Abattoir Asylum 45-50 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, s, se, s, (maze begins: scry, scan or type exit to find a room called "Afloat on the ocean" with only east and west exits), e
Abishai's Morgue 15-35 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window
Along the Forest Path 5-25 7w, sw, 2s
The Ancient City of Aurora 25-40 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 2sw, s, 2sw, s, sw, 5s, 3e, 2s
Alternate route (fairly dangerous): 26w, 9s, d, s, e, w, u
Antall, the Lost Harbor 50 (fly, aqua breath, and scry required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 4e, se, d, [drop something here as a marker, because only one of the following three paths will lead you through the maze and into Antall: (1) e, u, scry in all directions for "A dark, scarlet main"; (2) s, u, scry in all directions for "A dark, scarlet main"; (3) w, u, scry in all directions for "A dark, scarlet main"]
Asgard Nexus 5-50 42w, 7n
The Ashen Forest 10-50 12e
The Astral Plane 15-45 3u
Azure Sea 2-50 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e
Barren Peaks of Tahjliera 25-50 nw, 2w, 4n, e, look painting, open n, n, 28w, 3s
Barrik's Keep 25-50 (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, e, 3ne, se, 4e, 2se, 3e, n, 5ne, 4nw, ne, e, 3ne, 4e, 4n, 3e, n, 2nw, 2w, 4sw, 3w, nw, 2w, 4sw
Bartok Grove 5-20 6w, 2sw, 5w, s
Blasted Lands 35-50 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e, (scan for entrance)
The Blood Sea 10-50 52w
Alternate route: 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, 3e, 2u, 2n, ne
The Burrows  2-50 (Halfling HT) 9w, nw, 2w, nw, 3n, 2w, 3n, 2e
City of Eldestra  2-50 (Half-Elf HT) 13e, ne, nw, w, ne, e, ne, 2e, s, 2e, s, se, e, s
Alternate route (shorter, but more dangerous): 8e, 3ne, 3e, ne, e, ne, 2e, 3s, 4e, s
The City of Iniquity  2-50 (Drow HT) nw, 2w, 4n, e, look painting, open n, n, 28w, 2s, 4e, d
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 7w, s, 4e, d
Coral Depths 5-25 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, ne, 2e
Crystalmir Lake 5-35 nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 2d, 5w, nw, 4w, 3sw, w, n
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 7w, 2s, 2d, 5w, nw, 4w, 3sw, w, n
Cursed Lands 25-50 nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n
Darkhaven Art Gallery 10-50 4s, w, n
Desert of Despair 15-50 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se
Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne, (ride 2 stops), sw
Dragon Cult 10-25 4s, e, n
Dragon Tower 20-40 (To the rear entrance: requires pick lock, knock, doorbash, pass door, or broach) 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, sw, se, sw
Alternate route, without locked doors: 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, 2sw, n, nw, n, ne, n, w, ne, n, ne, e, nw, n, nw, 9n
Dragon's Pass 40-50 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se
Drow City 15-35 (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, 3w, 3n, ne, open d, d
The Dungeon 25-35 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, s, sw, s, 2se, s, 5e, 3n, 2w, n, d, pick e, open e, e, d
The Dunhill Demesnes 10-50 nw, 2w, 4n, e, look painting, open n, 2n, 57w, ne
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2n, 41w, ne
Dwarven Catacombs 15-25 8e, 2se, s, 3se, e, 2ne, n, 2ne, n, nw, n, ne, n, 2w, n, nw, 3n, kill golem, get key corpse, unlock boulder, open boulder, n, 2d, 2n, open w, w, open trapdoor, d
Dylan's Area 30-50 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 2s, 2sw, 2w, sw, 2nw, sw, 7w, s, tree, 2e, se, 2e, 6s, 3e, s, 3w, n, 2u, 2s
Eastern Trade Route 2-50 8e, ne
Elemental Canyon 5-30 13s, 2e, 2u, w, sw, w, sw, 2d, 2sw, 4s, e
Emerald Hills 10-35 8e, 2se, s, 4se, 2s, sw, w, sw, 3s, sw, se, u, se, e
Forest of Tears 2-50 7w
Forested Strongholds 50 9s, w, 2s, fight
The Forgotten Woods 2-50 8n, ne, w, n
Galaxy 15-30 (no known walking path) portal to nebula from 7s of DH[]
