Caitlyn of Tayne (Khatlin: “The Innocent One”)
Languages: Common. 5'8", 120 lbs. 15 yo.
Female Human, Lawful Good, Fighter 4 / Cleric 1 / Paladin 4
Abilities:
Str 14 +2
Dex 12 +1
Con 12 +1
Int 11 0
Wis 14 +2
Cha 16 +3
HP 76 = 10 Ftr + 07 + 06 + 10 + 8 Clr + 7 + 6 + 7 + 6 + 9 Con
AC 21 [25] = 10 + 1 Dex + 8 Full Plate + 2 Magic [+4 Tower]
Flat Footed = 20 [24] Touch = 11 Flat Touch = 10
Mithril Shirt = 15 [19] = 10 + 1 Dex + 4 armor [+4 Tower]
Fight Defensive: -4 Hit, +2 AC. Total Defense: +4 AC, no threats or AoO’s
Init +05 = +1 Dex + 4 Improved Initiative
Fort +14 = +4 Ftr + 2 Clr + 4 Pal + 1 Con + 3 Cha
Ref +06 = +1 Ftr + 0 Clr + 1 Pal + 1 Dex + 3 Cha
Will +09 = +1 Ftr + 2 Clr + 1 Pal + 2 Wis + 3 Cha
Speed: 20/60 (Base 30, Full Plate)
Melee +10/05 = + 4 Ftr + 0 Clr + 4 Pal + 2 Str
Off Hand +06/01 = + 4 Ftr + 0 Clr + 4 Pal + 2 Str - 4 Off
Damage +02 = + 2 Str
Off Hand +01 = + 2/2 Str
Two Hands +03 = + 2*1.5 Str
Ranged +09/04 = + 4 Ftr + 0 Clr + 4 Pal + 1 Dex
Tower Shield => -2 atk. Mounted = higher ground = +1 atk
Bless +1 atk. Inspire Courage +1 atk/dam
+2 Holy Longsword +13/08 (1d8)+6 19-20 x2
“Rosewell” focus, specialization, Good, +2d6 vs. Evil, +1d6 Fire
MW Longsword +12/07 (1d8)+4 19-20 x2
Spiked Gauntlet +10/05 (1d4)+2 20 x2
Mighty +2Str LBow +09/04 (1d8)+2 20 x3 110' 20xNorm __
Sling (-1 rocks) +08/03 (1d3)+2 20 x2 50'
Human Racial Abilities:
+1 starting Feat. +4 starting Skill Points. +1 Skill Point per Level
Base Move 30'. Favored Class: any.
Background - Healer: Diplomacy, Heal, and Prof. Herbalist are class skills.
Feats:
1. Weapon Focus - Longsword: +1 to Hit (1st Lev)
2. Animal Affinity: +2 Ride, +2 Handle Animal (Human bonus)
3. Improved Initiative: + 4 Init (Ftr 1st)
4. Mounted Combat: Ride Check => Mount’s AC (Ftr 2nd)
5. Ride By Attack: Mounted Charge => Attack in Middle (3rd Lev)
6. Weapon Specialization - Longsword: +2 Dam (Ftr 4th)
7. Spirited Charge: Double Damage on Mounted Charge (6th Lev)
9. Leadership: one Cohort and eight Followers.
Skills: [4 BG + 12 start + 6 Ftr + 2 Clr + 8 Pal + 7 Hum = 39
Balance -04 = 0 + 1 Dex - 5 MW Plate
Climb +06 = 4 + 2 Str +5 ring - 5 MW Plate
Concentration +01 = 0 + 1 Con
Escape Artist -04 = 0 + 1 Dex - 5 MW Plate
Gather Info +03 = 0 + 3 Cha
Handle Animal +10 = 5 + 3 Cha + 2 Affinity
Heal +05 = 4 + 1 Wis
Hide -04 = 0 + 1 Dex - 5 MW Plate
Intimidate +03 = 0 + 3 Cha
Jump -03 = 0 + 2 Str - 5 MW Plate
Know Religion +07 = 7 + 0 Int
Know Noble cc +02 = 2cc + 0 Int
Listen +01 = 0 + 1 Wis
Move Silent -04 = 0 + 1 Dex - 5 MW Plate
Ride +16 = 11 + 1 Dex + 2 Affinity + 2 Handle Synergy
Search +00 = 0 + 0 Int
Sense Motive +01 = 0 + 1 Wis
Spot +01 = 0 + 1 Wis
Survival +01 = 0 + 1 Wis
Swim -04 = 4 + 2 Str - 10 MW Plate
Use Rope +01 = 0 + 1 Dex
Aura of Good.
Turn Undead (Su): as Cleric Level 5 (Cleric 1 + Paladin 4)
Page 159, 3 + 3 Cha = 6 times per day.
