Caitlyn of Tayne (Khatlin: “The Innocent One”)
XP: 28,500 + ____ Languages: Common. 5'8", 120 lbs. 15 yo.
Female Human, Lawful Good, Fighter 4 / Cleric 1 / Paladin 3
Abilities:
Str 14 +2
Dex 12 +1
Con 12 +1
Int 11 0
Wis 14 +2
Cha 16 +3
HP ____ = 10 Ftr + 07 + 06 + 10 + 8 Clr + 7 + 6 + ____ + 08 Con
AC 21 [25] = 10 + 1 Dex + 8 Full Plate + 2 Magic [+4 Tower]
Flat Footed = 20 [24] Touch = 11 Flat Touch = 10
Mithril Shirt = 15 [16] = 10 + 1 Dex + 4 armor [+1 Lt Shield]
Fight Defensive: -4 Hit, +2 AC. Total Defense: +4 AC, no threats or AoO’s
Init +5 = +1 Dex + 4 Improved Initiative
Fort +15 = +4 Ftr + 2 Clr + 3 Pal + 1 Con + 3 Cha + 2 Cloak
Ref +08 = +1 Ftr + 0 Clr + 1 Pal + 1 Dex + 3 Cha + 2 Cloak
Will +11 = +1 Ftr + 2 Clr + 1 Pal + 2 Wis + 3 Cha + 2 Cloak
Speed: 20/60 (Base 30, Full Plate)
Melee +09/04 = + 4 Ftr + 0 Clr + 3 Pal + 2 Str
Off Hand +05 = + 4 Ftr + 0 Clr + 3 Pal + 2 Str - 4 Off
Damage +02 = + 2 Str
Off Hand +01 = + 2/2 Str
Two Hands +03 = + 2*1.5 Str
Ranged +08 = + 4 Ftr + 0 Clr + 3 Pal + 1 Dex
Tower Shield => -2 Attack. Mounted = higher ground => +1 Attack.
Bless +1 hit. Courage +1 hit/dam
+2 Holy Longsword +12/07 (1d8)+6 19-20 x2
“Rosewell” focus, specialization, Good Aligned, +2d6 versus Evil
+1 Def Morningstar +10/05 (1d8)+4 20 x2
Spiked Gauntlet +09/04 (1d4)+2 20 x2
Mighty +2Str Longbow +09/04 (1d8)+2 20 x3 110' 18x MW __
Sling (-1 rocks) +07/02 (1d3)+2 20 x2 50'
Unarmed (nonlethal) +09/04 (1d3)+2 20 x2
Human Racial Abilities:
+1 starting Feat. +4 starting Skill Points. +1 Skill Point per Level
Base Move 30'. Favored Class: any.
Background - Healer: Diplomacy, Heal, and Prof. Herbalist are class skills.
Feats:
1. Weapon Focus - Longsword: +1 to Hit (1st Lev)
2. Animal Affinity: +2 Ride, +2 Handle Animal (Human bonus)
3. Improved Initiative: + 4 Init (Ftr 1st)
4. Mounted Combat: Ride Check => Mount’s AC (Ftr 2nd)
5. Ride By Attack: Mounted Charge => Attack in Middle (3rd Lev)
6. Weapon Specialization - Longsword: +2 Dam (Ftr 4th)
7. Spirited Charge: Double Damage on Mounted Charge (6th Lev)
Skills: [4 BG + 12 start + 6 Ftr + 2 Clr + 6 Pal + 7 Hum = 37
Balance -04 = 0 + 1 Dex - 5 MW Plate [-10 Tower]
Bluff +03 = 0 + 3 Cha
Climb +06 = 4 + 2 Str +5 ring - 5 MW Plate [-10 Tower]
Concentration +01 = 0 + 1 Con
Diplomacy +03 = 0 + 3 Cha
Escape Artist -04 = 0 + 1 Dex - 5 MW Plate [-10 Tower]
Gather Info +03 = 0 + 3 Cha
Handle Animal +10 = 5 + 3 Cha + 2 Affinity
Heal +05 = 4 + 1 Wis
Hide -04 = 0 + 1 Dex - 5 MW Plate [-10 Tower]
Intimidate +03 = 0 + 3 Cha
Jump -03 = 0 + 2 Str - 5 MW Plate [-10 Tower]
Know Religion +05 = 5 + 0 Int
Know Noble cc +02 = 2cc + 0 Int
Listen +01 = 0 + 1 Wis
Move Silent -04 = 0 + 1 Dex - 5 MW Plate [-10 Tower]
Perform +03 = 0 + 3 Cha
Ride +16 = 11 + 1 Dex + 2 Affinity + 2 Handle Synergy
Search +00 = 0 + 0 Int
Sense Motive +01 = 0 + 1 Wis
Spot +01 = 0 + 1 Wis
Survival +01 = 0 + 1 Wis
Swim -04 = 4 + 2 Str - 10 MW Plate [-20 Tower]
Use Rope +01 = 0 + 1 Dex
Aura of Good.
Turn Undead (Su): as Cleric Level 4 (Cleric 1 + Paladin 3)
Page 159, 3 + 3 Cha = 6 times per day.
Turn Check = d20 + 3 Cha +2 Know Religion Synergy.
Turn Damage = 2d6 + 3 Cha + 4 Clr
60 foot radius. Duration 10 rounds.
Detect Evil (Sp): p218, Cast at will, as the spell.
1st round: presence. 2nd: number, overwhelm. 3rd: directions.
Smite Evil (Su): p44, one time per day, +3 Cha to Atk, +3 Pal to Dam. ____
Divine Grace (Su): add Cha bonus to all saves,
Lay on Hands (Su): Standard axn, heal 3Cha(3 Pal +3) = 18 HP/day _____
Special Mount (Sp): Full round summon, free dismiss. As Pal +3 = Pal 6.
