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Playstation 2 System Specifications:

Emotion Engine Features and General Specifications

  • CPU Core: 128 bit RISC (MIPS IV-subset)

  • Clock Frequency: 294.912 MHz

  • Integer Unit: 64 bit (2-way Superscalar)

  • Multimedia extended instructions: 107 instructions at 128 bit width

  • Integer General Purpose Register: 32 at 128 bit width

  • TLB: 48 double entries

  • Instruction Cache: 16 KB (2-way)

  • Data Cache: 8 KB (2-way)

  • Scratch Pad RAM: 16 KB (Dual port)

  • Main Memory: 32 MB (Direct RDRAM 2ch@800MHz)

  • Memory Bandwidth: 3.2 GB/sec

  • DMA: 10 channels

  • Co-processor1: FPU (FMAC x 1, FDIV x 1), Micro Memory (I:4KB D:4KB)

  • Co-processor2: VU0 (FMAC x 4, FDIV x 1), Micro Memory (I:4KB D:4KB)

  • Vector Processing Unit VU1 (FMAC x 5, FDIV x 2), Micro Memory (I:16KB D:16KB)

  • Floating Point Performance: 6.2 GFLOPS

  • Geometry:

    • Perspective Transformation: 66 million polygons / sec

    • Lighting: 38 million polygons / sec

    • Fog: 36 million polygons / sec

  • Curved Surface Generation (Bezier): 16 million polygons / sec

  • Image Processing Unit: MPEG2 Macroblock Layer Decoder

  • Image Processing Performance: 150 million pixels / sec

  • Gate Width: 0.18 micron

  • VDD Voltage: 1.8 V

  • Power Consumption: 15 watts

  • Metal Layers: 4

  • Total Transistors: 10.5 million

  • Die Size: 240 mm2

  • Package: 540 pin PBGA

Graphics Synthesizer - Features and General Specifications:

  • GS Core: Parallel Rendering Processor with embedded DRAM

  • Clock Frequency: 147.456MHz

  • No. of Pixel Engines: 16 (in Parallel)

  • Embedded DRAM: 4 MB of multi-port DRAM (Synced at 150MHz)

  • Total Memory Bandwidth: 48 gigabytes per second

  • Combined Internal Data Bus Bandwidth: 2,560 bit

  • Read: 1,024 bit

  • Write: 1,024 bit

  • Texture: 512 bit

  • Display Color Depth: 32 bit (RGBA: 8 bits each)

  • Z Buffering: 32 bit

  • Rendering Functions: Texture Mapping, Bump Mapping, Fogging, Alpha Blending, Bi- and Tri-Linear Filtering, MIPMAP, Anti-aliasing, Multi-pass Rendering

Rendering Performance

  • Pixel Fill Rate: 2.4 giga pixel per second (with Z buffer and Alphablend enabled), 1.2 giga pixel per second (with Z buffer, Alpha and Texture)

  • Particle Drawing Rate: 150 million/sec

  • Polygon Drawing Rate: 75 million/sec (small polygon), 50 million/sec (48 pixel quad with Z and A), 30 million/sec (50 pixel triangle with Z and A), 25 million/sec (48 pixel quad with Z, A and T)

  • Sprite Drawing Rate: 18.75 million (8 x 8 pixels)

  • Display Output

  • NTSC/PAL

  • Digital TV (DTV)

  • VESA (maximum 1280 x 1024 pixels)

  • Silicon Process Technology: 0.25 4-level metal

  • Total Number of Transistors: 43 million

  • Die Size: 279 mm2

  • Package Type: 384 pin BGA

Disc Device

  • CD-ROM and DVD-ROM

  • CD-ROM 24 times speed

  • DVD-ROM 4 times speed

  • Can play DVD movies

 

 

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