The Gauntlet 10-20 Entrance located within The Sentinel (see below)
The Graveyard 5-16 9w, sw, 4w, s, sw, 2w, open s, s
Great Eastern Desert 10-25 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, 2w, sw, 2s, e
Alternate route (avoiding maze): 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, nw, 2d, sw, d, n, ne, e
Green Forest 2-15 6n, 6w, nw
The Halls of Knowledge (Academy) 2-5 3e, s, d
High Tower of Sorcery 10-30 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n, (track Ezmerelda)
The Island of Irrybis  2-50 (Elf HT) nw, 2w, 4n, e, look painting, open n, n, 62w, nw, 2ne, nw, ne, 2n, nw, n, d
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, n, 46w, nw, 2ne, nw, ne, 2n, nw, n, d
Keep of Lomar  2-50 (Human HT) 6n, 6w, sw, w, n, ne, nw, n
The Keep of Mahn-Tor 10-45 Minotaur village: 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, n, enter painting, d, e, n
Ogre village: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw
The King's Castle 25-40 8e, 2se, s, 4se, 2ne, e, 2ne, d, 2s, se, e
To sewer: Continue ne
Alternate route to King's Castle (not through the moat): 13e, 3s, 3e, 2ne, 3se, e, 2s, sw, s, se, s, se, 2e, 2ne, e
Kingdom of Juargan 10-25 (invis required) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, w, 4sw, 4w, d, 2nw, sw, u, 4w, u, 2w, n, 2e
Knights of the Round 35-50 4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, enter
Kontaur 35-50 26w, 5s
La Chute D'eau De L'ancients 50 (some character classes will be unable to chop through the briars) 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, w, 2nw, e, 2n, ne, n, ne, 2w, chop, se, chop, sw, chop, w, chop, w, chop, s, chop, sw, chop, w, chop, nw, chop, w, chop, w, chop, nw, ne
Lake of Tich'Pyga 2-50 7w, nw, 2n
Land of the Fire Newts 8-20 8e, 2se, 2s, se, s, 4e, 2n, e, ne, 2n, e, s
Alternate route (with aggro mobs): 13e, 3s, w, s, 2w, n, w, s
Machine Dreams 2-20 13e, 3s, w, s, 2w, n, 2w, 2s, se, 2e, ne, w, s, d
Mathlaan Lagoon  2-50 (Sea-Elf HT) 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne, 2d, 12w, se
Miden'nir 5-15 7s
The Mire 2-50 50w, 7s, w, sw, s, 2sw, s
Alternate route: 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw
Mithril Hall 35-50 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, sw, 2u, w, nw, w
A Moment in Nature 2-5 3e, s, d, 9w, enter
Morgul Vale 35-50 nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, 2sw, 2s, u, 2s, 2w, 2sw, s, se, sw
Alternate route: nw, 2w, 4n, e, look painting, open n, n, 25w, s, 13w, 8s, 2sw, s, nw, 5sw, 3w, 2n, 2w, 2sw, s, se, sw
Moria 5-15 8e, 2se, 2s
Mount Krozloy  2-50 (Half-Orc HT) (invis required) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, w, 4sw, 4w, d, 2nw, sw, u, 4w, u, 2w, n, 2e, open n, n
The Mountain of Lost Souls 40-50 nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 5w, 2sw, nw, 3w, d, sw, 2s, e
Alternate route: nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 2d, 5w, nw, 4w, 3sw, w, 2nw, 9w, 2sw, nw, 3w, d, sw, 2s, e
Mountains of Desolation 10-35 8e, 2se, s, 3se, e
New Ofcol 5-35 6n, 3nw, w, n, e
Northern Plains 2-50 nw, 2w, 4n, e, look painting, open n, n
Northern Trade Route 2-50 6n, nw
Ocean Keep 15-50 8e, 3ne, 3e, ne, e, ne, 2e, 5n, ne, e, ne, e, se, e, ne, 3n, ne
To sewer: Continue 2d, 4w, 4n, e, s, open d, d
To the Lady Meredith: Continue 2d, 12w, 2n, 3w, s, 2w, 3n, 4w, n, 2w
To the Valkyrie: Continue 2d, 12w, 2n, 3w, s, 2w, 3n, 4w, 3e, n
Ockwater Fens 10-25 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, 2w, sw, w, 3n, 2ne, nw
Octopus Garden 20-50 (fly and aqua breath required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 2s, se, e, ne, d
Ofcol 2-50 6n, 3nw, w, n
Old Marsh 20-35 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 2s, 2sw, 2w, sw, 2nw, sw, 7w, s, tree, 3se, 2e
Old Thalos 2-30 41w, 7n, 2w
Alternate route: 9w, 2nw, n, w, nw, w, nw, 26w, 2n, 2w
Olympus 10-50 8u, n, (find messenger of the Gods), say 'Will you take me to Olympus?'
