Part I: General Information |
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Part II: Character Information |
Character Name: Jereni Augsne Miegs. (Jereni -
Slavic, "peaceful "; Augsne - Latvian, "soil, earth "; Miegs,
Latvian, "sleeping, slumber". Entire meaning: "peaceful soil slumber ", as in a
peaceful rest for the dead buried under the earth.) Character Position: Sailor Semes, Miesa Senshi of Burial and Soil - a.k.a. the girl who is obsessive-compulsive, sings to plants, and can BURY YOU! Birthdate and Age: September 12th. Virgo, Capricorn Rising, Moon in Cancer. At 21 years old, Jereni is technically a fully-grown woman, though she still seems to act older than she really is.
Likes: Physical Fitness - Used to working in the fields, Jereni isn't satisfied with sitting on her now noble behind to be waited upon. No, if she's allowed to, she'll be on her feet serving food or helping out in the storage rooms with the other servants if there's nothing else to do. Knitting and sewing and all delicate, feminine chores are something she'll leave up to those who perform the tasks best (such as her princess). Leave the heavy lifting or the messy gardening work up to Jereni, because she'll do it. She enjoys making herself useful, even if it is servant work. It keeps her healthy and lean, working off all of the nice meals, and keeps her preoccupied. If there's nothing to pick up or move or clean, then a simple jog around the palace grounds is good enough. Dirt, soil - If you're looking for a prim and proper noble lady who doesn't like to get messy, then you've got the wrong girl. Jereni *likes* to get messy and work the earth. No, she's not unclean, and she's not a heathen, but she certainly doesn't mind a spot of dirt, or maybe a whole clump or stain, on her clothes. While she didn't like farmwork back when she had to actually do the labor, upon looking back, working the earth with her hands and getting messy while doing so is a comfort. It wouldn't make sense to be a senshi of soil and despise the sphere you work with. However, that doesn't mean she doesn't like neatness either. Living things - Though her family was mostly in raising food crop, Jereni cared for the horses on her farm, and was also responsible for tending to their private vegetable garden. Not to mention that she hates to see things die, and she hates to have to bury them as well. Burial of a formerly living creature is a morbid task, which means she'll care for a plant, animal, or person just to ensure she/he/it doesn't die, whether or not they've done bad things that may deserve a punishment of death. Besides, sometimes simply living with the guilt of having done a terrible action is punishment enough. Solid ground -The truth of the matter is, being in a place where there's no solid floor or is liable to topple over is somewhat skeery to Jereni. This includes being up in the air, which in effect causes her to be disconnected from a stable, solid surface such as the compact soil of her planet. Her fear is more towards falling (endlessly, especially) than heights themselves. Being indoors is acceptable, as the foundations of buildings are usually set upon solid ground. The palace is an exception to this rule, but the fact that it was built so sturdily allows her to relax (but don't think she hasn't worried about a giant flood wiping out the marble structure and washing it over the waterfall). Though she's gotten used to the heights of the capital city, she still feels safest where there is earth underneath her feet. Dislikes: Aristocratic Snobs - Growing up among the underdogs, Jereni absolutely deplores the stereotypically arrogant, pompous, vain nobles that only care about money and politics, and often don't appreciate what they have. She doesn't quite understand how one could be so self-centered and think they don't have enough, while there are people out there in the rest of the world who are doing far worse. It's ironic how she now lives amongst them. She won't go up to people and start ranting at them, but if they come to *her* and show off their attitude…well, they better watch out. Which means she'll probably come across a few problems with the Dvesele, or at least those with snotty, holier-than-thou attitudes. But this is, allegedly, typical behavior of a Lopu native. This is expanded in personality. Criticism - A hard worker, Jereni usually gives it her all when working on something, and when the end result is criticized, she'll be less than happy about it. If it's constructive, then fine, it's something to think about and take into consideration for improving her work. But if it's downright mean and belittling (especially if it's not said in the kindest way possible), she won't tolerate that sort of