Caitlyn of Tayne          (Khatlin: “The Innocent One”)

          XP: 15,500 + ____ Languages: Common. 5'8", 120 lbs. 15 yo.

          Female Human, Lawful Good, Fighter 4 / Cleric 1 / Paladin 1


          Abilities:

          Str     14                +2

          Dex   12                +1

          Con   12                +1

          Int     11                 0

          Wis   13                +1

          Cha   16                +3

 

          HP     53 = 10 + 07 + 06 + 10 + 8 Cleric + 7 Paladin + 05 Con

          AC    17 [21] = 10 + 1 Dex + 6 Banded [+4 Tower]

                              Flat Footed = 16 [20]       Touch = 11            Flat Touch = 10

          Stud Leather = 14 [18] = 10 + 1 Dex + 3 Stud Leather [+4 Tower]


          Fight Defensive: -4 Hit, +2 AC. Total Defense: +4 AC, no threats or AoO’s

          Init    +5 = +1 Dex +4 Improved Init

 

          Fort             +11 = +4 Ftr + 2 Clr + 2 Pal + 1 Con + 2 Cloak

          Ref              +04 = +1 Ftr + 0 Clr + 0 Pal + 1 Dex + 2 Cloak

          Will             +06 = +1 Ftr + 2 Clr + 0 Pal + 1 Wis + 2 Cloak

                    Speed: 20/60 (Base 30, Banded)

          Melee                    +07    = + 4 Ftr + 1 Pal + 2 Str

             Off Hand             +03 = + 4 Ftr + 1 Pal + 2 Str - 4 Off

          Damage                 +02    = + 2 Str

             Off Hand             +01    = + 2/2 Str

             Two Hands          +03    = + 2*1.5 Str

          Ranged                  +06    = + 4 Ftr + 1 Pal + 1 Dex

 

Tower Shield -2 Attack

          +1 Longsword (foc/spc)  +09    (1d8)+5       19-20 x2

          Spiked Gauntlet               +07    (1d4)+2       20 x2

          Sling (-1 rocks)                +05    (1d3)+2       20 x2           50'

          Unarmed (nonlethal)       +07    (1d3)+2       20 x2




          Human Racial Abilities:

          +1 starting Feat.    +4 starting Skill Points.  +1 Skill Point per Level

          Base Move 30'.      Favored Class: any.


          Feats:

          1.       Weapon Focus - Longsword: +1 to Hit (1st Lev)

          2.       Animal Affinity: +2 Ride, +2 Handle Animal (Human bonus)

          3.       Improved Initiative: + 4 Init (Ftr 1st)

          4.       Mounted Combat: Ride Check -> Mount’s AC (Ftr 2nd)

          5.       Ride By Attack: Mounted Charge -> Attack in Middle (3rd Lev)

          6.       Weapon Specialization - Longsword: +2 Dam (Ftr 4th)

          7.       Spirited Charge: Double Damage on Mounted Charge (6th Lev)

 

          Skills:                    [4 BG + 12 start + 6 Ftr + 2 Clr + 2 Pal + 5 Hum = 31

          Balance                   -05   = 0 + 1 Dex - 6 Banded [-10 Tower]

          Bluff                      +03    = 0 + 3 Cha

          Climb                    +00    = 4 + 2 Str - 6 Banded [-10 Tower]

          Concentration        +01    = 0 + 1 Con

          Diplomacy             +03    = 0 + 3 Cha

          Escape Artist          -05   = 0 + 1 Dex - 6 Banded [-10 Tower]

          Gather Info            +03    = 0 + 3 Cha

          Handle Animal    +10    = 5 + 3 Cha + 2 Affinity

          Heal                      +05    = 4 + 1 Wis

          Hide                        -05   = 0 + 1 Dex - 6 Banded [-10 Tower]

          Intimidate              +03    = 0 + 3 Cha

          Jump                       -04   = 0 + 2 Str - 6 Banded [-10 Tower]

          Know Religion     +05    = 5 + 0 Int

          Know Noble cc     +02    = 2cc + 0 Int

          Listen                    +01    = 0 + 1 Wis

          Move Silent            -05   = 0 + 1 Dex - 6 Banded [-10 Tower]

          Perform                 +03    = 0 + 3 Cha

          Ride                      +10    = 5 + 1 Dex + 2 Affinity + 2 Handle Synergy

          Search                    +00    = 0 + 0 Int

          Sense Motive         +01    = 0 + 1 Wis

          Spot                       +01    = 0 + 1 Wis

          Survival                 +01    = 0 + 1 Wis

          Swim                      -06   = 4 + 2 Str - 12 Banded [-20 Tower]

          Use Rope               +01    = 0 + 1 Dex

          Background - Healer: Diplomacy, Heal, and Prof. Herbalist are class skills.


