> You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. From the west wall a growling sound is heard and the west wall
seems different from the others. 
 Obvious directions are:
  north, south, west.
> You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
> You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened and in the roof you can see something. A large figure, showing a
face is placed on the north wall. It has one red eye and one black eye. The
skin seems to be made of gold though it shimmers like crystal. There is a
large hole in the ground. 
 Obvious directions are:
  south, down.
Sithalan the Vigilant Claw of the Black Bear (nice).
Countess Olesia the Junior Knight of the Heart (nice).
A rope tied to hook.
> You can't sneak in that direction.
> You can't sneak in that direction.
> Olesia fills her pipe with parkraz.
Olesia lights her pipe.
Sithalan takes something from a fine fur pack (worn).
Olesia thanks Sithalan.
Changed nickname enemy = olesia
> Olesia is a female human.
Olesia has a scar on her right hand.
She is in good shape.
        Olesia is carrying:
A packet of parkraz.
A fashionable knight's pack (worn).
A cheese knigget.
A cheese knigget.
A cheese knigget.
A fine platemail (worn).
A lit pipe.
A silver goblin shield (worn).
A big rabbit wineskin of crutch [half-full] (worn).
A mace of crushing (wielded in right hand).
A golden amulet.
A charter from the Geographic Society.
A cuddly pink elephant.
A signature book.
A little black scroll.
A gaming slate.
A holy symbol.
> Olesia leaves down.
Sithalan leaves down.
You don't see any "olesia" here.
Judge who as a mark?
> You sneak down...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak north...
This is the holy room for the temple priests. It has remained private for
centures, but now you have entered it and broken the holy ring. Light emits
from a torch in a niche in the wall. 
 The only obvious exit is south.
Sithalan the Vigilant Claw of the Black Bear (nice).
Countess Olesia the Junior Knight of the Heart (nice).
The fetch of Hermit.
Defiance the enthusiastic battle fodder of the Scythe (nasty).
Thugish the promising backstabber of the Scythe (evil).
Madtank the persistent pet hate of the Scythe (neutral).
A dark key.
A dark key.
> You see Countess Olesia the Junior Knight of the Heart (nice), a female
human.
She seems experienced, and well equipped.
She seems to be staggering a bit under the weight of all those coins.
She looks fairly alert.
> Olesia sucks in some smoke and blows some very nice circles.
Olesia is a female human.
Olesia has a scar on her right hand.
She is in good shape.
        Olesia is carrying:
A packet of parkraz.
A fashionable knight's pack (worn).
A cheese knigget.
A cheese knigget.
A cheese knigget.
A fine platemail (worn).
A lit pipe.
A silver goblin shield (worn).
A big rabbit wineskin of crutch [half-full] (worn).
A mace of crushing (wielded in right hand).
A golden amulet.
A charter from the Geographic Society.
A cuddly pink elephant.
A signature book.
A little black scroll.
A gaming slate.
A holy symbol.
> Thugish inhales some smoke and blows it out thoughtfully.
Thugish's pipe goes out.
Olesia leaves south.
Sithalan leaves south.
You sneak south...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak south...
This is a room that for ages has been the private room for the evil clerics
that reside in this temple. As you enter here you immediately feel that you
have done a mistake. Maybe your last mistake too. 
 The only obvious exit is north.
> There is no olesia here.
> You sneak north...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak west...
At this point in this evil residence, the air has become stale and foetid.
You find it hard to breathe, and the walls seem to be closing in on you,
growing darker and darker. Faint whispers are barely and disturbingly
audible. There is a closed dark door leading west. 
 The only obvious exit is east.
An empty bottle.
An empty bottle.
Ancient coffin.
> You sneak west...
The dark door is closed.
> You sneak east...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak east...
You find yourself in a dead end in the temple. The air in here seem to glow
in a strange way, the air itself emits light. The east wall is painted in
gold and a large coffin stands there. Some noise is heard from the walls,
probably a mouse. 
 The only obvious exit is west.
Sithalan the Vigilant Claw of the Black Bear (nice).
Countess Olesia the Junior Knight of the Heart (nice).
An empty flask.
A large coffin.
> You sneak west...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak east...
You find yourself in a dead end in the temple. The air in here seem to glow
in a strange way, the air itself emits light. The east wall is painted in
gold and a large coffin stands there. Some noise is heard from the walls,
probably a mouse. 
 The only obvious exit is west.
Sithalan the Vigilant Claw of the Black Bear (nice).
Countess Olesia the Junior Knight of the Heart (nice).
An empty flask.
A large coffin.
> Olesia is a female human.
Olesia has a scar on her right hand.
She is in good shape.
        Olesia is carrying:
A packet of parkraz.
A fashionable knight's pack (worn).
A cheese knigget.
