Caitlyn of Tayne          (Khatlin: “The Innocent One”)

          XP: 2500 + _________________      Languages: Common

          Female Human, Lawful Good, Fighter 3.      5'8", 120 lbs. 15 yo.


          Abilities:

          Str     14                +2

          Dex   12                +1

          Con   12                +1

          Int     11                 0

          Wis   13                +1

          Cha   15                +2

 

          HP     26 = 10 + 07 + 06 + 03 Con

          AC    16 [18] = 10 + 1 Dex + 5 Breastplate [+2 Shield]

                              Flat Footed = 15 [17]       Touch = 11            Flat Touch = 10

          Stud Leather = 14 [16] = 10 + 1 Dex + 3 Stud Leather [+2 Shield]


          Fight Defensive: -4 Hit, +2 AC. Total Defense: +4 AC, no threats or AoO’s

          Init    +5 = +1 Dex +4 Improved Init

 

          Fort             +04 = +3 Ftr + 1 Con

          Ref              +02 = +1 Ftr + 1 Dex

          Will             +02 = +1 Ftr + 1 Wis

                    Speed: 20/80 (Base 30, Breastplate)

          Melee                    +05    = + 3 Ftr + 2 Str

             Off Hand             +01 = + 3 Ftr + 2 Str - 4 Off

          Damage                 +02    = + 2 Str

             Off Hand             +01    = + 2/2 Str

             Two Hands          +03    = + 2*1.5 Str

          Ranged                  +04    = + 3 Ftr + 1 Dex

 

          +1 Longsword (focus)     +07    (1d8)+3       19-20 x2

          MW Longspear (reach)   +06    (1d8)+3       20 x3

          Morningstar                     +05    (1d8)+2       20 x2

          Shield (off)                      +01    (1d4)+1       20 x2

          Spiked Gauntlet               +05    (1d4)+2       20 x2

          Javelin x 2                       +04    (1d6)+2       20 x2           30' 

          Sling (-1 rocks)                +03    (1d3)+2       20 x2           50'

          Unarmed (nonlethal)       +05    (1d3)+2       20 x2


          Human Racial Abilities:

          +1 starting Feat.    +4 starting Skill Points.  +1 Skill Point per Level

          Base Move 30'.      Favored Class: any.


          Feats:

          1.       Weapon Focus - Longsword: +1 to Hit (1st Lev)

          2.       Animal Affinity: +2 Ride, +2 Handle Animal (Human bonus)

          3.       Improved Initiative: + 4 Init (Ftr 1st)

          4.       Mounted Combat: Ride Check -> Mount’s AC (Ftr 2nd)

          5.       Ride By Attack: Mounted Charge -> Attack in Middle

 

          Skills:                    [(2+1 Human) x (3+3Lev)] +4 Background = 22

          Balance                   -03   = 0 + 1 Dex - 4 Armor [-2 Shield]

          Bluff                      +02    = 0 + 2 Cha

          Climb                    +01    = 3 + 2 Str - 4 Armor [-2 Shield]

          Concentration        +01    = 0 + 1 Con

          Diplomacy             +02    = 0 + 2 Cha

          Escape Artist          -03   = 0 + 1 Dex - 4 Armor [-2 Shield]

          Gather Info            +02    = 0 + 2 Cha

          Handle Animal    +09    = 5 + 2 Cha + 2 Affinity

          Heal                      +05    = 4 + 1 Wis

          Hide                        -03   = 0 + 1 Dex - 4 Armor [-2 Shield]

          Intimidate              +02    = 0 + 2 Cha

          Jump                       -02   = 0 + 2 Str - 4 Armor [-2 Shield]

          Know Religion     +00    = 0 + 0 Int

          Know Noble cc     +01    = 1cc + 0 Int

          Listen                    +01    = 0 + 1 Wis

          Move Silent            -03   = 0 + 1 Dex - 4 Armor [-2 Shield]

          Perform                 +02    = 0 + 2 Cha

          Ride                      +09    = 4 + 1 Dex + 2 Affinity + 2 Handle Synergy

          Search                    +00    = 0 + 0 Int

          Sense Motive         +01    = 0 + 1 Wis

          Spot                       +01    = 0 + 1 Wis

          Survival                 +01    = 0 + 1 Wis

          Swim                      -02   = 4 + 2 Str - 8 Armor [-4 Shield]

          Use Rope               +01    = 0 + 1 Dex


Background - Healer: Diplomacy, Heal, and Profession Herbalist are class skills.

 

          Carrying Capacity 58# Light         116# Med(-3)        175# Heavy(-6)


          Equipment Carried                     Weight

          Explorer’s Outfit                       

          Flint & Steel                              

          Holy Symbol, Wood                  

          Candle x 20                                

          Sling                                           

          Breastplate Armor                     30.00

          Spiked Gauntlet x 2                   02.00

          Heavy Wooden Shield               10.00

          Magic +1 Longsword                04.00

          Morningstar                               06.00

          Javelin x 2                                  04.00

          Waterskin                                   04.00

          Small Steel Mirror                     00.50

          Masterwork Longspear              09.00

                              Subtotal                 69.50 Lbs              Medium Load

 

          Backpack                                   02.00

          Studded Leather Armor             20.00

          Longsword                                 04.00

          Dagger                                       01.00

          Bedroll                                       05.00

          Healer’s Kit x 10 uses               01.00

          Holy Water x 2                         02.00

          Rope, Silk 50' (knotted)             05.00

          Sack                                           00.50

          Torch x 11                                 11.00

          Hooded Lantern                         02.00

          Oil x 10 pints                             10.00

          Trail Rations x 21                      21.00

          Tent                                            20.00

                              Subtotal        104.50 Lbs

 

                    TOTAL                  174.00 Lbs              Heavy Load (Very)



Cash: [50 coins weigh 1 pound; 1 coin weighs 0.02 pounds]


          Already Tithed:

          Platinum      Gold            Silver           Copper

                9              60               43             


          Loot to Tithe:

          Platinum      Gold            Silver           Copper



 

Wish List: Shield Spikes, Full Plate, Tower Shield, Throwing Axe, Masterwork Manacles, Heavy Warhorse, Lance, Holy Avenger, Level 6.


          Wallace the Wolf

          Medium Animal

          Hit Dice 2d8 +4 (13 HP)

          Init: +2

          Speed: 50 feet (10 squares)

          Armor Class: 14 (10 +2 dex +2 natural)

                                         Touch 12, Flat 12

          BAB/Grapple: +1/+2

          Attack:         Bite +3 melee (1d6+1)

          Full Attack: Bite +3 melee (1d6+1)

          Space/Reach: 5 feet/ 5 feet

          Special Attacks: Trip

          Special Qualities: Low Light Vision, Scent

          Saves: Fort +5, Ref +5, Will +1

          Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

          Skills: Hide +2, Listen +3, Move Silent +3, Spot +3, Survival +1*

          Feats: Track, Weapon Focus (bite)

          Environment: Temperate Forests

          Organization: solitary, pair, or pack (7-16)

          CR 1. Advancement: 3 hd (medium), 4-6 hd (large). Level Adj: —

 

          Trip: successful bite -> free trip attempt, w/o AoO, w/o counter-trip

          Skills: +4 racial bonus to survival checks when tracking by scent


          Tricks: Attack, Defend, Down, & Guard. Also Track and Attack All.