, and beady eyes, wearing overalls and caps.

Chimera Point Cost: 35
Attributes: Strength 1, Dexterity 3, Stamina 1, Charisma 1, Manipulation 2, Appearance 1, Perception 2, Intelligence 3, Wits 3
Abilities: Dodge 1, Computer 3, Crafts 4, Mechanic 5
Glamour: 5 Willpower: 3
Health: -3, Incapacitated
Redes: Hide (Self), Wyrd

Griffin
A lion-sized predator, with the body of a lion, and wings, head and front legs of an eagle. Sometimes used as a mount by changelings.

Chimera Point Cost: 40
Attributes: Strength 6, Dexterity 3, Stamina 4, Charisma 1, Manipulation 1, Appearance NA, Perception 3, Intelligence 1, Wits 3
Abilities: Alertness 3, Athletics 3, Brawl 4, Dodge 3
Glamour: 4 Willpower: 4
Health: OK, OK, -1, -1, -3, -3, -5, Incapacitated
Attack: Claws/Beak 8 dice
Redes: Flight

Kelpie (Ech-Ushkya)
The terrifying Kelpie (Ech-Ushkya in Gaelic) is an ages old horror of Scotland, the evil and twisted water-horse, render of flesh. They live in the bogs and fens, lochs and rivers, waiting for likely prey. Devious shape-shifters, they favour two ploys: Appearing as a splendid young horse they can lure the curious near, allowing them to mount, and springing the trap. The hapless victim will be firmly held, unable to dismount as the victorious kelpie dashes into the water, drowning the poor soul and tearing her flesh. Sometimes the form of a human suits their needs, and they lurk in cover or feign distress. They pounce when the prey is near, crushing them in a deadly grip and dragging them underwater... Territorial and aggressive, only one kelpie is present in any single stretch of water or loch. Kelpies revel in storms, wailing loudly and galloping across the waters surface.

Chimera Point Cost: 45
Attributes: Strength 6, Dexterity 3, Stamina 5, Intelligence 2, Perception 3, Wits 3
Abilities: Alertness 3, Brawl 4, Stealth 5
Glamour: 7 Willpower: 5
Health: OK, OK, -1, -1, -2, -2, -5, -5
Redes: Shapechange: Can assume the form of a hairy human for 1 Glamour point, Water Walk: Can run across the surface of water, and is equally capable underwater as above, Wyrd

Manticore
A lion-sized and malicious predator, with the body and a lion, an ugly human-like face, and tail tipped with poison spikes that can be fired over short distances. It stalks victims, creeping near enough to fire a volley of spikes, paralyzing the prey. It then moves in to dine of the still living victim.

Chimera Point Cost: 40
Attributes: Strength 6, Dexterity 3, Stamina 4, Charisma 1, Manipulation 1, Appearance 0, Perception 3, Intelligence 1, Wits 3
Abilities: Alertness 3, Athletics 3, Brawl 4, Dodge 3, Stealth 3, Tail Volley 3
Glamour: 3 Willpower: 4
Health: OK, OK, -1, -1, -3, -3, -5, Incapacitated
Attack: Claw/Bite 8 dice, Tail Volley 7 dice + Venom
Redes: Venom (Tail Only), Tail Volley (1 Glamour per volley)

Pegasus
Winged horses. Favoured mounts among nobles.

Chimera Point Cost: 30
Attributes: Strength 5, Dexterity 3, Stamina 4, Charisma 1, Manipulation 1, Appearance NA, Perception 3, Intelligence 1, Wits 3
Abilities: Alertness 3, Athletics 3, Brawl 3, Dodge 3
Glamour: 6 Willpower: 2
Health: OK, OK, -1, -1, -3, -3, -5, Incapacitated
Attack: Hoof/Kick 6 dice
Redes: Flight

Phoenix
A friendly, eagle-sized bird, with a plum-coloured body, scarlet back and wings, golden head, and sweeping tail of rose and azure. It has a sweet voice, and is capable of self-immolation.

