> w Floorpunch arrives. You sneak west... You are in the castle courtyard. Sounds of commerce can be heard from the west. The entrance to the keep is east. You are quite astonished at the size of the keep. It seems to be a three- or four-storied castle. Obvious directions are: east, south, west. A whimpering dog. > w Floorpunch arrives. You sneak west... You are south of the local shop. The King is quite proud of his shop keeper. The shop is well known for its fine articles and moderate prices. The western tower is immediately south of here. The castle wall is at its lowest here. Obvious directions are: north, east. > n Floorpunch arrives. You sneak north... You are inside the castle shop. All the walls except for the one facing the courtyard is lined with shelves from floor to ceiling. You might find most items you need here. The shop is filled with the smell of exotic spices and freshly oiled leather, and polished metal. It's almost intoxicating. Behind a desk at the rear end of the shop you might find the shopkeeper. (Type 'help shop' for further info.) The only obvious exit is south. A trashcan. > Floorpunch arrives. An enormous trained wolf arrives. t floorpunch To the southeast, Drithia shouts: Malire is MINE!! Changed nickname enemy = floorpunch > l Floorpunch is a male dwarf. Floorpunch has a scar on his left hand. This player is a branded Killer. He is in good shape. Floorpunch is carrying: A cheese knigget. A hunga-munga. A hunga-munga. A hunga-munga. A Wigwog skin (worn). A lit pipe. A rugged knapsack. A little wooden whistle. A wolfblade (wielded in right hand). A murky blue potion [Extra Healing]. A murky blue potion [Extra Healing]. A murky blue potion [Extra Healing]. A murky blue potion [Extra Healing]. A big rabbit wineskin of medicine [half-full]. A hunga-munga. A murky blue potion [Extra Healing]. A murky blue potion [Extra Healing]. A scout knife. A room key. A charter from the Geographic Society. (((( NICE! )))) > j You see Floorpunch the gifted headhunter of the Scythe (nice) {SK}, a male dwarf. He seems very experienced, and very well equipped. He seems to have a decent amount of coins. > h You are already hidden. > Floorpunch puffs on his pipe contentedly. em You slip out of the shadows. > Floorpunch drops a rugged knapsack. Floorpunch takes something from a rugged knapsack. x potion You sneak up behind Floorpunch and attempt to steal a murky blue potion [Extra Healing]. You slip away with your prize. > x potion You sneak up behind Floorpunch and attempt to steal a murky blue potion [Extra Healing]. You slip away with your prize. > x potion You sneak up behind Floorpunch and attempt to steal a murky blue potion [Extra Healing]. You slip away with your prize. > x potion You sneak up behind Floorpunch and attempt to steal a murky blue potion [Extra Healing]. You slip away with your prize. > x potion You sneak up behind Floorpunch and attempt to steal a murky blue potion [Extra Healing]. You slip away with your prize. > cc You slip behind Floorpunch and place the card into his possession. > h You slide back into the shadows. > l Floorpunch is a male dwarf. Floorpunch has a scar on his left hand. This player is a branded Killer. He is in good shape. Floorpunch is carrying: A small white card. A sorcerer's map. A cheese knigget. A hunga-munga. A hunga-munga. A hunga-munga. A Wigwog skin (worn). A lit pipe. A little wooden whistle. A wolfblade (wielded in right hand). A big rabbit wineskin of medicine [half-full]. A hunga-munga. A murky blue potion [Extra Healing]. A scout knife. A room key. A charter from the Geographic Society. The mark of the Scythe. A cuddly pink elephant. A `Killer' brand. > Floorpunch sells a sorcerer's map. Floorpunch takes a rugged knapsack. Floorpunch takes something from a rugged knapsack. Floorpunch takes something from a rugged knapsack. Floorpunch takes something from a rugged knapsack. Floorpunch takes something from a rugged knapsack. h You are already hidden. > Floorpunch takes something from a rugged knapsack. Floorpunch enjoys a puff from his pipe. em You slip out of the shadows. > x potion Floorpunch leaves south. You don't see them here. > An enormous trained wolf leaves south. h s You slide back into the shadows. > You sneak south... You are south of the local shop. The King is quite proud of his shop keeper. The shop is well known for its fine articles and moderate prices. The western tower is immediately south of here. The castle wall is at its lowest here. Obvious directions are: north, east. > e e You sneak east... You are in the castle courtyard. Sounds of commerce can be heard from the west. The entrance to the keep is east. You are quite astonished at the size of the keep. It seems to be a three- or four-storied castle. Obvious directions are: east, south, west. A whimpering dog. > You sneak east... Right in front of you is the exquisitely decorated entrance to the main keep. A huge stone crafted gargoyle sits on either side of the ten feet high ironbound oak door. There is an open oak door leading north. Obvious directions are: east, south, west, north. An enormous trained wolf. Floorpunch the gifted headhunter of the Scythe (nice) {SK}. The honour guard of the castle. > Floorpunch drops a small white card. Floorpunch leaves south. An enormous trained wolf leaves south. The card bursts into flame and turns to ash. s s You sneak south... You are just inside the castle gate. You see the two towers of the castle to the east and west. The entrance to the main keep is straight ahead. To the south is the drawbridge. Obvious directions are: north, east, south, west. > You sneak south... You are standing at the gate of King Drin Trueheart's castle. The castle looks well kept and quite impressive. Surrounding the castle wall is a deep moat. An imposing drawbridge provides an entrance to the courtyard. Obvious directions are: north, west, south, east. > s You sneak south... North of here you see the entrance to the grand castle, and south is the market square. To the west is a big stone building. There is a sign above its door. Another smaller house on the other side of the street seems to belong to someone with some standing in the village. There is a closed iron door s leading west and a