The Character Creation Process-
Step One: Choose concept, Tribe, Breed, and Nature, Demeanor and Pryio.
Step Two: Choose Attributes(7/5/3)
Step Three: Choose Abilities(13/9/5)
Step Four: Choose Backgrounds, Gifts(you get three level one Gifts from general, breed, and tribe in any combination), and Renown(3)
Step Five: Record Rage & Willpower(both by tribe), Gnosis(by Breed), Merits & Flaws, and Rank(1). Spend Freebie points(15) as desired.
Concept-
Artist: musician, painter, dancer, actor
Loner: drifter, lorekeeper, sage, hermit, mountain cat
Native: hunter, tribesman, modern renunciate, shaman
Professional: lawyer, teacher, cop, programmer
Scholar: professor, linguist, keeper of the old ways
Searcher: mystic, treasure hunter, forbidden secrets scholar, traveler
Sneak: spy, assassin, thief, gossip, scavenger
Thrill-Seaker: daredevil, circus performer, criminal, racer
Vagabond: biker, escaped cat, street person, runaway
Warrior: guardian, guerrilla fighter, avenger, terrorist
Breed-
Homid: Born of human parents, your new life is a mystery and adventure. (Nickname: monkeychild)
Intitial Gnosis: 2
Initial Gifts: Cat Claws, Sweet Hunter's Smile
Metis: The offspring of a censured union between Bastet, you have a permanent disability but a deep link with primal creation. (Nickname: halfbreed)
Initial Gnosis: 4
Initial Gifts: Create Element, Sense Primal Nature
Feline: Big cats birthed and raised you, whether wild or in captivity. Your kind are all but gone, and you must might to survive. (Nickname: wildcat)
Initial Gnosis: 6
Initial Gifts: Mark as Mine, Kitten's Cry
Pryio-
Daylight: You have an open and honest heart, and tackle things head-on.
Twilight: You see life in many shades and prefer complex, artistic pursuits to plainer things.
Night: You like to be left to yourself, and grow angry when someone intrudes on your private pursuits.
Nine Tribes-
Bagheera(werepanther/wereleopard): Wise travelers, hungry for knowledge and even of temper---for shapechangers.
Initial Rage: 2
Initial Willpower: 4
Beginning Gifts: Humbaba's Escape, Treeclimber
Balam(werejaguar): Furious defenders of the wilderness, they hold a grudge against whites for demolishing their ancient peoples.
Initial Rage: 4
Initial Willpower: 3
Beginning Gifts: Hunter's Mists, Storm of Pests
Bubasti(mystic Egyption werecat): Mysterious and sinister, these cats pursue forbidden knowledge to regain their ancestors' glory---and to increase their own.
Initial Rage: 1
Initial Willpower: 5
Beginning Gifts: Alms to the Poor, Scholar's Friend
Ceilican("lost" faerie werecats): Thought extinct, they disguise their survival in erratic behavior and misdirection.
Initial Rage: 3
Initial Willpower: 3
Beginning Gifts: Mother's Blessing/Curse, Satyr's Wisdom
Khan(weretiger): The defenders of the earth and fists of the gods, they gold strength and honor as the greatest achievements.
Initial Rage: 5
Initial Willpower: 2
Beginning Gifts: Rhino's Favor, Skin of Jade
Pumonca(werecougar): Keepers of their native soil, these wanderes maintain a deep connection to elemantal powers.
Initial Rage: 3
Initial Willpower: 4
Beginning Gifts: Mockingbird's Mirror, Wanderer's Boon
Qualmi: Riddling shamans, these odd creatures delight in puzzles and enigmas.
Initial Rage: 2
Initial Willpower: 5
Beginning Gifts: Breakfast of Stones, Turned Fur
Simba(werelions): The dark kings, who would rule all catkind if they could, and dominate all within their grasp.
Initial Rage: 5
Initial Willpower: 2
Beginning Gifts: Majesty, Submit
Swara(werecheetah): Elusive and high-strung, they hold a deeper bond to the spirit world than any others of their kind.
Initial Rage: 2
Initial Willpower: 4
Beginning Gifts: Diamond Claws, Impala's Flight
Backgrounds-
Allies: Friends of any species.
Contacts: Your sources of information and aid among the human population.
Den-Realm: A magical place where you and the land are one.
Jamak: A spirit ally with whom you exchange favors.
Kinfolk: Non-Bastet relations, either human or cat, who are immune to the Delirium and know what you are.
Mentor: For the first year, your teacher and friend. Afertward, you must trade this for another Background.
Pure Breed: Your pedigree and lineage among your people.
Resources: The amount of wealth you have at your fingertips.
Rites: The ceremonies you know and can preform.
Secrets: Inside information that can be both valuable and dangerous to possess.
Trinket: An object you possess that has some magical or mystical powers.
Freebie Points
Attributes.................5 Per Dot
Abilities..................2 Per Dot
Backgrounds................1 Per Dot
Gifts......................7 Per Gift
Rage.......................1 Per Dot
Gnosis.....................2 Per Dot
Willpower..................1 Per Dot
Now, as I am sure, some of you who are looking at this page are thinking "What the HELL is she talking about!" right? For those who are not familiar with the White Wolf Games Studio Gaming System, you can visit this page for a great explanation: Character Creation for WW:tA.