Gallery Confidential Clones Trash NiS

Profi 101

Xenogears is a role-playing video game for the first PlayStation console system. It was originally released in 1998 by SquareSoft and enjoyed a brief re-release in 2001(?). Considered controversial by some because of its heavy play on the major monotheistic religions and obvious references to the Bible, the game nonetheless earned cult status among fans. Subject matter aside, it remains one of the best RPGs of its generation, not least because of its animation sequences (both in classical and 3D styles), innovative combination battle system, and engaging, fully developed storyline and characters.

Name: Krelian
Age: approximately 535 at the present setting of the game (physically: >35 nanomachine enhanced)
Gear: Amphysvena(?)
Anima Relic Alignment: Judah
Weapon: Broadsword (?)

Without giving away too much of the game, here is the long and the short of it: Krelian is one of the most important characters of the game if only because most of the events, whether directly or indirectly, are caused by him and his goal to ressurect a planetary scale biological entity. Introduced part way through the game as the mastermind behind the workings of an advanced civilization, Krelian is also a scientist whose expertise is nanotechnology and is the eptiome of science without regard to human life. We learn, however, that it's all a means to an end, a relentless path which began five centuries earlier backed by a story of unrequited love and ignited by the death of the woman he adored...

For more detailed profile information visit guardian.leamonde.net

Interesting Fact: Due to translation error of the Japanese katakana syllables (ka.re.ru.ren), Krelian's name is "Krelian" in the English version of Xenogears, but was supposed to be "Karellen," a name originally penned by renowned science fiction author Arthur C. Clarke (2001: A Space Odyssey) in his short story Guardian Angel. The author later extended the short story into a full-length novel entitled Childhood's End. After reading the novel and considering the game, the character designers took, besides the name, some obvious character cues from the Karellen in the book.