behavior. This extends to bullying - if someone is being unfairly abused, verbally and/or physically, Jereni will be quick to assist. Frivolity - WHY would you ever waste your money on A PIECE OF JUNK?!? Jereni is a bargain-hunter, which means she can live without luxuries, even if she has the funding for a nicer dress, or the latest trendy item. Yes, that means she is a cheap-ass and generally buys discount stuff, but the left over cash goes to charities and those who aren't quite as well off. However, when she *does* spend money, it's usually on something that will last a lifetime (which includes books, because those hold knowledge that will last a lifetime, even if the books themselves decompose. How deep. n.n;). Funerals - The Miegs had to hold three funerals, one for their oldest daughter, one for their twin sons, and one for their mother, and two daughters. Jereni absolutely deplores these ceremonies, which are emotionally painful for her to experience, and are too grim for her liking. Though she is a serious person, funerals that have depressing eulogies where everyone cries over the loss of a loved one annoy her. It seems too selfish for her tastes, and she would prefer to remember the deceased by the things they've done in life rather than praise them only after they are gone. However, this also has to do with her dislike of open sensitivity, and allowing emotions to show on the surface. Hobbies: Gardening - Going back to habits as a farmer girl, Jereni is a gardener and tends to leafy green plants - herbs in specific. Farming is her specialty and she's worked with a lot of soil as a kid. And even if it's not sweating in the fields with a backhoe anymore, it's still something to take her mind off of the stuffy atmosphere of courts and nobles yapping on and on, while being a very dignified way to get messy and dig in soil at the same time. Though she'll be out in the gardens surrounding the edges of the palace with other Miesa and the official gardeners, she also has her own little herb garden growing in a window box outside of her room. If you're lucky, you might catch her actually singing to the plants. Or maybe unlucky, if you catch her doing that and make fun of it - because she'll be less than receptive towards you. Pottery + Sculpture - Another way to get messy! Jereni works with her hands a lot, and the feel of muddy, squishy, mucky earth, a.k.a. clay, between her fingers is a way of relaxing and releasing inner emotion through art. Usually using a wheel, much of the ceramics made are vases, cups, bowls, mugs, etc., usually simple gifts that are given to the people she likes. Practice has increased her skill from when she first started after lessons from a potter in a small town in the Duchy of Razigs, a few years after she found out she was a senshi, and some have suggested that she make a profit from the dishware. Though not yet enacting any business plans, she's also taken to making sculptures of people in the palace, though her ability in /that/ form of art still have much room for improvement… (In other words, the sculptures are like 3-D caricatures of the really strange variety.) Organizing - Things usually have a certain order or place in the world, and Jereni is usually around to make sure they are where they belong. (Which also means that she'll certainly help the Dvesele and Velis sentries/senshi get back up to where they belong, asap. They're messing up her order, darn it!) One such place that she frequents, just to satisfy her desire to categorize, is the capital city's library/archive, which is chock full of books and texts galore that need to be put on shelves or arranged. Not that she's had much time to read them, just look at the bindings and say "Aha! I know where this goes! ^_^v". Jereni's overwhelming sense of perfection tends to give her a somewhat obsessive-compulsive nature when it comes to cleaning up. Not that she's a complete and total spazz if you track dirt around the place or spill something, but it *does* bug her, and when you're not looking, she'll just sneak back over there to clean the place until it's spotless. With the exception of her room, she is always sure to clean up her own messes and occasionally fix something that looks out of place in her eyes. For example, if she passes by a crooked painting, she'll adjust it to be straight. Description: Hair - You know how some children are born
with light blonde hair, but as they grow older, it becomes darker from the
roots? Well, Jereni's hair is something like that, but instead of a golden
color, it's a shiny silver with dark gray-black roots at the top. The darker
coloring starts at the top of her head and blends down in pointed streaks. It's
been kept short for most of her life to keep her cool while working in the
