> You sneak north...
You are in the south end of the street running north-south through the
village of Nepeth. In the far north end of the street you see a grand castle.
Filthy shacks housing the poor people of the village can be seen on either
side of the street. 
 Obvious directions are:
  north, east, south, west.
Prince Snoopy the Overlord of the Nine Dark Necromancer's of Chaos (chaotic
evil) {SK}.
> Snoopy leaves north.
You sneak north...
You are standing in the more or less busy market square of Nepeth. Around you
on the square you see different stands where the local farmers sell their
goods. You also see a couple of travelling salesmen. One street continues
east-west, and another north-south. 
 Obvious directions are:
  north, east, south, west.
Prince Snoopy the Overlord of the Nine Dark Necromancer's of Chaos (chaotic
evil) {SK}.
A smiling seller.
A handsome, white horse.
A large coach.
> The revenant of Volkl arrives.
You sneak north...
North of here you see the entrance to the grand castle, and south is the
market square. To the west is a big stone building. There is a sign above its
door. Another smaller house on the other side of the street seems to belong
to someone with some standing in the village. There is a closed iron door
leading west and an open oak door leading east. 
 Obvious directions are:
  north, south, east.
Shanni, the old crone.
> Snoopy arrives.
The revenant of Volkl arrives.
Snoopy leaves north.
e
You sneak east...
You have entered the house of the village sage. The house consists of one
room only, which is dimly lit. In a corner you see a desk covered with
papers. There is a weird smell in here, something exotic. There is an open
oak door leading west. 
 The only obvious exit is west.
The fetch of Hermit.
Master Moloch the Student of Secrets Man Was Not Meant to Know (psychotic).
An old wise sage.
> Moloch missed Sage.
Sage pounded Fetch's body heartlessly.
Fetch is hit by a fireball cast by the old sage!
Fetch pierced Sage's body keenly.
Fetch pierced Sage's arm keenly.
The fetch of Hermit says in a monotone: BLOOD AND SOULS FOR MY MASTER MOLOCH!
Moloch fills his pipe with parkraz.
Moloch missed Sage.
Sage pounded Fetch's arm heartlessly.
The sage looks at you with his piercing gaze.
The old sage frowns as his spell fizzles into nothing.
Fetch impaled Sage's arm sharply.
Fetch missed Sage.
Moloch lights his pipe.
t moloch
Changed nickname enemy = moloch
> l
Moloch is a male half-elf.
Moloch has a big red hickey on the neck.
He is in bad shape.
        Moloch is carrying:
A trolloc bone helm (worn).
An empty tobacco packet.
A lit pipe.
A small handful of dried worms.
A fine badgerskin pouch (worn).
A fine bearskin sack (worn).
A light staff (wielded in right hand).
A black wand glowing with dark light.
A chaos symbol (worn).
> j
You see Master Moloch the Student of Secrets Man Was Not Meant to Know
(psychotic), a male half-elf.
He seems somewhat experienced, and sparsely equipped.
He seems to be very poor.
> Moloch missed Sage.
Sage missed Fetch.
The old sage frowns as his spell fizzles into nothing.
Fetch lacerated Sage's arm.
Fetch lacerated Sage's leg.
Moloch missed Sage.
Sage missed Fetch.
Fetch is suddenly hit by a myriad of small iceblocks!
Fetch is vanquished.
Sage vanquished Fetch.
Fetch removes its coat.
Fetch removes its gloves.
Fetch removes its platemail.
Fetch removes its cap.
The fetch of Hermit says in a monotone: MASTER, I HAVE FAILED THEE.
The fetch of Hermit suddenly blinks with awareness.
The fetch of Hermit shrieks in agony!
The fetch of Hermit collapses to the ground, and then turns to dust.
Moloch's wand stops glowing.
Nothing happens.
Moloch missed Sage.
Sage pounded Moloch's body heartlessly.
The old sage frowns as his spell fizzles into nothing.
h
Nothing happens.
You are already hidden.
> Moloch missed Sage.
Sage bludgeoned Moloch's head heavily.
Moloch is hit by a fireball cast by the old sage!
Moloch died.
Sage killed Moloch.
Sage extinguishes his pipe.

((((( LMAO!!! )))))

Moloch removes his helm.
You see a dark shape gathering some mist... or maybe you're just imagining
that.
look
You have entered the house of the village sage. The house consists of one
room only, which is dimly lit. In a corner you see a desk covered with
papers. There is a weird smell in here, something exotic. There is an open
oak door leading west. 
 The only obvious exit is west.
The corpse of Moloch.
138 gold coins.
A deadly crescent knife.
A steel cap.
A shiny platemail.
A straight arrow.
A pair of swordsman's gloves.
A very fine rapier.
A fancy noblemans coat.
An old wise sage.

