Caitlyn of Tayne (Khatlin: “The Innocent One”)
XP: 2500 + _________________ Languages: Common
Female Human, Lawful Good, Fighter 4. 5'8", 120 lbs. 15 yo.
Abilities:
Str 14 +2
Dex 12 +1
Con 12 +1
Int 11 0
Wis 13 +1
Cha 16 +3
HP ___ = 10 + 07 + 06 + ___ + 04 Con
AC 16 [18] = 10 + 1 Dex + 5 Breastplate [+2 Shield]
Flat Footed = 15 [17] Touch = 11 Flat Touch = 10
Stud Leather = 14 [16] = 10 + 1 Dex + 3 Stud Leather [+2 Shield]
Fight Defensive: -4 Hit, +2 AC. Total Defense: +4 AC, no threats or AoO’s
Init +5 = +1 Dex +4 Improved Init
Fort +05 = +4 Ftr + 1 Con
Ref +02 = +1 Ftr + 1 Dex
Will +02 = +1 Ftr + 1 Wis
Speed: 20/80 (Base 30, Breastplate)
Melee +06 = + 4 Ftr + 2 Str
Off Hand +02 = + 4 Ftr + 2 Str - 4 Off
Damage +02 = + 2 Str
Off Hand +01 = + 2/2 Str
Two Hands +03 = + 2*1.5 Str
Ranged +05 = + 4 Ftr + 1 Dex
+1 Longsword (focus) +08 (1d8)+5 19-20 x2
Morningstar +06 (1d8)+2 20 x2
Shield (off) +02 (1d4)+1 20 x2
Spiked Gauntlet +06 (1d4)+2 20 x2
Javelin x 2 +05 (1d6)+2 20 x2 30'
Sling (-1 rocks) +04 (1d3)+2 20 x2 50'
Unarmed (nonlethal) +06 (1d3)+2 20 x2
Human Racial Abilities:
+1 starting Feat. +4 starting Skill Points. +1 Skill Point per Level
Base Move 30'. Favored Class: any.
Feats:
1. Weapon Focus - Longsword: +1 to Hit (1st Lev)
2. Animal Affinity: +2 Ride, +2 Handle Animal (Human bonus)
3. Improved Initiative: + 4 Init (Ftr 1st)
4. Mounted Combat: Ride Check -> Mount’s AC (Ftr 2nd)
5. Ride By Attack: Mounted Charge -> Attack in Middle
6. Weapon Specialization - Longsword: +2 Dam (Ftr 4th)
Skills: [(2+1 Human) x (3+4Lev)] +4 Background = 25
Balance -03 = 0 + 1 Dex - 4 Armor [-2 Shield]
Bluff +03 = 0 + 3 Cha
Climb +02 = 4 + 2 Str - 4 Armor [-2 Shield]
Concentration +01 = 0 + 1 Con
Diplomacy +03 = 0 + 3 Cha
Escape Artist -03 = 0 + 1 Dex - 4 Armor [-2 Shield]
Gather Info +03 = 0 + 3 Cha
Handle Animal +10 = 5 + 3 Cha + 2 Affinity
Heal +05 = 4 + 1 Wis
Hide -03 = 0 + 1 Dex - 4 Armor [-2 Shield]
Intimidate +03 = 0 + 3 Cha
Jump -02 = 0 + 2 Str - 4 Armor [-2 Shield]
Know Religion +00 = 0 + 0 Int
Know Noble cc +02 = 2cc + 0 Int
Listen +01 = 0 + 1 Wis
Move Silent -03 = 0 + 1 Dex - 4 Armor [-2 Shield]
Perform +03 = 0 + 3 Cha
Ride +09 = 4 + 1 Dex + 2 Affinity + 2 Handle Synergy
Search +00 = 0 + 0 Int
Sense Motive +01 = 0 + 1 Wis
Spot +01 = 0 + 1 Wis
Survival +01 = 0 + 1 Wis
Swim -02 = 4 + 2 Str - 8 Armor [-4 Shield]
Use Rope +01 = 0 + 1 Dex
Background - Healer: Diplomacy, Heal, and Profession Herbalist are class skills.
Carrying Capacity 58# Light 116# Med(-3) 175# Heavy(-6)
Equipment Carried Weight
Explorer’s Outfit —
Flint & Steel —
Holy Symbol, Wood —
Candle x 8 —
Sling —
Magic Ear Ring - bone —
Breastplate Armor 30.00
Spiked Gauntlet x 2 02.00
Heavy Wooden Shield 10.00
Magic +1 Longsword, glows 04.00
Morningstar 06.00
Javelin x 2 04.00
Waterskin 04.00
Small Steel Mirror 00.50
Dagger 01.00
Potion: Cure Light Wounds 01.00
Healer’s Kit x 10 uses 01.00
Holy Water x 2 02.00
Subtotal 65.50 Lbs Medium Load
Backpack 02.00
Studded Leather Armor 20.00
Fist Sized Dark Quartz 01.00
Longsword 04.00
Bedroll 05.00
Rope, Silk 50' (knotted) 05.00
Sack 00.50
Torch x 8 08.00
Hooded Lantern 02.00
Oil x 10 pints 10.00
Trail Rations x 10 10.00
Tent 20.00
Subtotal 87.50 Lbs
TOTAL 153.00 Lbs Heavy Load
Cash: [50 coins weigh 1 pound; 1 coin weighs 0.02 pounds]
Already Tithed:
Platinum Gold Silver Copper
9 60 43
Loot to Tithe:
Platinum Gold Silver Copper
Wish List: Chain Shirt, Tower Shield, Heavy Warhorse, more pets.
Wallace the Wolf
Medium Animal
Hit Dice 2d8 +4 (13 HP)
Init: +2
Speed: 50 feet (10 squares)
Armor Class: 14 (10 +2 dex +2 natural)
Touch 12, Flat 12
BAB/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 feet/ 5 feet
Special Attacks: Trip
Special Qualities: Low Light Vision, Scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silent +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)
Environment: Temperate Forests
Organization: solitary, pair, or pack (7-16)
CR 1. Advancement: 3 hd (medium), 4-6 hd (large). Level Adj: —
Trip: successful bite -> free trip attempt, w/o AoO, w/o counter-trip
Skills: +4 racial bonus to survival checks when tracking by scent
Tricks: Attack, Defend, Down, & Guard. Also Track and Attack All.