fields, but even though she's no longer on a farm, Jereni keeps the short
style. Cut to her chin, her silver-gray hair falls to about chin length and is
somewhat cut to conform around her head, though it's straight and a little
longer in the back. Parted to the left so that a long bunch of bangs hangs just
above her right eye, that group of hair is left loose while the rest is pushed
behind her ears. The Bad: emotionally detached, high-strung, perfectionist, untrusting, overcautious, stubborn, and defensive. History: For many generations in the Augsne family, the Semes starseed passed from mother to daughter, each succeeding offspring proving to be as powerful as her ancestors. The first of this lineage came from farmer stock, a peasant girl with a heart of gold and a will to protect her planet. As generations came and passed, their wealth was ever increasing, and eventually the Augsnes were among the other nobility. Generally, there was a single daughter who had a single daughter of her own to pass her gifts down to, and the greatest number of children that had been born by a Sailor Semes was two, and the one born without the starseed was her son. The last to bear the Semes starseed before Jereni was her mother, Chesna Augsne, a noble woman with both inner and outer beauty, as well as formidable skills as a protector of the World Kingdom. At the side of her mother, Chesna was carefully trained to control and use her powers, becoming a strong warrior for the current Queen Mara. Her mother died of a form of pneumonia when Chesna was seventeen, leaving her to live alone with her father in their small estate just outside of the capital city, but also a Sailor Soldier ready to protect her home planet. From her childhood, she had been arranged to marry a son of the Duke of Salds, and they had only met a few times at court gatherings while she was growing up and before she had inherited the full powers of the Semes starseed. However, this young man was not Jereni's father. Someone as self-sufficient and strong as Chesna, now a fully grown woman in her mid-twenties, was not going to settle for a man she had never met, a man she thought to be a dull stranger and not her "type ". Though her father insisted she go along with the wedding plans to provide a more enriched future for the later generations, she refused to marry him, searching to settle down with a person she truly loved. Two months before her wedding date, she took a leave from the palace to patrol the countryside and get to know the "people " better, which was approved because they lived in relatively peaceful times. Virtually dropping off the radar of the other senshi, Chesna traveled from the fields of Razigs to the shores of Nirba, learning about peasants, her own roots, and protecting the people from the occasional bandit raids and pillaging monsters. On one of her journeys, she got smashed at an inn, met up with a mysterious and handsome man, and they shacked up… The end result was a major hangover and a baby on the way - our current Sailor Semes. After learning the news from a local doctor, Chesna had little choice but to return to Sveta Pilseta and inform her family, friends, and queen. The wedding was called off, and she was disowned by her father. Some of the other Miesa senshi were supportive of her, and offered to take her in, but her stubborn sense of pride caused her to choose to return to living in the countryside amongst peasants. There was little reason for her to remain in the capital, as her state of pregnancy caused her to be a less effective fighter anyway. So she traced the other descendants of the Augnes family line, and found a kind farming family who lived in the Duchy of Razigs - the Miegs. They were a lot less classy than the people she had been brought up around, but were very warm and receptive towards their distant cousin, and insisted that she settle down with them for the next nine months of her pregnancy. Though Jiera Miegs had given birth to six children of her own, Chesna's birthing was more complicated than expected, and while the baby came out alive and healthy, Chesna herself fell very ill. During her feverish state, she requested of the Miegs that they care for her daughter as one of their own, and not long after they agreed, she closed her eyes and succumbed to death. Her body was returned to Sveta Pilseta, where she was buried amongst the other Sailor Soldiers of the past. They named the silver-haired child Jereni, and fulfilled their promise, raising her under the same principles that they had taught to their other children. The youngest of seven children in the Miegs family, Jereni had four older sisters and two older brothers. The oldest, Beta, was