You sneak south...
North of here you see the entrance to the grand castle, and south is the
market square. To the west is a big stone building. There is a sign above its
door. Another smaller house on the other side of the street seems to belong
to someone with some standing in the village. There is an open iron door
leading west and an open oak door leading east. 
 Obvious directions are:
  north, south, west, east.
Pirotess the journeyman transmuter (nasty), who is lying down.
> Changed nickname enemy = pirotess
> Pirotess is a female elf.
Pirotess is statuesque and curvaceous, with bronzed skin, cloudy eyes and
very long, thick platinum hair.
She is currently lying down.
Pirotess's wounds have been skillfully bound.
She is slightly hurt.
        Pirotess is carrying:
A lit pipe.
A whitegolden ring (worn).
A pair of steel-toed boots (worn).
A fashionable knight's pack (worn).
A slim sword (wielded in right hand).
A thin blue spellbook.
> You see Pirotess the journeyman transmuter (nasty), who is lying down, a
female elf.
She seems experienced, and decently equipped.
She seems to have a decent amount of coins.
> Pirotess inhales some smoke and blows it out thoughtfully.
You are already hidden.
> Pirotess sucks in some smoke and blows some very nice circles.
Pirotess smokes her pipe.
Earthworm arrives.
Sammaal arrives.
The fetch of Philip arrives.
The medicinal bandage covering Pirotess's wounds dries up and falls away.
Pirotess sucks in some smoke and blows some very nice circles.
Earthworm leaves north.
Sammaal leaves north.
Pirotess stands up.
The fetch of Philip leaves.
Pirotess takes something from a fashionable knight's pack (worn).
Pirotess skillfully applies some medicinal paste to her wounds and then binds
them with a dressing made of tulgey leaves.
Pirotess puts something into a fashionable knight's pack (worn).
Pirotess leaves north.
You are already hidden.
> There is no pirotess here.
> You sneak north...
You are standing at the gate of King Drin Trueheart's castle. The castle
looks well kept and quite impressive. Surrounding the castle wall is a deep
moat. An imposing drawbridge provides an entrance to the courtyard. 
 Obvious directions are:
  north, west, south, east.
The corpse of Guard.
Pirotess the journeyman transmuter (evil).
The fetch of Philip.
Sammaal the Watcher of the Five Portents of Chaos (chaotic evil).
Earthworm the Unforgiving Claw of the Black Bear (nice).
> Pirotess is a female elf.
Pirotess is statuesque and curvaceous, with bronzed skin, cloudy eyes and
very long, thick platinum hair.
Pirotess's wounds have been skillfully bound.
She is in good shape.
        Pirotess is carrying:
A packet of parkraz.
A lit pipe.
A whitegolden ring (worn).
A pair of steel-toed boots (worn).
A fashionable knight's pack (worn).
A slim sword (wielded in right hand).
A thin blue spellbook.
> Pirotess puts something into a fashionable knight's pack (worn).
Pirotess smokes her pipe.
Pirotess's pipe goes out.
You are standing at the gate of King Drin Trueheart's castle. The castle
looks well kept and quite impressive. Surrounding the castle wall is a deep
moat. An imposing drawbridge provides an entrance to the courtyard. 
 Obvious directions are:
  north, west, south, east.
The corpse of Guard.
Pirotess the journeyman transmuter (evil).
The fetch of Philip.
Sammaal the Watcher of the Five Portents of Chaos (chaotic evil).
Earthworm the Unforgiving Claw of the Black Bear (nice).
> Earthworm says: Um..
You slip out of the shadows.
> You sneak up behind Pirotess and attempt to steal a pipe.
You slip away with your prize.
> You slide back into the shadows.

(((( forgot to ccard him ))))

> Changed nickname enemy = sammaal
> Sammaal is a male human.
Sammaal has a scar on his left leg, his right arm, his left hand, his right hand, his forehead and his right cheek.
He is in good shape.
        Sammaal is carrying:
A flask of oily salve.
A flask of oily salve.
A flask of oily salve.
Some medicinals.
A packet of parkraz.
A branch.
A sturdy platemail (worn).
A silver dagger (wielded in right hand).
A fashionable knight's pack (worn).
A pipe.
A black wand glowing with dark light.
A small handful of dried worms.
A huge heap of dirt.
A chaos symbol (worn).

(((( he won't be needing those salves ))))