Chimera Point Cost: 30
Attributes: Strength 1, Dexterity 3, Stamina 2, Charisma 3, Manipulation 1, Appearance 3, Perception 2, Intelligence 2, Wits 2
Abilities: Alertness 2, Brawl 1, Dodge 2
Glamour: 6 Willpower: 2
Health: -1, -3, -5, Incapacitated
Attack: Beak/Claw 2 dice, On fire (fire, diff. 8, half of body)
Redes: Flight, Self-Immolate (costs 1 Glamour, lasts 1 Scene)

Rukh
More commonly known as a Roc, the middle-eastern and African Rukh is a huge, condor-like bird, large enough to carry off an elephant! It feeds on large chimera, and is as dumb as its name suggests.

Chimera Point Cost: 30
Attributes: Strength 15!, Dexterity 2, Stamina 8, Perception 1, Wits 1, All Others: NA
Abilities: Alertness 1, Brawl 2
Glamour: 3 Willpower: 2
Health: OK, OK, OK, OK, -1, -1, -1, -3, -3, -3, -5, -5, -5, Incap.
Attack: Talons/Beak 16 dice
Redes: Flight

Salamander
Appearing as small black and yellow lizards, salamanders can wreath themselves in flame, and are found of dancing and frolicking amidst hot coals and fire. They are often kept as pets by Nockers, and help them in their forges.

Chimera Point Cost: 20
Attributes: Strength 1, Dexterity 3, Stamina 1, Charisma 1, Manipulation 1, Appearane NA, Perception 2, Intelligence 1, Wits 2
Abilities: Dodge 1, Stealth 1, Brawl 1
Glamour: 5 Willpower: 2
Health: -5, Incapacitated
Attack: Scratch 1 dice, Wreath of Fire (Fire, diff. upto 10, 1 Wound)
Redes: Immune to Fire (all forms), Wreath of Fire (costs 1 Glamour, and lasts 1 Scene. Can vary in intensity at will)

Sphinx
Predominately female, the lion-sized Sphinx typically have the body of a lion, wings of an eagle, and head and breasts of a woman. Grecian Sphinx fit this mold exactly, while the Eyptian Andro-Sphinx has no wings, and the Crio-Sphinx have the head of a ram or falcon, and no wings. Found throughout the Middle-east, they are known as wise guardians, although Grecian Sphinx have a more voluble and aggressive character, and have a taste for changeling flesh. They are all fond of riddles and enigmas.

Chimera Point Cost: 45
Attributes: Strength 6, Dexterity 3, Stamina 4, Charisma 2, Manipulation 2, Appearance 3, Perception 3, Intelligence 4, Wits 3
Abilities: Alertness 3, Athletics 3, Brawl 4, Dodge 3, Intimidate 4, Enigmas 4
Glamour: 4 Willpower: 5
Health: OK, OK, -1, -1, -3, -3, -5, Incapacitated
Attack: Claw 8 dice
Redes: Flight

Unicorn
Solitary forest chimera, these magnificent beasts are horse-sized, with the body and head of a horse, legs of an antelope, beard of a goat, and a long, sharp twisted horn in the middle of their foreheads. They are swift, and despite their beauty, they are fierce and aggressive when cornered. Fairly intelligent, they may only be befriended or ridden by virgins (especially childlings).

Chimera Point Cost: 45
Attributes: Strength 5, Dexterity 4, Stamina 4, Charisma 3, Manipulation 1, Appearance 3, Perception 3, Intelligence 2, Wits 3
Abilities: Alertness 4, Athletics 4, Brawl 3, Dodge 3, Empathy 3
Glamour: 10 Willpower: 4
Health: OK, OK, -1, -1, -3, -3, -5, Incapacitated
Attack: Hoof/Kick 6 dice, Horn 7 dice
Redes: Magical Horn (Neutralises and detects all poisons on touch)