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HISTORY

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Playstation 2 System
Specifications:
Emotion Engine Features and General Specifications
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CPU Core: 128 bit RISC (MIPS
IV-subset)
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Clock Frequency: 294.912 MHz
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Integer Unit: 64 bit (2-way
Superscalar)
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Multimedia extended instructions:
107 instructions at 128 bit width
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Integer General Purpose
Register: 32 at 128 bit width
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TLB: 48 double entries
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Instruction Cache: 16 KB (2-way)
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Data Cache: 8 KB (2-way)
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Scratch Pad RAM: 16 KB (Dual
port)
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Main Memory: 32 MB (Direct RDRAM
2ch@800MHz)
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Memory Bandwidth: 3.2 GB/sec
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DMA: 10 channels
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Co-processor1: FPU (FMAC x 1,
FDIV x 1), Micro Memory (I:4KB D:4KB)
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Co-processor2: VU0 (FMAC x 4,
FDIV x 1), Micro Memory (I:4KB D:4KB)
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Vector Processing Unit VU1 (FMAC
x 5, FDIV x 2), Micro Memory (I:16KB D:16KB)
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Floating Point Performance: 6.2
GFLOPS
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Geometry:
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Perspective Transformation:
66 million polygons / sec
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Lighting: 38 million
polygons / sec
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Fog: 36 million polygons /
sec
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Curved Surface Generation
(Bezier): 16 million polygons / sec
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Image Processing Unit: MPEG2
Macroblock Layer Decoder
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Image Processing Performance:
150 million pixels / sec
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Gate Width: 0.18 micron
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VDD Voltage: 1.8 V
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Power Consumption: 15 watts
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Metal Layers: 4
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Total Transistors: 10.5 million
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Die Size: 240 mm2
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Package: 540 pin PBGA
Graphics Synthesizer - Features
and General Specifications:
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GS Core: Parallel Rendering
Processor with embedded DRAM
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Clock Frequency: 147.456MHz
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No. of Pixel Engines: 16 (in
Parallel)
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Embedded DRAM: 4 MB of
multi-port DRAM (Synced at 150MHz)
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Total Memory Bandwidth: 48
gigabytes per second
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Combined Internal Data Bus
Bandwidth: 2,560 bit
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Read: 1,024 bit
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Write: 1,024 bit
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Texture: 512 bit
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Display Color Depth: 32 bit (RGBA:
8 bits each)
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Z Buffering: 32 bit
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Rendering Functions: Texture
Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear
Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering
Rendering Performance
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Pixel Fill Rate: 2.4 giga pixel
per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per
second (with Z buffer, Alpha and Texture)
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Particle Drawing Rate: 150
million/sec
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Polygon Drawing Rate: 75 million/sec
(small polygon), 50 million/sec (48 pixel quad with Z and A), 30
million/sec (50 pixel triangle with Z and A), 25 million/sec (48 pixel
quad with Z, A and T)
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Sprite Drawing Rate: 18.75
million (8 x 8 pixels)
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Display Output
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NTSC/PAL
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Digital TV (DTV)
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VESA (maximum 1280 x 1024 pixels)
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Silicon Process Technology: 0.25
4-level metal
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Total Number of Transistors: 43
million
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Die Size: 279 mm2
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Package Type: 384 pin BGA
Disc Device
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CD-ROM and DVD-ROM
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CD-ROM 24 times speed
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DVD-ROM 4 times speed
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Can play DVD movies
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