married to a fisherman in Nirba, and rarely visited, being a fully-grown woman with a young family of her own. Next in line were the twins, Damek and Pyotr, already 12 by the time Jereni was adopted, as well as avid enthusiasts for hunting. The middle child was Marta, two years younger than her brothers, who dreamed of marrying a noble and becoming rich; the second youngest was Dita, four years younger than Marta; and the baby of the Miegs was Anezka, two years older than Jereni herself. Jereni's closest sibling was Anezka, due to their close age, while Damek and Pyotr were protective older brothers (and trouble makers) towards both of them, and Marta treated her younger siblings like her children. Perhaps the one most displeased with having another baby in the household was Dita, upstaged by both of her baby sisters, but not unloved. As a young child, life wasn't entirely too easy - Jereni helped in the harvesting of their root vegetables, as well as weeding out the plots, by the time she was four. It also seemed that she had a natural talent with farming - her touch seemed to make the soil more fertile for planting seeds that would grow and bloom. Her parents associated this gift with their cousin and Jereni's mother, who they knew had been a Sailor Soldier, though kept their promise and never informed the Miesa senshi that they had the keeper of the Semes starseed. However, her peaceful childhood was disrupted by the death of Beta, who had been with her husband in a rough storm when their boat capsized and the couple drowned. They held the funeral in Nirba with her husband's family, but in their private yard, planted a memorial tree for her. Life continued in normalcy, until the autumn that Jereni was six, when 18-year-old Damek and Pyotr were wounded in a hunting accident. Damek was killed instantly, while Pyotr gained an infection from his wounds and slowly died over the next night. The Miegs were grief stricken, worse than they had been at Beta's death. Not only had Juri and Jiera Miegs lost their sons and heirs to the property, but they also had lost two farmhands just as harvest was to begin. In between school and farm work, everyone had to struggle to complete their duties despite the tragedy, and home life was much more serious, forcing Jereni to learn to grow up quickly. The worst event occurred in the following summer. Suffering from a heat wave, the crops were exposed to too much heat and a lack of rain, effectively ruining the autumn harvest and their wealth. In addition to the damage done to the food supplies, a plague also swept through the local village, killing many and infecting Marta, Anezka, and their mother Jiera. With the three women unable to work and deathly ill, it was up to Jereni, Dita, and their father Juri to run the farm and protect the crops. Over the next two weeks, the three who were sick became worse, and the local doctor was too busy aiding other families to reach their farm in time. Marta was the first to pass away, then Jiera, and finally 9-year-old Anezka. Poverty stricken as well as in mourning, Jereni was the only one who was willing to work, trying to push back the tears with a focus on the future. Over the next year or so, the remaining Miegs had to sell a portion of their land, as well as the two horses they owned for harvest, to survive. They lived on the little plot they had, barely managing to pay their due rent/taxes each year, but managing to make some profit for Jereni's more advanced education. When Jereni was thirteen, 19-year-old Dita had grown up to be a mature and pretty young woman, and was engaged to an older, richer man that promised to give the Miegs money in exchange for his bride. She left the farm behind, as well as her father and baby sister. Juri Miegs was an aging man now, too old to continue running the farm with only Jereni at his side, so he decided it was time to tell her the truth about her origins before he sold the farm and retired. All of her life, Jereni had known that she was different, that she wasn't like her dark haired brothers and sisters. Though they all held a vague resemblance to each other, her silver hair made her stand out from the rest of her family. Her father's story confirmed her suspicions, but his words were more astonishing than she had expected. Her birth mother was one of the World Kingdom's Sailor Soldiers?!? She was a future protector of the world?!? Though no one but the Miesa senshi would know for sure, Juri believed Jereni to have inherited the Semes starseed. Her father sold the property and bought a small house in the plains, then brought his daughter to Sveta Pilseta, the capital city that she had only been to a handful of times in her entire life. He had written a letter