Opallinoc 2-50 (Half-Ogre HT) nw, 2w, 4n, e, look painting, open n, 2n, 60w, n
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2n, 44w, n
Otherland 2-50 (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, w
Pixie Forest 2-5 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, nw
Alternate route (more risky): 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, nw
Qetag's Reach  2-50 (Dwarf HT) (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, s, 4w, sw, w, n, nw, n, 2nw, n, 3w, nw, 2ne, e, 2u, 3n, nw, 2d, nw, 2n, 2nw, w, 2n, d
Raven Tor 20-50 (invis recommended, fly required to avoid instant-death room) 6n, 3nw, w, n, 4e, s, w, sw, nw, n, ne, u, 2ne, u, ne, u, ne, nw, w, u, 2ne, u, w, u, ne, se, 2e, 2se, e, d, ne
Alternate route: 6s, ne, s, e, (wait for Meridia at 5 pm), buy ticket, u, (ride until 2 pm), d
Realm of Worship 50 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, ne, n, ne, 5n
Redferne's Residence 37-50 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 2s, 2sw, 2w, sw, 2nw, sw, 7w, s, tree, 3se, 2e, 4s, 3e, s, 2w, open w, w
Reomyr Village  2-50 (Pixie HT) 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, nw, n, e, ne, n, e, 2n, u
Alternate route (more risky): 6n, 6e, se, e, 2ne, e, nw, 2n, 2ne, nw, n, e, ne, n, e, 2n, u
Revelation City 35-50 (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, w, n
To sewer: Continue 2n, e, en, open d, d
The Ruins of T'man  2-50 (Half-Troll HT) 8e, 2se, s, 4se, 2s, sw, n, e
The Sands of Teracchei  2-50 (Gith HT) 8u, e
Scourge of Time 50 8u, n, track Malsangre, say 'back in time'
Sea of Sorrows 20-40 (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d
The Sentinel 5-20 (invis recommended) 9w, 2nw, n, w, nw, w, nw, w, 2s
Alternate path: (invis recommended) 17w, 3ne, 2n, nw, sw, 2s
Sesuad'ra Rift 50 42w, 7n, enter, sw
Alternate route: 9w, 2nw, n, w, nw, w, 2nw, 26w, n, enter, sw
Seth's Fortress 20-50 6s, ne, 2s, se, 2e, s, 2sw, u, nw, ne, 2w, sw, 3s, 2se, ne, e, sw, s, 3e, 2u
Sewer 5-30 Darkhaven sewer: 6s, open manhole, d
Shadowport sewer: (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 2sw, s, 2sw, s, sw, 2s, w, sw, s, 2sw, s, w, 2s, sw, s, sw, se, e, ne, open wall, n
See also The King's Castle, Ocean Keep, Revelation City, Thalos, Town of Solace, Transylvania
Shadow Grove 2-20 7n
Shadowport 25-50 (float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 2w, n, nw, 2n, sw, s, sw, se, e, ne, open wall, 3n, w, open w, 2w, n, w, 2n, open d, d (Note: recall is possible from the plaque room)
Shai'Ghool 47-50 8e, 3ne, 3e, ne, e, ne, 2e, 2n, e, ne
Shattered Refuge 5-20 9s, w, 3s, w
The Shire 5-25 9w, nw, 2w, nw
Alternate route: 17w, 3ne, e
Southern Mountain Range 2-50 6s, ne, 2s, se, 2e
Alternate route: 13s 2e u
Temple of the Moon 30-49 nw, 2w, 4n, e, look painting, open n, n, 49w, 8s, sw, 3w, n
Alternate route: nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 2d, 5w, nw, 4w, 3sw, w, 2nw, 7w, n
Thalos 10-25 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3se, 4e, 3s
To sewer: Continue 3s, sw, 3w, 3n, w, open d, d
Thul Ab'hara 15-20 (fly required) 8e, 2se, s, 4se, 2s, sw, w, sw, 2s, 3se, sw, s, 2sw, w, 2sw, nw, 2d, sw, d, s, 3se, s, sw, se, s, w
Alternate route: 6e, (wait for caravan at 6am or 6pm), give 5000 coins Naikiyas, ne
The Tower of Despair 40-50 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, 
s, 3sw, u, 3s, sw, s, sw, w, 3u
