> w
You sneak west...
At this point in this evil residence, the air has become stale and foetid.
You find it hard to breathe, and the walls seem to be closing in on you,
growing darker and darker. Faint whispers are barely and disturbingly
audible. There is a smashed dark door leading west. 
 Obvious directions are:
  east, west.
An empty bottle.
An empty bottle.
Ancient coffin.
> e
s
You sneak east...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
An empty bottle.
An empty bottle.
An empty bottle.
An ancient coffin.
> You sneak south...
This is a room that for ages has been the private room for the evil clerics
that reside in this temple. As you enter here, you immediately feel that you
have made a mistake. Maybe your last mistake too. 
 The only obvious exit is north.
An evil cleric.
An empty bottle.
> t cleric
l
Changed nickname enemy = cleric
> This is a cleric, a very higly placed person in this temple. He is reading in
an ancient book of power. Maybe you should leave him alone so that you may
live a little longer. 
He is in good shape.
        Cleric is carrying:
A painters brush.
> j
You see an evil cleric, a male human.
He seems very experienced, and not equipped.
He seems to have a good amount of coins.
> h
You are already hidden.
> i
You are carrying:
 A crucifix
 Some stewed seaweed
 A crucifix
Kept:
 A leather backpack (worn)
 A pair of footpads (worn)
 A piece of charcoal
 An onyx signet ring (concealed)
 A little black scroll
> em
You slip out of the shadows.
> give crucifix to cleric
The cleric says: Thank you my friend.
The cleric says: As a reward I give you this brush.
The cleric says: You will find it most useful in this temple.
The cleric smiles happily.
You give a crucifix to Cleric.
> give crucifix to cleric
You give a crucifix to Cleric.
> i
You are carrying:
 A painters brush
 Some stewed seaweed
Kept:
 A leather backpack (worn)
 A pair of footpads (worn)
 A piece of charcoal
 An onyx signet ring (concealed)
 A little black scroll
> look
This is a room that for ages has been the private room for the evil clerics
that reside in this temple. As you enter here, you immediately feel that you
have made a mistake. Maybe your last mistake too. 
 The only obvious exit is north.
An evil cleric.
An empty bottle.
> t cleric
l
Changed nickname enemy = cleric
> This is a cleric, a very higly placed person in this temple. He is reading in
an ancient book of power. Maybe you should leave him alone so that you may
live a little longer. 
He is in good shape.
        Cleric is carrying:
A crucifix.
A crucifix.
> j
You see an evil cleric, a male human.
He seems very experienced, and not well equipped.
He seems to have a good amount of coins.
> x
x
You sneak up behind Evil cleric and attempt to cut his purse...
You slip away with 76 coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You slip away with 68 coins.
> You sneak up behind Evil cleric and attempt to cut his purse...
You fail to come away with the coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You fail to come away with the coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You fail to come away with the coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You slip away with 56 coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You fail to come away with the coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You slip away with 71 coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You slip away with 49 coins.
> x
You sneak up behind Evil cleric and attempt to cut his purse...
You fail to come away with the coins.
> cc
You slip behind Evil cleric and place the card into his possession.
> l

(((( Who can Say no to Free Coins Right? ))))

This is a cleric, a very higly placed person in this temple. He is reading in
an ancient book of power. Maybe you should leave him alone so that you may
live a little longer. 
He is in good shape.
        Cleric is carrying:
A small white card.
A crucifix.
A crucifix.
> j
You see an evil cleric, a male human.
He seems very experienced, and not well equipped.
He seems to have a good amount of coins.
> Melek arrives.
look
This is a room that for ages has been the private room for the evil clerics
that reside in this temple. As you enter here, you immediately feel that you
have made a mistake. Maybe your last mistake too. 
 The only obvious exit is north.
Melek the great swordmaster (nice).
An evil cleric.
An empty bottle.
> Melek smokes his pipe.
t melek
l
Changed nickname enemy = melek
> Melek is a male orc.
Melek has a scar on his right hand and his right cheek.
Melek's wounds have been skillfully bound.
He is slightly hurt.
        Melek is carrying:
A can of golden paint.
A packet of parkraz.
A packet of parkraz.
A murky blue potion [Extra Healing].
A murky blue potion [Extra Healing].
A murky blue potion [Extra Healing].
A holy scroll.
Some medicinals.
Some medicinals.
A packet of parkraz.
A clump of glowing lichen.
A sorcerer's map.
A vorpal blade (wielded in right hand).
A lit pipe.
A pair of steel-toed boots (worn).
A welded iron helmet (worn).
A long flowing royal robe (worn).
A fine platemail (worn).
> j
Melek asks: u killing?
You see Melek the great swordmaster (nice), a male orc.
He seems very experienced, and very well equipped.
He seems to have a good amount of coins.
He looks fairly alert.
> Melek enjoys a puff from his pipe.
x potion
You sneak up behind Melek and attempt to steal a murky blue potion [Extra Healing].
You slip away with your prize.
> x potion
You sneak up behind Melek and attempt to steal a murky blue potion [Extra Healing].
You slip away with your prize.
> x potion
You sneak up behind Melek and attempt to steal a murky blue potion [Extra Healing].
You slip away with your prize.
> cc
You slip behind Melek and place the card into his possession.
> l
Melek is a male orc.
Melek has a scar on his right hand and his right cheek.
Melek's wounds have been skillfully bound.
He is slightly hurt.
        Melek is carrying:
A small white card.
A can of golden paint.
A packet of parkraz.
A packet of parkraz.
A holy scroll.
Some medicinals.
Some medicinals.
A packet of parkraz.
A clump of glowing lichen.
A sorcerer's map.
A vorpal blade (wielded in right hand).
A lit pipe.
A pair of steel-toed boots (worn).
A welded iron helmet (worn).
A long flowing royal robe (worn).
A fine platemail (worn).
> j
You see Melek the great swordmaster (nice), a male orc.
He seems very experienced, and very well equipped.
He seems to have a good amount of coins.
He looks fairly alert.
> Melek sucks in some smoke and blows some very nice circles.
nah
What?
> 'nah
Melek growls.
You say: nah
> j
You see Melek the great swordmaster (nice), a male orc.
He seems very experienced, and very well equipped.
He seems to have a good amount of coins.
He looks fairly alert.
> Melek enjoys a puff from his pipe.
c map
The medicinal bandage covering Melek's wounds dries up and falls away.
You cannot follow that!
> l
Melek says: bastard
j