2 x Pal = 12 hours per day
Aura of Courage (Su): Immune to Fear. Allies w/n 10' +4 versus Fear
Divine Health (Ex): Immune to all disease inc magical and supernatural.
Cast spells as (Cleric 1 + Paladin bonus 2) = as Cleric Level 3.
Domains: Good (Caster Level +1), and Protection (Prot. Ward)
Wis 14 yields +1 First Level Spell +1 Second Level Spell
Spells: 4 Zero Level 3+1 First Level 2+1 Second Level
Zero: First: Second:
1) 1) 1)
2) 2) 2)
3) 3) Dom)
4) Dom)
Carrying Capacity 58# Light 116# Med(-3) 175# Heavy(-6)
Equipment Carried Weight
Explorer’s Outfit, Flint & Steel, Holy Symbol - Wood, Candle x 8, Sling Amulet of Darkvision, Cloak of Resistance, Ear Ring of Vanity, Ring of
Water Breathing, Ring of Climbing +5 comp
Scroll: cure mod, bless weap —
Wand of Cure Light 01.00 42 charges used, 8 left
Wand of Cure Light 01.00 0 charges used, 50 left
Wand of Detect Magic 01.00 5 charges used, 45 left
Magic Full Plate Armor 50.00
+2 Longsword, “Roswell” 04.00
Continual Light torch 01.00
+1 Defending Morningstar 06.00
Mighty Comp Longbow +2 03.00
18 MW Arrows 03.00
3x flame arrows
Dagger 01.00
Small Steel Mirror 00.50
Potion: Cure Light x4 04.00
Healer’s Kit (+2) 10 uses 01.00
Tower Shield 45.00
Subtotal 111.50 Lbs Medium Load
Backpack 02.00
Mithril Shirt (Arm Chk 0) 10.00
Light Steel Shield 06.00
Bedroll 05.00
Rope, Silk 50' (knotted) 05.00
Climber’s Kit (+2) 05.00
Sack 00.50
Waterskin 04.00
Trail Rations x 10 10.00
Tent 20.00
Torches x 8 08.00
Subtotal 75.50 Lbs
TOTAL 187.00 Lbs Over Load by 12 lbs
Cash: [50 coins weigh 1 pound; 1 coin weighs 0.02 pounds]
Already Tithed:
Platinum Gold Silver Copper
35 380 36 30
Loot to Tithe:
Platinum Gold Silver Copper
Four Party Chests:
147 platinum, 6023 gold, 778 silver
60 normal arrows, Ashoka’s Books, Broken magic sword: dust
Nikolai, the Special Mount (Heavy Warhorse)
Large Magical Beast
Hit Dice 6d8 +18 Con = 48 HP
Init: +1 Speed: 50 feet (10 squares) / run 250 feet (50 squares)
Armor Class: 22 (10 -1 size + 1 dex + 4 natural + 4 bonus + 4 chain)
Touch 10, Flat 21
BAB/Grapple: +4 / +12
Attack: Hoof (base 4 + 4 Str -1 Large) = +7 melee (1d6+4)
Full Attack: 2 Hooves +7 melee (1d6+4) AND 1 Bite +2 melee (1d4+2)
Space/Reach: 10 feet / 5 feet
Special Attacks: — Special Qualities: Low Light Vision, Scent
Fort +12 = base 9 (shared, would have been 5) + 3 Con
Ref +06 = base 5 + 1 Dex
Will +03 = base 2 + 1 Wis
Abilities: Str 19 (18+1), Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills: Listen +6, Spot +5
Feats: Endurance: +4 on checks to resist nonlethal
Run: run at 5 times speed, +4 on running jumps
Diehard: remain conscious down to -9 hp
Empathetic Link: 1 mile. Share Spells. Share Base Saves.
Improved Evasion: Ref success => no damage, failure => half damage.
Rider cannot attack & ride unless successful ride check (warhorse DC 10).
Light Load 348, Medium 699, Heavy 1050, Drag 5250
Wallace the Wolf Medium Animal
Hit Dice 2d8 +4 (13 HP)
Init: +2 Speed: 50 feet (10 squares)
Armor Class: 14 (10 +2 dex +2 natural) Touch 12, Flat 12
BAB/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 feet/ 5 feet
Special Attacks: Trip
Special Qualities: Low Light Vision, Scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silent +3, Spot +3, Survival +1*
Feats: Track, Weapon Focus (bite)
Environment: Temperate Forests
Organization: solitary, pair, or pack (7-16)
CR 1. Advancement: 3 hd (medium), 4-6 hd (large). Level Adj: —
Trip: successful bite -> free trip attempt, w/o AoO, w/o counter-trip
Skills: +4 racial bonus to survival checks when tracking by scent
Tricks: Attack, Defend, Down, & Guard. Also Track and Attack All.
Kojak and Rambo, the Warhorses Large Animals
Hit Dice 4d8 +12 (30 HP)
Init: +1 Speed: 50 feet (10 squares)
Armor Class: 14 (10 -1 size + 1 dex +4 natural) Touch 10, Flat 13
BAB/Grapple: +3 / +11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 Hooves +6 melee (1d6+4) AND 1 Bite +1 melee (1d4+2)
Space/Reach: 10 feet / 5 feet
Special Attacks: —
Special Qualities: Low Light Vision, Scent
Saves: Fort +7, Ref +5, Will + 2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Rider cannot attack & ride unless successful ride check (warhorse DC 10).
Light Load 300, Medium 600, Heavy 900, Drag 4500
Tricks: Attack, Defend, Down, Guard, Attack All, Track.