          Aura of Good.


          Turn Undead as Cleric Level 2 (Cleric 1 + Paladin 1)

                    Page 159. 3+Cha times/day.

                    Turn Check = d20 + Cha. Turn Damage = 2d6 + Cha + Cleric Level.

                    60 foot radius. Duration 10 rounds.


          Cast spells as Cleric Level 2 (Cleric 1 + Paladin 1).


                    Domains: Good (Caster Level +1), and Protection (Prot. Ward)

                    Wis 13 yields +1 First Level Spell

 

          Spells: 3 Zero Level                         3+1 First Level


 

          Zero:                                                     First:

 

          1)                                                          1)


 

          2)                                                          2)


 

          3)                                                          3)



                                                                        Domain)






 


          Carrying Capacity 58# Light         116# Med(-3)        175# Heavy(-6)


          Equipment Carried                     Weight

          Explorer’s Outfit                       

          Flint & Steel                              

          Holy Symbol, Wood                  

          Candle x 8                                  

          Sling                                           

          Magic Ear Ring - bone            

          Banded Mail Armor                   35.00

          Spiked Gauntlet x 2                   02.00

          Magic +1 Longsword, glows   04.00

          Small Steel Mirror                     00.50

          Potion: Cure Light x4              04.00

          Healer’s Kit (+2) 10 uses          01.00

          Tower Shield                             45.00

                              Subtotal        91.50 Lbs              Medium Load

 

          Backpack                                   02.00

          Stud Leather (Arm Chk -2)        20.00

          Bedroll                                       05.00

          Rope, Silk 50' (knotted)             05.00

          Climber’s Kit (+2)                     05.00

          Sack                                           00.50

          Waterskin                                   04.00

          Trail Rations x 10                      10.00

          Tent                                            20.00

          Torches x 8                                08.00

                              Subtotal               71.50 Lbs

 

                    TOTAL                  171.00 Lbs              Heavy Load





          Cash: [50 coins weigh 1 pound; 1 coin weighs 0.02 pounds]


          Already Tithed:

          Platinum      Gold            Silver           Copper

                3              308             22              16


          Loot to Tithe:

          Platinum      Gold            Silver           Copper

 


 

Wish List: +5 Holy Avenger, Small Shield, Heavy Crossbow, neutralize poison, cure disease


          Wallace the Wolf

          Medium Animal

          Hit Dice 2d8 +4 (13 HP)

          Init: +2

          Speed: 50 feet (10 squares)

          Armor Class: 14 (10 +2 dex +2 natural)

                                         Touch 12, Flat 12

          BAB/Grapple: +1/+2

          Attack:         Bite +3 melee (1d6+1)

          Full Attack: Bite +3 melee (1d6+1)

          Space/Reach: 5 feet/ 5 feet

          Special Attacks: Trip

          Special Qualities: Low Light Vision, Scent

          Saves: Fort +5, Ref +5, Will +1

          Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

          Skills: Hide +2, Listen +3, Move Silent +3, Spot +3, Survival +1*

          Feats: Track, Weapon Focus (bite)

          Environment: Temperate Forests

          Organization: solitary, pair, or pack (7-16)

          CR 1. Advancement: 3 hd (medium), 4-6 hd (large). Level Adj: —

 

          Trip: successful bite -> free trip attempt, w/o AoO, w/o counter-trip

          Skills: +4 racial bonus to survival checks when tracking by scent


          Tricks: Attack, Defend, Down, & Guard. Also Track and Attack All.

          Kojak and Rambo, the Warhorses

          Large Animal

          Hit Dice 4d8 +12 (30 HP)

          Init: +1

          Speed: 50 feet (10 squares)

          Armor Class: 14 (10 -1 size + 1 dex +4 natural)

                                         Touch 10, Flat 13

          BAB/Grapple: +3 / +11

          Attack:         Hoof +6 melee (1d6+4)

          Full Attack: 2 Hooves +6 melee (1d6+4) AND 1 Bite +1 melee (1d4+2)

          Space/Reach: 10 feet / 5 feet

          Special Attacks: —

          Special Qualities: Low Light Vision, Scent

          Saves: Fort +6, Ref +5, Will +2

          Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6

          Skills: Listen +5, Spot +4

          Feats: Endurance, Run

          CR 2.


          Rider cannot attack & ride unless successful ride check.

          Light Load 300, Medium 600, Heavy 900, Drag 4500


          Tricks: Attack, Defend, Down, Guard, Attack All, Track.