Tower of Enlightenment 35-50 (invis and fly required!) 8n, ne, w, n, nw, w, s, w, 2nw, n, nw, 2n, nw, w, nw, ne, 2n, nw, ne, n, nw, sw, nw, n, 3nw, ne,e, nw, n, w, 2n, nw, w, n, sw, w, nw, 2w, 2sw, w, (follow path precisely here to avoid DTs), sw, w, d, w, sw
Alternate route for peacefuls only: (invis and fly required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, w, e, ne, 2s, se, s, se, s, 4w, 2sw, s, 2w, s, sw, s, w, s, sw, s, se, 2e, ne, se, 2e, (Follow path precisely here to avoid DTs) se, d, w, sw
The Tower of Zenothir 15-25 Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, w, e, ne, 2s, se, s, se, s, 2e, se, ne
Alternate route: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw, 2s, se, 2s, w, s, sw, s, d, s, w, s, sw, s, se, e, ne, u, e, se, ne, 2d, 2se, ne, w, sw, se, 2e, 3ne, 2s, se, s, se, s, 2e, se, ne
Short & nasty alternate route: (invis and fly required!) 8n, ne, w, n, nw, w, s, w, 2nw, n, nw, 2n, nw, w, nw, ne, 2n, nw, ne, n, nw, sw, nw, n, 3nw, ne,e, nw, n, w, 2n, nw, w, n, sw, w, nw, 2w, 2sw, w, (follow path precisely here to avoid DTs), sw, w, nw, 2w, nw, sw, 2w, nw, n, ne, n, e, n, ne, n, 2e, n, 2ne, 6e, se, ne
Town of Solace 5-50 nw, 2w, 4n, e, look painting, open n, n, 23w, 3n
To sewer: Continue 3n, e, open d, d
Alternate route to Town of Solace: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 2n, nw, ne, n
Transylvania 45-50 13s, 2e, 2u, e, 3se, d, s, 4se, e, se, e, ne, nw, n, u, 2n
To sewer: Continue n, 3w, n, e, open d, d
The Tree of Life 35-50 50w, 5s, 3w
Alternate route: 51w, 3s, sw, s, w
Another alternate route: 9w, sw, 4w, s, sw, 5w, sw, 5w, sw, 25w
Treetops and Canopy 20-40 9w, 2nw, 18w, u
Tribal Swamplands  2-50 (Lizardman HT) 6s, ne, 2s, se, 2e, s, 2sw, s, 10sw, w, u, s, 2e, 2se, 2s, sw, 2nw, 3w, sw, w, 4sw, 4s, se, s, sw, s, sw, w, 2sw, 5s, ne, 7e, se, s, se, e, sw, e
Tullfuhrzky Manor 3-15 nw, 2w, 4n, w, look painting
Alternate route: 6n, 3nw, 2n, 2nw, sw, n
The Underworld 40-50 26w, 7s, e, s, e, s, d, s, give 50000 coins Wicorith
Unholy Grounds 5-15 nw, 2w, 4n, e, look painting
Vale of Nidaros  2-50 (Gnome HT) (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw
Valley of Mysts
(click here for Jexia's map)
10-40 Shortcut for peacefuls only: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, e, 2se, 4e, n, nw, 2n, w
Alternate route: (invis required!) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw, 2s, se, 2s, w, s, sw, s, d, s, w, s, sw, s, se, e, ne, u, e, se, ne, 2d, 2se, ne, w, sw, se, 2e, 2ne, w
Valley of the Elves 5-20 nw, 2w, 4n, e, look painting, open n, n, 30w, 2s, 15w, (n)
Alternate route: nw, 2w, 4n, e, look painting, open n, n, nw, 2n, nw, w, 2nw, 3w, 2nw, 2sw, w, sw, w, nw, 2n, nw, 2sw, 3w, 2nw, 2sw, 3w, 2sw, 2nw, 2w, 2sw, nw, w, (n)
Village of Edo 30-50 nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 6n, nw, (n, ne, n, nw, ne, 2n)
The Warehouse 2-5 4w, 2n, sw
Wastelands 2-50 (fly) 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, se
Western Trading Route 2-50 6w, sw
Wild Tundra 10-30 (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, 2w, s, d
Wyvern's Tower 15-30 (invis recommended) 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, sw, 3w, ne
The Ziggurat 45-50 (aqua breath and float or fly required) 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s
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