> You see Sammaal the Watcher of the Five Portents of Chaos (chaotic evil), a
male human.
He seems experienced, and fairly well equipped.
He seems to have an improbably large amount of coins.
He looks fairly alert.
> Sammaal says: hmm...
You slip out of the shadows.
> You sneak up behind Sammaal and attempt to steal a pipe.
You slip away with your prize.
> You slide back into the shadows.
> Earthworm says: Um um...
Sammaal is a male human.
Sammaal has a scar on his left leg, his right arm, his left hand, his right hand, his forehead and his right cheek.
He is in good shape.
        Sammaal is carrying:
A flask of oily salve.
A flask of oily salve.
A flask of oily salve.
Some medicinals.
A packet of parkraz.
A branch.
A sturdy platemail (worn).
A silver dagger (wielded in right hand).
A fashionable knight's pack (worn).
A black wand glowing with dark light.
A small handful of dried worms.
A huge heap of dirt.
A chaos symbol (worn).
> You see Sammaal the Watcher of the Five Portents of Chaos (chaotic evil), a
male human.
He seems experienced, and fairly well equipped.
He seems to have an improbably large amount of coins.
He looks fairly alert.
> Pirotess takes something from the corpse of Guard.
You slip out of the shadows.
> You sneak up behind Sammaal and attempt to steal a flask of oily salve.
You slip away with your prize.
> You sneak up behind Sammaal and attempt to steal a flask of oily salve.
You slip away with your prize.
> You sneak up behind Sammaal and attempt to steal a flask of oily salve.
You slip away with your prize.
> You slide back into the shadows.
> Sammaal is a male human.
Sammaal has a scar on his left leg, his right arm, his left hand, his right hand, his forehead and his right cheek.
He is in good shape.
        Sammaal is carrying:
Some medicinals.
A packet of parkraz.
A branch.
A sturdy platemail (worn).
A silver dagger (wielded in right hand).
A fashionable knight's pack (worn).
A black wand glowing with dark light.
A small handful of dried worms.
A huge heap of dirt.
A chaos symbol (worn).
> Raven:> ** Jester has logged in.
You see Sammaal the Watcher of the Five Portents of Chaos (chaotic evil), a
male human.
He seems experienced, and decently equipped.
He seems to have an improbably large amount of coins.
He looks fairly alert.
> You slip out of the shadows.
> Earthworm falls down laughing.
You sneak up behind Sammaal and attempt to steal a small handful of dried worms.
You slip away with your prize.
> You slide back into the shadows.
> Sammaal says: hey... thats mine
You slip out of the shadows.
> You slip behind Sammaal and place the card into his possession.
> Pirotess asks: Um um what. Did you happen to notice it was AD?
You slide back into the shadows.
> You slip out of the shadows.
> You sneak up behind Sammaal and attempt to steal a packet of parkraz.
You slip away with your prize.
> You slide back into the shadows.
> Changed nickname enemy = pirotess
> Pirotess is a female elf.
Pirotess is statuesque and curvaceous, with bronzed skin, cloudy eyes and
very long, thick platinum hair.
Pirotess's wounds have been skillfully bound.
She is in good shape.
        Pirotess is carrying:
A nice longsword.
A chainmail.
A whitegolden ring (worn).
A pair of steel-toed boots (worn).
A fashionable knight's pack (worn).
A slim sword (wielded in right hand).
A thin blue spellbook.

(((( wonder if I can steal those ))))

> You see Pirotess the journeyman transmuter (evil), a female elf.
She seems experienced, and fairly well equipped.
She seems to have a decent amount of coins.
> You slip out of the shadows.
> Earthworm says: Nope.. I dont check that.
The chainmail is too valuable, Pirotess would notice you stealing it.
> The longsword is too valuable, Pirotess would notice you stealing it.
> You slide back into the shadows.

(((( *snap* ))))

> You are standing at the gate of King Drin Trueheart's castle. The castle
looks well kept and quite impressive. Surrounding the castle wall is a deep
moat. An imposing drawbridge provides an entrance to the courtyard. 
 Obvious directions are:
  north, west, south, east.
The corpse of Guard.
Pirotess the journeyman transmuter (evil).
The fetch of Philip.
Sammaal the Watcher of the Five Portents of Chaos (chaotic evil).
Earthworm the Unforgiving Claw of the Black Bear (nice).
> Earthworm says: I just kill.. and right then that was ours
Changed nickname enemy = earthworm
> Earthworm is a male human.
He is in good shape.
        Earthworm is carrying:
A sturdy platemail (worn).
A bugbear's rapier (wielded in right hand).
A pair of steel-toed boots (worn).
A fashionable knight's pack (worn).
A bear's claw (worn).
> You see Earthworm the Unforgiving Claw of the Black Bear (nice), a male
human.
He seems experienced, and fairly well equipped.
He seems to be very poor.
> You are standing at the gate of King Drin Trueheart's castle. The castle
looks well kept and quite impressive. Surrounding the castle wall is a deep
moat. An imposing drawbridge provides an entrance to the courtyard. 
 Obvious directions are:
  north, west, south, east.
The corpse of Guard.
Pirotess the journeyman transmuter (evil).
The fetch of Philip.
Sammaal the Watcher of the Five Portents of Chaos (chaotic evil).
Earthworm the Unforgiving Claw of the Black Bear (nice).
> You are already hidden.
> Holyghost arrives.
Holyghost leaves north.
Earthworm says: Pirotess or not..
Earthworm leaves north.
Sammaal leaves north.
The fetch of Philip leaves.
Pirotess leaves south.
You sneak north...
You are just inside the castle gate. You see the two towers of the castle to
the east and west. The entrance to the main keep is straight ahead. To the
south is the drawbridge. 
 Obvious directions are:
  north, east, south, west.
> You sneak north...
Right in front of you is the exquisitely decorated entrance to the main keep.
A huge stone crafted gargoyle sits on either side of the ten feet high
ironbound oak door. There is an open oak door leading north. 
 Obvious directions are:
  east, south, west, north.
> You sneak north...
You are inside the entrance to the keep. The corridor continues north, and
you see doors on both sides. Golden chandeliers cast a warm pleasent light on
the corridor. You can hear a dog barking somewhere down the corridor. There
is a closed padded door leading west, an open oak door leading south and an
open plain door leading east. Outside, above is a chilly, racing, lightly
clouded night sky. A gale force wind tears the air. A waning gibbous moon
hangs in the sky. 
 Obvious directions are:
  north, south, east.

    Source: geocities.com/pyrgotidfly