((((( Alright! )))))

> em
You slip out of the shadows.
> o
You have no weapon with which to hack up the corpse.
> look
You have entered the house of the village sage. The house consists of one
room only, which is dimly lit. In a corner you see a desk covered with
papers. There is a weird smell in here, something exotic. There is an open
oak door leading west. 
 The only obvious exit is west.
The corpse of Moloch.
138 gold coins.
A deadly crescent knife.
A steel cap.
A shiny platemail.
A straight arrow.
A pair of swordsman's gloves.
A very fine rapier.
A fancy noblemans coat.
An old wise sage.
> get rapier
You take a very fine rapier.
> wield rapier
You wield your rapier in your right hand.
> o
You hack the corpse of Moloch to pieces with a very fine rapier.
> look
You have entered the house of the village sage. The house consists of one
room only, which is dimly lit. In a corner you see a desk covered with
papers. There is a weird smell in here, something exotic. There is an open
oak door leading west. 
 The only obvious exit is west.
A light staff.
A fine bearskin sack.
A fine badgerskin pouch.
A small handful of dried worms.
A filled pipe.
An empty tobacco packet.
A trolloc bone helm.
138 gold coins.
A deadly crescent knife.
A steel cap.
A shiny platemail.
A straight arrow.
A pair of swordsman's gloves.
A fancy noblemans coat.
An old wise sage.
> get all
You take a light staff; a fine bearskin sack; a fine badgerskin pouch; a small
  handful of dried worms; a filled pipe; an empty tobacco packet; a trolloc
  bone helm; 138 gold coins; a deadly crescent knife; a steel cap; a shiny
  platemail; a straight arrow; a pair of swordsman's gloves; a fancy noblemans
  coat.
> look
You have entered the house of the village sage. The house consists of one
room only, which is dimly lit. In a corner you see a desk covered with
papers. There is a weird smell in here, something exotic. There is an open
oak door leading west. 
 The only obvious exit is west.
An old wise sage.
> h
You slide back into the shadows.
> look at sage
The old sage looks at you with clear blue eyes. His face and body might be
old, but his eyes sparkle with life.
He is almost dead.
        Sage is carrying:
A gold amulet (worn).
A blue robe (worn).
A long staff (wielded in right hand).

(((( hmm Sage is almost dead too... ))))

> h
You are already hidden.
> kill sage
You leap out at Sage!
You ambush him with your rapier!
Sage died.
You killed Sage.
> gg
You take 179 gold coins; a gold amulet; a blue robe from the corpse of Sage,
  claimed by Siunen.
You are carrying too much to take a long staff from the corpse of Sage, claimed
  by Siunen.
> o
You hack the corpse of Sage, claimed by Siunen to pieces with a very fine
rapier.
> look
You have entered the house of the village sage. The house consists of one
room only, which is dimly lit. In a corner you see a desk covered with
papers. There is a weird smell in here, something exotic. There is an open
oak door leading west. 
 The only obvious exit is west.
A long staff.
> h
You slide back into the shadows.
> w

(((( I'd say my work here is done.. ))))

You sneak west...
North of here you see the entrance to the grand castle, and south is the
market square. To the west is a big stone building. There is a sign above its
door. Another smaller house on the other side of the street seems to belong
to someone with some standing in the village. There is a closed iron door
leading west and an open oak door leading east. 
 Obvious directions are:
  north, south, east.
Shanni, the old crone.
> s
You sneak south...
You are standing in the more or less busy market square of Nepeth. Around you
on the square you see different stands where the local farmers sell their
goods. You also see a couple of travelling salesmen. One street continues
east-west, and another north-south. 
 Obvious directions are:
  north, east, south, west.
A large coach.
A handsome, white horse.
A smiling seller.
A handsome, white horse.
A large coach.
> i
You are carrying:
 A blue robe
 A gold amulet
 A fancy noblemans coat
 A pair of swordsman's gloves
 A straight arrow
 A shiny platemail
 A steel cap
 A deadly crescent knife
 A trolloc bone helm
 An empty tobacco packet
 A filled pipe
 A small handful of dried worms
 A fine badgerskin pouch
 A fine bearskin sack
 A light staff
 A very fine rapier (wielded in right hand)
Kept:
 A pair of footpads (worn)
 A signature book
 A little black scroll
 An onyx signet ring (worn)
> look in sack
It's a hand-made bearskin sack.
        Sack contains:
Some medicinals.
A small knife.
> look in pouch
It's a hand-made badgerskin pouch.
        Pouch contains:
A flask of oily salve.
A flask of oily salve.

    Source: geocities.com/pyrgotidfly