A cheese knigget.
A cheese knigget.
A fine platemail (worn).
A lit pipe.
A silver goblin shield (worn).
A big rabbit wineskin of crutch [half-full] (worn).
A mace of crushing (wielded in right hand).
A golden amulet.
A charter from the Geographic Society.
A cuddly pink elephant.
A signature book.
A little black scroll.
A gaming slate.
A holy symbol.
> You slip out of the shadows.
> You sneak up behind Olesia and attempt to steal a cheese knigget.
You slip away with your prize.
> You sneak up behind Olesia and attempt to steal a cheese knigget.
You slip away with your prize.
> You slide back into the shadows.
> Olesia inhales some smoke and blows it out thoughtfully.
You slip out of the shadows.
> You slip behind Olesia and place the card into her possession.
> You slide back into the shadows.
> You find yourself in a dead end in the temple. The air in here seem to glow
in a strange way, the air itself emits light. The east wall is painted in
gold and a large coffin stands there. Some noise is heard from the walls,
probably a mouse. 
 The only obvious exit is west.
Sithalan the Vigilant Claw of the Black Bear (nice).
Countess Olesia the Junior Knight of the Heart (nice).
An empty flask.
A large coffin.
> Sithalan lights his pipe.
Changed nickname enemy = sithalan
> Sithalan is a male elf.
He has hoop in his left ear.
He is in good shape.
        Sithalan is carrying:
An empty tobacco packet.
A lit pipe.
A fine platemail (worn).
A medium deer wineskin [empty] (worn).
A fine fur pack (worn).
A vicious staff (wielded in right hand).
A bear's claw (worn).
A green spellbook.
> You see Sithalan the Vigilant Claw of the Black Bear (nice), a male elf.
He seems somewhat experienced, and fairly well equipped.
He seems to have a good amount of coins.
> Olesia puffs on her pipe contentedly.
Sithalan drops an empty tobacco packet.
You are already hidden.
> Sithalan smokes his pipe.
Sithalan takes something from a fine fur pack (worn).
Sithalan is a male elf.
He has hoop in his left ear.
He is in good shape.
        Sithalan is carrying:
A packet of parkraz.
A lit pipe.
A fine platemail (worn).
A medium deer wineskin [empty] (worn).
A fine fur pack (worn).
A vicious staff (wielded in right hand).
A bear's claw (worn).
A green spellbook.
> You are already hidden.
> Olesia asks: ok..when i go west, climb rope, real quick, so that the demon
             doesnt hurt you much, tay?
Olesia takes a deep drag from her pipe and exhales through her nose.
You slip out of the shadows.
> You sneak up behind Sithalan and attempt to steal a packet of parkraz.
You slip away with your prize.
> Sithalan inhales some smoke and blows it out thoughtfully.
You slide back into the shadows.
> Changed nickname enemy = olesia
> Olesia is a female human.
Olesia has a scar on her right hand.
She is in good shape.
        Olesia is carrying:
A small white card.
A packet of parkraz.
A fashionable knight's pack (worn).
A cheese knigget.
A fine platemail (worn).
A lit pipe.
A silver goblin shield (worn).
A big rabbit wineskin of crutch [half-full] (worn).
A mace of crushing (wielded in right hand).
A golden amulet.
A charter from the Geographic Society.
A cuddly pink elephant.
A signature book.
A little black scroll.
A gaming slate.
A holy symbol.
> You see Countess Olesia the Junior Knight of the Heart (nice), a female
human.
She seems experienced, and well equipped.
She seems to be staggering a bit under the weight of all those coins.
She looks fairly alert.
> Olesia sucks in some smoke and blows some very nice circles.
You slip out of the shadows.
> You sneak up behind Olesia and attempt to steal a cheese knigget.
You slip away with your prize.
> You slide back into the shadows.
> Sithalan smokes his pipe.
You slip out of the shadows.
> You sneak up behind Olesia and attempt to steal a packet of parkraz.
You slip away with your prize.
> You slide back into the shadows.
> Olesia puffs on her pipe contentedly.
Sithalan nods solemnly.
Sithalan smokes his pipe.
You are already hidden.
> Olesia leaves west.
Sithalan leaves west.
You sneak west...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
Sithalan the Vigilant Claw of the Black Bear (nice).
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> Sithalan missed Horrible demon.
Horrible demon missed Sithalan.
Sithalan climbs up the rope.
You sneak west...
At this point in this evil residence, the air has become stale and foetid.
You find it hard to breathe, and the walls seem to be closing in on you,
growing darker and darker. Faint whispers are barely and disturbingly
audible. There is a closed dark door leading west. 
 The only obvious exit is east.
An empty bottle.
An empty bottle.
Ancient coffin.
> You sneak east...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak north...
