> d
You sneak down...
You leave down the stairs into Asyvan's domain. 
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened, a torch with a bright flame. 
 Obvious directions are:
  north, up.
> n
n
You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. From the west wall a growling sound is heard and the west wall
seems different from the others. 
 Obvious directions are:
  north, south, west.
Tivitch the learned mage (neutral).
> n
You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
Marquess Charisma the Grand Knight and Protector of the Heart (good).
Ashenshugar the successful idol figure of the Scythe (good).
A temple guard.
> Ashenshugar missed Temple guard.
Charisma missed Temple guard.
Temple guard slashed Ashenshugar's head viciously.
You sneak north...
The guard blocks your way and says: Stop! You may not pass!
> n
You sneak north...
The guard blocks your way and says: Stop! You may not pass!
> Ashenshugar sliced Temple guard's head deeply.
Charisma bludgeoned Temple guard's head heavily.
Temple guard missed Ashenshugar.
t charisma
Ashenshugar chopped Temple guard's head bluntly.
Charisma bludgeoned Temple guard's head heavily.
Temple guard slashed Ashenshugar's leg viciously.
Ashenshugar's exquisite rune sword slices Temple guard sending spurts of
blood everywhere.
h
Changed nickname enemy = charisma
> You are already hidden.
> Ashenshugar calls the gods for healing.
l
Charisma is a female dwarf.
Charisma has a scar on her right cheek.
She is in good shape.
        Charisma is carrying:
A warclub.
A breechcloth.
A warrior's shield.
Choker.
An atlatl.
A leather ear bag.
A murky blue potion [Extra Healing].
A murky blue potion [Extra Healing].
A pipe.
A heavy jewel encrusted mace (wielded in right hand).
A fashionable knight's pack.
A golden amulet.

(((( ooo... Not wearing his pack ))))

> Ashenshugar slashed Temple guard's head viciously.
Charisma missed Temple guard.
Temple guard hacked Ashenshugar's arm.
Ashenshugar's exquisite rune sword sparkles as it slices through Temple
guard.
Tivitch arrives.
look at guard
Ashenshugar slashed Temple guard's head viciously.
Charisma pounded Temple guard's head heartlessly.
Ashenshugar's block only manages to slow the force of Temple guard's blow.
Temple guard missed Ashenshugar.
Ashenshugar enjoys a puff from his pipe.
The guard stares at you with an angry face. He looks to be a real mean man. I
guess he is evil. 
He is seriously wounded.
        Guard is carrying:
A longsword (wielded in right hand).
> h
You are already hidden.
> l
Charisma is a female dwarf.
Charisma has a scar on her right cheek.
She is in good shape.
        Charisma is carrying:
A warclub.
A breechcloth.
A warrior's shield.
Choker.
An atlatl.
A leather ear bag.
A murky blue potion [Extra Healing].
A murky blue potion [Extra Healing].
A pipe.
A heavy jewel encrusted mace (wielded in right hand).
A fashionable knight's pack.
A golden amulet.
> Ashenshugar missed Temple guard.
Charisma missed Temple guard.
Temple guard slit Ashenshugar's arm.
j
You see Marquess Charisma the Grand Knight and Protector of the Heart (good),
a female dwarf.
She seems very experienced, and fairly well equipped.
She seems to have a very large amount of coins.
> Ashenshugar impaled Temple guard's head sharply.
Charisma bludgeoned Temple guard's head heavily.
Temple guard pierced Ashenshugar's body keenly.


WHOOOOoooooooooooooooooooooooooooooOOSH!

look
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
Tivitch the learned mage (neutral).
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
Marquess Charisma the Grand Knight and Protector of the Heart (good).
Ashenshugar the successful idol figure of the Scythe (good).
A temple guard.
> h
You are already hidden.
> Ashenshugar missed Temple guard.
Charisma bludgeoned Temple guard's body heavily.
Temple guard slashed Ashenshugar's body viciously.
Ashenshugar drinks a Polynesian Sunset.
Ashenshugar slashed Temple guard's head viciously.
Temple guard died.
Ashenshugar killed Temple guard.
The gem in Ashenshugar's bracer stops glowing.
Ashenshugar forces an empty bottle down his throat, retches a few times but
finally regains control.
Ashenshugar smokes his pipe.
Ashenshugar's pipe goes out.
Ashenshugar fills his pipe with Hobbitat Gold.
Ashenshugar lights his pipe.
look at ashenhugar
There is no ashenhugar here.
> em
You slip out of the shadows.
> x pack
You sneak up behind Charisma and attempt to steal a fashionable knight's pack.
You slip away with your prize.

(((( *twiddle* ))))

> Some of the charcoal is rubbing off.
cc
You slip behind Charisma and place the card into her possession.
> h
You slide back into the shadows.
> l
Charisma is a female dwarf.
Charisma has a scar on her right cheek.
She is in good shape.
        Charisma is carrying:
A small white card.
A warclub.
A breechcloth.
A warrior's shield.
Choker.
An atlatl.
A leather ear bag.
A murky blue potion [Extra Healing].
A murky blue potion [Extra Healing].
A pipe.
A heavy jewel encrusted mace (wielded in right hand).
A golden amulet.
> Tivitch leaves south.
em
You slip out of the shadows.
> x potion
x potion
You sneak up behind Charisma and attempt to steal a murky blue potion [Extra Healing].
You slip away with your prize.
> You sneak up behind Charisma and attempt to steal a murky blue potion [Extra Healing].
You fail to come away with the murky blue potion.
> x bag
You sneak up behind Charisma and attempt to steal a leather ear bag.
You slip away with your prize.
> h
You slide back into the shadows.
> l
Charisma is a female dwarf.
Charisma has a scar on her right cheek.
She is in good shape.
        Charisma is carrying:
A small white card.
A warclub.
A breechcloth.
A warrior's shield.
Choker.
An atlatl.
A murky blue potion [Extra Healing].
A pipe.
A heavy jewel encrusted mace (wielded in right hand).
A golden amulet.