Turn Check = d20 + 3 Cha +2 Know Religion Synergy.
Turn Damage = 2d6 + 3 Cha + 5 Clr
60 foot radius. Duration 10 rounds.
Detect Evil (Sp): p218, Cast at will, as the spell.
1st round: presence. 2nd: number, overwhelm. 3rd: directions.
Smite Evil (Su): p44, one time per day, +3 Cha to Atk, +4 Pal to Dam. ____
Divine Grace (Su): add Cha bonus to all saves,
Lay on Hands (Su): Standard axn, heal 3 Cha (4 Pal +3) = 21 HP/day ____
Special Mount (Sp): Full round summon, free dismiss. As Pal +3 = Pal 7.
2 x Pal = 14 hours per day
Aura of Courage (Su): Immune to Fear. Allies w/n 10' +4 versus Fear
Divine Health (Ex): Immune to all disease inc magical and supernatural.
Remove Disease (Sp): as the spell, once per week
Cast spells as (Cleric 1 + Paladin bonus 2) = as Cleric Level 3.
Domains: Good (Caster Level +1), and Protection (Prot. Ward)
Wis 14 yields +1 First Level Spell +1 Second Level Spell
Spells: 4 Zero Level 3+1 First Level 2+1 Second Level
Zero: First: Second:
1) 1) 1)
2) 2) 2)
3) 3) Dom)
2d8+lev
4) Dom)
1d8+lev
Carrying Capacity 58# Light 116# Med(-3) 175# Heavy(-6)
Equipment Carried Weight
explorer 0utfit, flint/steel, holy symbol-wood, sling, candle x8, silver shrimp
Amulet of Darkvision, Ear Ring of Vanity, Ring of Water Breathing,
Ring of Climbing (+5)
Mithril Shirt (Arm Chk 0) 10.00
+2 Longsword, “Roswell” 04.00
MW Longsword, Jhenavi’s 04.00
Mighty Comp Longbow +2 03.00
20 Arrows 03.00
Dagger 01.00
Potion: Cure Light x4 04.00
Small Steel Mirror 00.50
Total 29.50 lbs Light Load
+2 Full Plate Armor 50.00
Tower Shield (+4 AC, -2 atk) 45.00
Subtotal 95.00
Total 124.50 Lbs Heavy Load
Backpack 02.00
Bedroll 05.00
Rope, Silk 50' (knotted) 05.00
Climber’s Kit (+2) 05.00
Healer’s Kit (+2) 10 uses 01.00
Continual Light torch 01.00
Sack 00.50
Waterskin 04.00
Trail Rations x 10 10.00
Subtotal 33.50 Lbs
GRAND TOTAL 158.00 Lbs Heavy Load
Cash: [50 coins weigh 1 pound; 1 coin weighs 0.02 pounds]
Platinum Gold Silver Copper
35 300 36 00
Four Party Chests:
166 platinum, 6021 gold, 908 silver
Ashoka’s Books, Broken magic sword: dust
Nikolai, the Special Mount (Heavy Warhorse)
Large Magical Beast
Hit Dice 6d8 +18 Con = 48 HP
Init: +1 Speed: 50 feet (10 squares) / run 250 feet (50 squares)
Armor Class: 22 (10 -1 size + 1 dex + 4 natural + 4 bonus + 4 chain)
Touch 10, Flat 21
BAB/Grapple: +4 / +12
Attack: Hoof (base 4 + 4 Str -1 Large) = +7 melee (1d6+4)
Full Attack: 2 Hooves +7 melee (1d6+4) AND 1 Bite +2 melee (1d4+2)
Space/Reach: 10 feet / 5 feet
Special Attacks: — Special Qualities: Low Light Vision, Scent
Fort +12 = base 9 (shared, would have been 5) + 3 Con
Ref +06 = base 5 + 1 Dex
Will +03 = base 2 + 1 Wis
Abilities: Str 19 (18+1), Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills: Listen +6, Spot +5
Feats: Endurance: +4 on checks to resist nonlethal
Run: run at 5 times speed, +4 on running jumps
Diehard: remain conscious down to -9 hp
Empathetic Link: 1 mile. Share Spells. Share Base Saves.
Improved Evasion: Ref success => no damage, failure => half damage.
Rider cannot attack & ride unless successful ride check (warhorse DC 10).
Light Load 348, Medium 699, Heavy 1050, Drag 5250
Tent 20.00
Torches x 8 08.00
28.00 lbs
Wallace the Wolf:
Tricks: Attack, Defend, Down, & Guard. Also Track and Attack All.
Kojak and Rambo, Heavy Warhorses:
Tricks: Attack, Defend, Down, Guard, Attack All, Track.