(((( Same to you Buddy! ))))

Melek is a male orc.
Melek has a scar on his right hand and his right cheek.
He is slightly hurt.
        Melek is carrying:
A small white card.
A can of golden paint.
A packet of parkraz.
A packet of parkraz.
A holy scroll.
Some medicinals.
Some medicinals.
A packet of parkraz.
A clump of glowing lichen.
A sorcerer's map.
A vorpal blade (wielded in right hand).
A lit pipe.
A pair of steel-toed boots (worn).
A welded iron helmet (worn).
A long flowing royal robe (worn).
A fine platemail (worn).
> You see Melek the great swordmaster (nice), a male orc.
He seems very experienced, and very well equipped.
He seems to have a good amount of coins.
> Melek smirks.
x map
h
You sneak up behind Melek and attempt to steal a sorcerer's map.
You slip away with your prize.
> You slide back into the shadows.
> n
You sneak north...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
An empty bottle.
An empty bottle.
An empty bottle.
An ancient coffin.
> Melek arrives.
> j
You see Melek the great swordmaster (nice), a male orc.
He seems very experienced, and very well equipped.
He seems to have a good amount of coins.
> Melek climbs up the rope.
Melek arrives.
l
Melek is a male orc.
Melek has a scar on his right hand and his right cheek.
He is in good shape.
        Melek is carrying:
A can of golden paint.
A packet of parkraz.
A packet of parkraz.
A holy scroll.
Some medicinals.
Some medicinals.
A packet of parkraz.
A clump of glowing lichen.
A vorpal blade (wielded in right hand).
A lit pipe.
A pair of steel-toed boots (worn).
A welded iron helmet (worn).
A long flowing royal robe (worn).
A fine platemail (worn).
> j
You see Melek the great swordmaster (nice), a male orc.
He seems very experienced, and very well equipped.
He seems to have a good amount of coins.
He looks fairly alert.
> Melek takes a deep drag from his pipe and exhales through his nose.
em
You slip out of the shadows.
> x scroll
h
You sneak up behind Melek and attempt to steal a holy scroll.
You fail to come away with the scroll.
> You slide back into the shadows.
> j
You see Melek the great swordmaster (nice), a male orc.
He seems very experienced, and very well equipped.
He seems to have a good amount of coins.
He seems to be watching you.
He looks fairly alert.
> Melek enjoys a puff from his pipe.
em
You slip out of the shadows.
> grin
You grin evilly.
> h
You slide back into the shadows.
> Melek puffs on his pipe contentedly.
Melek leaves south.
h
You are already hidden.
> i
You are carrying:
 A sorcerer's map
 A murky blue potion [Extra Healing]
 A murky blue potion [Extra Healing]
 A murky blue potion [Extra Healing]
 A painters brush
 Some stewed seaweed
Kept:
 A leather backpack (worn)
 A pair of footpads (worn)
 A piece of charcoal
 An onyx signet ring (concealed)
 A little black scroll
> peer s
This is a room that for ages has been the private room for the evil clerics
that reside in this temple. As you enter here, you immediately feel that you
have made a mistake. Maybe your last mistake too. 
 The only obvious exit is north.
Melek the great swordmaster (nice).
An evil cleric.
An empty bottle.
> climb rope
You come out of hiding...
You grab the rope and start to climb up.
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened and in the roof you can see something. A large figure, showing a
face is placed on the north wall. It has one red eye and one black eye. The
skin seems to be made of gold though it shimmers like crystal. There is a
large hole in the ground. 
 Obvious directions are:
  south, down.
> s
s
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
> You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. From the west wall a growling sound is heard and the west wall
seems different from the others. 
 Obvious directions are:
  north, south, west.
> h
You slide back into the shadows.
> You notice Shiraa sneaking into the area.
You notice Shiraa sneaking south.

    Source: geocities.com/pyrgotidfly