This is the holy room for the temple priests. It has remained private for
centures, but now you have entered it and broken the holy ring. Light emits
from a torch in a niche in the wall. 
 The only obvious exit is south.
A dark key.
A dark key.
> You sneak south...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak south...
This is a room that for ages has been the private room for the evil clerics
that reside in this temple. As you enter here you immediately feel that you
have done a mistake. Maybe your last mistake too. 
 The only obvious exit is north.
> You sneak north...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You sneak east...
You find yourself in a dead end in the temple. The air in here seem to glow
in a strange way, the air itself emits light. The east wall is painted in
gold and a large coffin stands there. Some noise is heard from the walls,
probably a mouse. 
 The only obvious exit is west.
An empty tobacco packet.
An empty flask.
A large coffin.
> You sneak west...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> A delirium seizes you.
HP: 150  SP: 154
You sneak west...
At this point in this evil residence, the air has become stale and foetid.
You find it hard to breathe, and the walls seem to be closing in on you,
growing darker and darker. Faint whispers are barely and disturbingly
audible. There is a closed dark door leading west. 
 The only obvious exit is east.
An empty bottle.
An empty bottle.
Ancient coffin.
> You sneak east...
You are in a room in a temple. Inside here you can feel the evil rule over
mankind. The air in here smells of burned skin, burned by magic. From a hole
in the roof, a rope hangs down. There is no torch in here, but still it's
light. 
 Obvious directions are:
  north, east, south, west.
A horrible demon.
A ivory key.
A wooden pin.
An ancient coffin.
> You are already hidden.
> You come out of hiding...
You grab the rope and start to climb up.
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened and in the roof you can see something. A large figure, showing a
face is placed on the north wall. It has one red eye and one black eye. The
skin seems to be made of gold though it shimmers like crystal. There is a
large hole in the ground. 
 Obvious directions are:
  south, down.
Sithalan the Vigilant Claw of the Black Bear (nice).
Countess Olesia the Junior Knight of the Heart (nice).
A rope tied to hook.
> You slide back into the shadows.
> Olesia sucks in some smoke and blows some very nice circles.
Olesia's pipe goes out.
Changed nickname enemy = olesia
> Olesia is a female human.
Olesia has a scar on her right hand.
She is in good shape.
        Olesia is carrying:
A small white card.
A fashionable knight's pack (worn).
A fine platemail (worn).
A pipe.
A silver goblin shield (worn).
A big rabbit wineskin of crutch [half-full] (worn).
A mace of crushing (wielded in right hand).
A golden amulet.
A charter from the Geographic Society.
A cuddly pink elephant.
A signature book.
A little black scroll.
A gaming slate.
A holy symbol.
> You slip out of the shadows.
> Olesia leaves south.
Sithalan leaves south.
You don't see them here.
> You don't see them here.
> You slide back into the shadows.
> You sneak south...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
> You sneak south...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. From the west wall a growling sound is heard and the west wall
seems different from the others. 
 Obvious directions are:
  north, south, west.
> You sneak south...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened, a torch with a bright flame. 
 Obvious directions are:
  north, up.
Sithalan the Vigilant Claw of the Black Bear (nice).
Countess Olesia the Junior Knight of the Heart (nice).
> Sithalan puffs on his pipe contentedly.
You can't sneak in that direction.
> Olesia burps.
You slip out of the shadows.
> You sneak up behind Olesia and attempt to steal a pipe.
You fail to come away with the pipe.
> You slide back into the shadows.
> You see Countess Olesia the Junior Knight of the Heart (nice), a female
human.
She seems experienced, and well equipped.
She seems to be staggering a bit under the weight of all those coins.
She looks fairly alert.
> Olesia growls.
You slip out of the shadows.
> You sneak up behind Olesia and attempt to steal a pipe.
You fail to come away with the pipe.
> You slide back into the shadows.
> You see Countess Olesia the Junior Knight of the Heart (nice), a female
human.
She seems experienced, and well equipped.
She seems to be staggering a bit under the weight of all those coins.
She looks fairly alert.
> You slip out of the shadows.
> Olesia says: bloody rogues :P

(((( oh yeah! ))))

Sithalan sucks in some smoke and blows some very nice circles.
You sneak up behind Olesia and attempt to steal a pipe.
You slip away with your prize.
> You slide back into the shadows.
> Olesia leaves up.
Sithalan leaves up.
You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. From the west wall a growling sound is heard and the west wall
seems different from the others. 
 Obvious directions are:
  north, south, west.
> You sneak north...
You stand inside a corridor with walls made out of marble. The floor is made
of a black chilly metal which scares you a bit. On the eastern wall a torch
is fastened. The marble wall, west one, is filled with stains of blood. 
 Obvious directions are:
  north, south.
> 

    Source: geocities.com/pyrgotidfly