to one of the Miesa senshi, and they had plans to meet and "discuss " Jereni's future, though it was already decided for her by fate. The Sailor Soldier that met with him was surprised to see that Jereni looked so much like her mother, and though some of the Miesa senshi were angry that she had been kept a secret for so long, Jereni insisted that it had been for the best and that she was ready to become a guardian of the World Kingdom. Arriving at the palace, the Miesa senshi were warm and accepting of her, and those who were part of the generation that her mother belonged to were very excited to see the little girl that had been lost so long ago. Many told Jereni stories of how her mother was courageous and glorious in battle, as well as how much of a generous and caring woman she was. Their expectations for Chesna's daughter were high, and Jereni did not want to disappoint, though they made her feel nervous. After receiving numerous tests, it was confirmed - Jereni was the bearer of the Semes starseed. She also met with her dying grandfather, who had remarried but didn't have any other children, leaving her to be the sole heir of the property. Thrust into a life she had only dreamed about, Jereni was very busy in the next few years. She lived in her own apartment at the palace and trained with the other senshi to learn to hone her skills, the Miesa taking her in as a daughter of sorts. In addition to senshi training, she had also been training her mind through formal tutoring in subjects such as history, language, arts, and other refined education. Absorbent and eager to learn, if it hadn't been for the fact that the Three Kingdoms were suddenly in terrible danger, she would've eventually gone up to visit the Sun Kingdom for even more education. Her grandfather and his wife passed away by the time Jereni was fifteen, leaving her with an entire estate and the business of running it. Rather than live in it, she sold portions of the land to the previously renting farmers, and left the rest of the estate to Dita and her husband to manage, though the rights to the land still belong to her. Jereni adopted her mother's name as her middle name, as she still considered herself a member of the Miegs family. This brings us to the present day. Eight years after she first found out about her heritage, Jereni lives on the palace grounds in the apartment once belonging to her mother and all of the former Sailor Semes, though frequently visits the Augsne estate to check on her property and her only living relative, and their small family. Now complete with her training, despite rarely ever having to use her powers, she has taken up other responsibilities to keep her occupied. One such task is playing librarian and organizing lots of texts in the archives, as well as tending to the gardens. Really, there wasn't much to do in the past few years of relative peace, until the Sun and Moon Kingdom comes crashing down in her backyard (in a manner of speaking). But despite all of her boredom without their presence, those Kartiba people are disrupting the order of life on her planet, and Jereni is sure as hell not going to sit around and let it happen! No, she'll do whatever it takes to put the Dvesele and Velis back in their proper place, and restore order to the World Kingdom! |
Part III: Soldier Information |
Special Skills: Note that the following attacks require being outdoors, in a place with some sort of movable land (i.e. - soil). Semes Terra Asphyxia Visuals: First, Sailor Semes calls out "Semes" as she spreads her arms out to her sides, her palms spread open to face the ground with her legs spread apart and feet firmly planted in the soil. The ground starts to tremble slightly, and waves of dust emanate from underneath and around her in a ring of sorts. Ripples start to form in the earth, like waves in a pond, spreading outwards towards the target (camera follows these waves). Cut to Sailor Semes - as this is happening, "Terra " is called out. The waves progress in only towards the target, and begin to rise higher and higher with rounded peaks at the end, with the soil behind it settling. The rounded peak starts to form five mounds, and becomes flat, morphing slowly into a gigantic hand, larger than the people. Cut to behind the opponent (which is really just a blurry silhouette, as the focus is on the hand), where the fingers of the hand loom overhead. Semes finally calls out "Asphyxia ", and the palm comes crashing down at the same time her hands move from her sides to clap together. The fingers begin to melt like mud and drip over the target, trapping them in a cage of sorts, and the palm of the hand falls with it into the ground, flattening in a cloud of dust into a mound of dirt. Effects: It's relatively short-ranged, as the opponent has to be within view, but it's highly effective. As the Miesa attacks are element based, this attack is definitely physical and solid. Basically, Semes is burying her enemy in *a lot* of soil. How's that for a two-in-one use of spheres? It's only effective against a single opponent, but it's still powerful, which also means it takes a lot of energy out of Sailor Semes. The attack can only be done about twice in one battle. It lays the smackdown very hard, but won't kill by smothering, as the burial effect only places the buried in temporary stasis to be revived upon removal from the soil. It takes quite some time to move that amount of dirt, about twenty seconds or so. However, it can't be dodged until the hand has begun to fall, as the waves travel towards the target. It also can't be redirected, as it follows the target, and can't be ducked or leapt over. But it *can* be stopped, but only through the use of physical, elemental attacks, such as freezing with ice, dissolving with liquids, or cutting through with sheer physical force. As for teamwork, it's generally hard to work this in with other powers, but it can be used for temporarily holding an enemy, or simply weakening it (that is, if the enemy is able to make their way out). Seismic Strata Depression Visuals: The attack starts out with Sailor Semes crouching to the ground, with her right knee to the ground and her left leg bent and facing forward with her left hand on her bent knee. Reaching forward, she places her right hand front and center about as far as she can reach away from her body with her palm flat on the earth and her fingers spread out. Focusing in on her hand, she slowly calls out "Seismic " and the ground starts to shake, and spreading from between her fingers are four cracks in the ground that branch out and spread across the ground. A rumbling and cracking sound comes from the ground as the branches spread out to surround up to four different targets and circle around them. As this happens, Semes calls out "Strata ". Next, the earth starts to shake even more and the land around the cracks starts to pull back slightly, forming a jagged ditch around the target. "Depression! " is shouted, and the ground beneath the target falls away, taking its passenger with it. The chunk of earth stops moving six feet under the surface, and slowly, like sand in an hourglass, soil starts to crumble from the edges of the hole and fall into the pit. Effects: This medium-ranged attack has the same requirements of Terra Asphyxia to be instated. However, the main difference is that this attack has multiple targets. Also, instead of laying the smackdown, it's really just a way of stalling or trapping an opponent temporarily, for further pain to be inflicted by other senshi. The attack can be performed up to a maximum of two times in one battle, seeing as it's pretty powerful in what it does with just one use. Seeing as the attack is based underground, it can't be redirected or stopped, but it can be dodged if the target is fast enough. However, the pit is difficult to get out of once you've fallen in, since the walls crumble too easily to be climbable, but it can be escaped with super jumping, or the rare ability to FLY! Also, note that that the climb is SIX FEET UNDER! So I wouldn't think it'd be too easy to get out of that scrape without some nifty power like that... Mineral Rejuvenation Visuals: Sailor Semes sits on her knees with her legs folded beneath her and leans forward as if bowing, placing both hands flat on the ground with her fingers outstretched and her eyes closed in concentration. A faintly glowing green light comes from her hands and spreads over the soil beneath her like a puddle of water spreading around, traveling outwards towards one of her allies. While it is coating the earth, Semes softly says the word "Mineral ", and the green then soaks into the soil. Cut to the target, who is now covered in a green aura. Beneath them, the ground starts to soften and become muddy like quicksand, causing the target to sink into the earth. As soon as their heads are completely buried, cut to Semes who's eyes snap open and give off a strange green glow. "Rejuvenation! " is shouted, and springing out of the earth (yes, literally springing, as in being spit up out of the ground to strike a pose as they land) is a re-powered and effect status-free senshi/sentry. Effects: This is an energy restorative power instead of an attack. Mudbaths treatments in spas are often mineral enriched, not only cleansing the skin, but also providing natural healing qualities. It can be performed only twice per battle, and doesn't heal physical wounds - just restores attack/defense power, and