(((( Still has a pipe and a potion... ))))

> Ashenshugar takes a deep drag from his pipe and exhales through his nose.
em
You slip out of the shadows.
> p
You sneak up behind Charisma and attempt to steal a pipe.
You slip away with your prize.
> h
You slide back into the shadows.
> em
You slip out of the shadows.
> x potion
You sneak up behind Charisma and attempt to steal a murky blue potion [Extra Healing].
You fail to come away with the murky blue potion.
> x potion
You feel like something just nibbled at your hand.

(((( Yikes! Run! ))))

> h
> You slide back into the shadows.
> n
> You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened and in the roof you can see something. A large figure, showing a
face is placed on the north wall. It has one red eye and one black eye. The
skin seems to be made of gold though it shimmers like crystal. 
 The only obvious exit is south.
A wooden pin.

(((( Phew... close call ))))

> s
You sneak south...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
The corpse of Temple guard.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
A cheese knigget.
Marquess Charisma the Grand Knight and Protector of the Heart (good).
Ashenshugar the successful idol figure of the Scythe (good).
> h
You are already hidden.
> Ashenshugar takes a deep drag from his pipe and exhales through his nose.
t ashenshugar
Changed nickname enemy = ashenshugar
> h
You are already hidden.
> l
Ashenshugar is a male human.
He has a tattoo depicting the silhouette of a dragon in flight.  It is
clearly no simple disfigurement but some sort of magic talisman on his chest.
He is in good shape.
        Ashenshugar is carrying:
A pouch of Hobbitat Gold pipeweed.
A dark red potion [Mental Recharge].
A dark red potion [Mental Recharge].
The dragon platemail (worn).
A blackcrown (worn).
A lit pipe.
A sorcerer's map.
The Bracers of Skill (worn).
The belt of the giant (worn).
A magic surcoat (worn).
A golden amulet (worn).
An exquisite rune sword (wielded in right hand).
The Shroud of Gustanado (worn).
A charter from the Geographic Society.
A room key.
The mark of the Scythe.
A cuddly pink elephant.
A holy symbol.
> j
You see Ashenshugar the successful idol figure of the Scythe (good), a male
human.
He seems very experienced, and excellently equipped.
He seems to be staggering a bit under the weight of all those coins.
He looks fairly alert.
> Charisma enters the game.
Charisma growls.
Charisma takes a cheese knigget; a cheese knigget; a cheese knigget; a cheese
  knigget; a cheese knigget; a cheese knigget; a cheese knigget; a cheese
  knigget; a cheese knigget; a cheese knigget.
Ashenshugar smokes his pipe.
em
You slip out of the shadows.
> x potion
You sneak up behind Ashenshugar and attempt to steal a dark red potion [Mental Recharge].
You stumble and bump into Ashenshugar!
> x potion
You sneak up behind Ashenshugar and attempt to steal a dark red potion [Mental Recharge].
You slip away with your prize.
> h
You slide back into the shadows.
> h
You are already hidden.
> Ashenshugar inhales some smoke and blows it out thoughtfully.
em
You slip out of the shadows.
> cc
h
You slip behind Ashenshugar and place the card into his possession.
> You slide back into the shadows.
> Ashenshugar takes something from the corpse of Temple guard.
Charisma drops a small white card.
h
The card bursts into flame and turns to ash.
You are already hidden.
> look
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
Marquess Charisma the Grand Knight and Protector of the Heart (good).
The corpse of Temple guard.
Ashenshugar the successful idol figure of the Scythe (good).
> h
You are already hidden.
> Ashenshugar gives something to Charisma.
Ashenshugar enjoys a puff from his pipe.
Ashenshugar leaves north.
Charisma leaves north.
Ashenshugar arrives.
Charisma arrives.
Ashenshugar leaves south.
Charisma leaves south.
n
You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened and in the roof you can see something. A large figure, showing a
face is placed on the north wall. It has one red eye and one black eye. The
skin seems to be made of gold though it shimmers like crystal. 
 The only obvious exit is south.
> i
You are carrying:
 A dark red potion [Mental Recharge]
 A pipe
 A leather ear bag
 A murky blue potion [Extra Healing]
 A fashionable knight's pack
Kept:
 A pair of footpads (worn)
 A signature book
 A little black scroll
 An onyx signet ring (worn)
 A piece of charcoal
> look in pack
This is a well-crafted pack favored by the Knights of Drin.  It is made of
soft brown leather, and has the Drin coat-of-arms embossed on the back. 
There is a golden clasp on the flap of the pack, and some tiny lettering
under the coat-of-arms.  It has been powerfully enchanted by Zarkan to afford
some security.  The pack contains something.
        Pack contains:
Some medicinals.
85598 gold coins.

(((( Holy Shyt!!! I Love It!! ))))

> look in bag
It is a small leather bag which a knight can use to preserve their trophies. 
Earbags are avidly sought after by shady elements who don't understand their
proper use.  Confident knights will often 'pat' their bags, and the boldest
knights have been known to wave their bags under a thief's nose.
There are 18 ears in the bag.

    Source: geocities.com/pyrgotidfly