closed oak door leading east. Obvious directions are: north, south. An enormous trained wolf. > You sneak south... You are standing in the more or less busy market square of Nepeth. Around you on the square you see different stands where the local farmers sell their goods. You also see a couple of travelling salesmen. One street continues east-west, and another north-south. Obvious directions are: north, east, south, west. A large docile wolf. A handsome, white horse. A large coach. > Wolf leaves north. s You sneak south... You are in the south end of the street running north-south through the village of Nepeth. In the far north end of the street you see a grand castle. Filthy shacks housing the poor people of the village can be seen on either side of the street. Obvious directions are: north, east, south, west. > s You sneak south... You are in an area covered with low grass and small bushes. North you see the mountains stretching towards the sky like the hands of a desperate creature. Nestled up to the mountainside you see a beautiful castle. Its two tall towers stand out clearly in the landscape. Beneath the castle, on the southside, you can also see a village. A broad stone thoroughfare leads out of the village and heads south. Steep mountains loom above you to the north and east. To the west you see a lush forest of pines. Obvious directions are: south, west, north. A grey wolf. > i You are carrying: A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A finely carved pipe A large wolf pelt A sorcerer's map Kept: A pair of footpads (worn) A piece of charcoal An onyx signet ring (concealed) A little black scroll A signature book > h You are already hidden. > To the southeast, Malire shouts: too many kids already. Can't deal with vl kids too! Grey wolf leaves south. To the southeast, Omeika shouts: Okay, I'll go after Opie then, we'll have Nitropies.Floorpunch arrives. Floorpunch leaves north. h You are already hidden. > n You sneak north... You are in the south end of the street running north-south through the village of Nepeth. In the far north end of the street you see a grand castle. Filthy shacks housing the poor people of the village can be seen on either side of the street. Obvious directions are: north, east, south, west. > n You sneak north... You are standing in the more or less busy market square of Nepeth. Around you on the square you see different stands where the local farmers sell their goods. You also see a couple of travelling salesmen. One street continues east-west, and another north-south. Obvious directions are: north, east, south, west. An enormous trained wolf. Floorpunch the gifted headhunter of the Scythe (nice) {SK}. Shanni, the old crone. A large docile wolf. A handsome, white horse. A large coach. > Floorpunch leaves north. An enormous trained wolf leaves north. n You sneak north... North of here you see the entrance to the grand castle, and south is the market square. To the west is a big stone building. There is a sign above its door. Another smaller house on the other side of the street seems to belong to someone with some standing in the village. There is a closed iron door leading west and a closed oak door leading east. Obvious directions are: north, south. > n You sneak north... You are standing at the gate of King Drin Trueheart's castle. The castle looks well kept and quite impressive. Surrounding the castle wall is a deep moat. An imposing drawbridge provides an entrance to the courtyard. Obvious directions are: north, west, south, east. > n You sneak north... You are just inside the castle gate. You see the two towers of the castle to the east and west. The entrance to the main keep is straight ahead. To the south is the drawbridge. Obvious directions are: north, east, south, west. An enormous trained wolf. Floorpunch the gifted headhunter of the Scythe (nice) {SK}. > n You sneak north... Right in front of you is the exquisitely decorated entrance to the main keep. A huge stone crafted gargoyle sits on either side of the ten feet high ironbound oak door. There is an open oak door leading north. Obvious directions are: east, south, west, north. The honour guard of the castle. > s You sneak south... You are just inside the castle gate. You see the two towers of the castle to the east and west. The entrance to the main keep is straight ahead. To the south is the drawbridge. Obvious directions are: north, east, south, west. An enormous trained wolf. Floorpunch the gifted headhunter of the Scythe (nice) {SK}. > l Floorpunch is a male dwarf. Floorpunch has a scar on his left hand. This player is a branded Killer. He is in good shape. Floorpunch is carrying: A murky blue potion [Extra Healing]. A murky blue potion [Extra Healing]. A murky blue potion [Extra Healing]. A murky blue potion [Extra Healing]. A cheese knigget. A King's Crutch. A King's Crutch. A cheese knigget. A cheese knigget. A rugged knapsack. A cheese knigget. A hunga-munga. A hunga-munga. A hunga-munga. A Wigwog skin (worn). A pipe. A little wooden whistle. A wolfblade (wielded in right hand). A big rabbit wineskin of medicine [half-full]. A hunga-munga. > j You see Floorpunch the gifted headhunter of the Scythe (nice) {SK}, a male dwarf. He seems very experienced, and very well equipped. He seems to have a very large amount of coins. > em You slip out of the shadows. > x potion You sneak up behind Floorpunch and attempt to steal a murky blue potion [Extra Healing]. You slip away with your prize. > Floorpunch puts something into a rugged knapsack (worn). Floorpunch leaves south. cc h You don't see Floorpunch here. > You slide back into the shadows. > An enormous trained wolf leaves south. To the southeast, Malire shouts: Please. no. i You are carrying: A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A murky blue potion [Extra Healing] A finely carved pipe A large wolf pelt A sorcerer's map Kept: A pair of footpads (worn) A piece of charcoal An onyx signet ring (concealed) A little black scroll A signature book > To the southeast, Omeika shouts: But you have Drithia! I can't compete with that!! To the southeast, Aloysius shouts: is "Nitropies" like when you get a burning sensation while urinating? ((((( 6 Potions!! Not bad at all! )))))