removes any effects of status changing attacks. It can't be redirected or dodged (though I can't see why anyone would want to do that n.n;;), but it can be stopped if Semes' contact with the soil is disrupted before she can complete the process. It takes about ten seconds to supply the soil with minerals (the green glowy part), and twenty more seconds for the target to be fully healed. Fuku: Starting from top to bottom, the choker and sailor collar of Semes' fuku is in her primary color of sepia brown (sort of a dusty brown-gray shade), with a gold circular brooch, a standard on the Miesa fuku, set with matching enamel sepia center. Her tiara also bears the same color in the band, with a smaller version of the gold circle in the center of her forehead. The front bow is a midnight blue shade, the color contrasting against her tanned skin, with the quadruple golden oval broach set in the center (also with sepia enamel). From under the collar, semi-transparent sleeves fall over her upper arms, attached to a bodice of pale tan, complete with matching gloves that have sepia hems at the top. The waistband is the same secondary color of blue and starts from the middle of her bodice, with two blue ribbons hanging from the centered gold circle that begins the strip of blue. Below this band is a short, ruffled and pleated skirt of sepia. Her backside bow is very large, a matching midnight color, with the tails reaching down to the back of her knees (she's tall). Gracing her feet are a pair of knee-high boots (of suede material, or something like it) with flat heels, that are laced up on the sides up until a thin strap wraps around just below the knee with a buckle on the outer side of her leg, and two smaller straps/buckles rest around the ankles. Weapon: Nope, no weapons for Semes. Who needs weapons when the land itself *is* a weapon? Henshin: "Semes Terrestrial Power, make up!" After calling the transformation phrase, Jereni enters henshin space, where she's standing in the center of a mound of dirt. With the tip of her foot, she traces a circle around herself, and once completed, her body spins and the ring flares up with a dull golden light. Once the ring of light fades, it reveals Jereni's sparkling red-brown silhouette, arms spread apart on each side with one leg behind the other and her toes pointed down, floating above the dirt mound. Raising her arms up and clasping them together overhead, a hollow column of dirt rises up from the mound and engulfs her form. Then, starting from the top of the pinnacle of rock/soil, a crack forms at the top and runs down the center, accompanied by a rumbling sound of an earthquake. The soil explodes apart and evaporates into the darkness of henshin space, revealing Sailor Semes in fuku. Semes lands upon the ground with her right leg forward, hiding her left except for the tip of her sideways foot, and body turned to a 3/4 view with her face forward, her right arm reaching forward and her left, which appears behind her, bent (as if showing off her muscle-y biceps n.n;). |
Part IV: Other Information |
Images: Fuku design - The first craptacular image of Sailor Semes/Jereni. Legacy - Sailor Semes of the past and present, Jereni Miegs and the mother she never knew, Chesna Augsne Jereni in civilian attire - Self-explanatory Miesa Senshi in civvies - All of the Miesa, minus Veja and Velu Farm girl - by CowHuaHua (sankyuu~! <3) Jereni dressed up - by Kayli (much <3s to Mara-hime) Knowledge: 1) No, if I hated Neherenia, then I wouldn't have begun an app for Karta (which I ditched). n.n; Besides that fact, evil people are the shiznit, and though she's not evil in this game, she's still über-cool. ^_^ 2) *salutes* Yes'm! I've read all of the information more than once over the past number of months that I've been working up an app for this purdy RP. 3) Hai! *_* RP Experience: This would be my first Sailormoon PBeM RPG. ^_^; I haven't been involved in PBeMs that are complete with websites and character pages and setting information, etc; but I've been RPing on message boards for about 4-5 years, and have been in several MU*es, and email-based RPGs (usually Yahoo groups for more sci-fi themes). I currently play Sarah Gourd on Priori MUSH, if that helps any. n.n; Why you: Because Jereni will BURY YOU!, unless you let her in the game. ^_^ But seriously, I've been working on another app for this game for months, ditched that idea a few weeks ago, and worked really hard (in fact, much harder) on this application. n.n; I really, really wanna join this game (badly) because it's a very cool concept. ^_^ Miscellaneous: Well, if you've gotten this far through my app, congratulations. A better page will come eventually...this is just a step up from what I had before. |