-Dragoon-
Hit Die: d12
Skill points per level: 2 + Int modifier
Prerequisites: Base Attack Bonus +7, Ability to cast 3rd level arcane spells
Feats: Combat Reflexes, Improved Critical, Combat Casting
Skills: Intimidate 5 ranks, Concentration 10 ranks
|
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|
1 |
+1 |
+1 |
+3 |
+1 |
Dragoon Form 1d6 rounds +4, Fly, Armor Unity, Flyby Attack |
|
2 |
+2 |
+2 |
+4 |
+2 |
Bonus Feat, Crash, Hover |
|
3 |
+3 |
+3 |
+4 |
+2 |
Dragoon Form 1d6 +4 rounds, Charge, |
|
4 |
+4 |
+3 |
+4 |
+3 |
Drop and Delay |
|
5 |
+5 |
+4 |
+5 |
+4 |
Dragoon Form 2d6 +2 rounds, Javelin |
|
6 |
+6 |
+5 |
+6 |
+4 |
+4 to all damage rolls |
|
7 |
+7 |
+5 |
+7 |
+5 |
Dragoon Form 2d6 +4 rounds |
|
8 |
+8 |
+5 |
+7 |
+5 |
Bonus Feat |
|
9 |
+9 |
+5 |
+8 |
+6 |
Dragoon Form 3d6 +2 rounds |
|
10 |
+10 |
+6 |
+8 |
+6 |
Dragoon Form 3d6 +4 rounds, Summon Dragon |
Class Features:
Weapon and Armor Proficiency: The Dragoon is proficient in all armor and martial weapons. A Dragoon receives a +3 magical bonus to a chosen weapon when in Dragoon form
Armor Unity: Despite incredible bulk and weight from his armor, the Dragoon can still perform great acts of agility. This allows the Dragoon to make Dexterity related skill checks at no penalty.
Crash: This technique is similar to jump but the Dragoon may only attack opponents that are within ¼ of her movement. But this attack is treated as the jump attack with a x3 multiplier. Crash may be used once a day per level.
Drop and Delay: The Dragoon has become an expert at aerial combat. He may delay his attacks while in mid air. Change targets and can grab objects including opponents and bring them down with a successful Fly check. Most are DC 20. The Dragoon may also attack an enemy in the air with a charge or crash attack, not just grounded enemies. These attacks are at a –5 attack and damage penalty
Javelin: This allows the Dragoon to perform his Charge or Crash attacks in any direction. Thus permitting an attack against a flying enemy at no penalty. Though the Dragoon has a maximum height distance to fly, other techniques are still at the regular distance (based on speed/movement)
Summon Dragon: When a Dragoon reaches tenth level they may call upon a Dragon according to their element. A Dragoon may only use this special technique once per month. Even then a Dragoon must make a successful diplomacy check. (DC 30).
Since evil aligned characters can become chromatic Dragoon, and Good aligned characters can only become Metallic Dragoons they may only summon a chromatic dragon for evil and metallic for good. Neutral characters may summon either, according to their specific neutral alignment, Lawful neutral for metallic dragoons and Chaotic neutral for chromatic. Just plain neutral may summon either.
Fly: This is a skill exclusively for this prestige class, for now. A Dragoon receives this skill for free at 1st level, and the skill comes with 4 free ranks on it. When a Dragoon character takes 25 or more damage to level he must make a successful fly check (DC 20). If failed the character in question loses control and plummets. A dragoon will not take any damage from a 100 foot or less drop, any more and they will take fall damage. This can be reversed by the feather fall spell or ring. A Dragoon will fall 100 feet per round. Each round he may make another fly roll to regain control. If failed again the Dragoon another hundred feet. The list following explains damage taken by falls.
Feet fallen Damage taken
101-200 25 hp
201-300 50 hp
301-400 75 hp
401-500 100 hp
501-600 125 hp
601-700 150 hp
701-800 175 hp
801-900 200 hp
901 or more calculate result in 25-point intervals.
Charge: a feat that allows a character to make more powerful charge attacks. All damage made by a regular charge attack is multiplied 1-½ times for this feat, (if damage for a regular charge was ten, a character using this feat will inflict 15 damage, 1-1/2 times more). The character may charge an opponent (in the case of Dragoons in midair) more powerfully and without any penalty to AC. An in-air charge attack is the same as a normal attack accept for these exceptions. If the attack causes damage the dragoon must make a fly check. DC 10 + speed divided (60 foot speed = a +6 addition to the DC). If failed the Character loses control (see Fly).
Dragoon Form: A PC has to turn into a Dragoon to obtain all the benefits from the prestige class, when a character turns into a Dragoon they sprout wings from there back their armor will change to look like a dragons head and body, plus their armor will change to the color of the Dragons scales (See Picture). They also obtain a dragon’s breath weapon; although nowhere near as powerful. They do not actually breathe the attack but it’s similar to it, a Dragoon may use a dragon’s breath weapon as an arcane spell. What kind of breathe weapon a Dragoon may use is according to the dragon their Dragoon spirit came from. Example: A bronze Dragon can use a line of lightning as a breathe weapon, the range for the attack is the same with a Dragoon but not the damage. It’s 1d8/level. A Dragoon also receives a Dragons flight speed as if they were an adult Dragon. But instead of being an average to clumsy flyer like most adult Dragons are; a Dragoon has a bit more skill at flying. For the first six levels of a Dragoon a character has a "Good" rating for flying example:
Level Flight Speed
When a Dragoon reaches 7th level they go from a good flyer to a perfect flier example:
Level Flight Speed
See Monster Manual for more information.
A Dragoon also receives a +4 additional armor bonus to his AC when in Dragoon form. For as long as you are a Dragoon. That’s how long you have to wait before you can turn back into a Dragoon. Example: you are a dragoon for 6 rounds then that’s how long you have to wait to become one again. If the character is not in a battle situation then the time limit is: 10/ level max 60 minutes (1 hour). A Dragoon gets a +3 bonus to a chosen weapon when in Dragoon form.
Dragoon Spirit (obtaining one): to obtain a Dragoon spirit, the powerful force that allows you to become a dragoon. You must earn it. By either besting a very powerful dragon, and it rewarding you with its soul. Or by the dragon allowing you to take a part of their soul. If you are lucky enough to befriend a dragon, and prove yourself worthy the dragon can "share" its soul with you. Allowing you to become the powerful Dragon Knight.
Spells: A dragoon is able to cast Cleric spells according to their dragoon spirit and level.
A level one dragoon can cast level seven cleric spells and so on.
For different domains according to dragoons here is the list:
Fire domain for Red, Brass and Gold dragoons
Water for Black, White and Bronze dragoons
Earth for Blue and Copper dragoons
Air domain for Green and Silver Dragoons
All dragoons can have spells from the magic domain.
Flyby Attack: See Monster Manual
Hover: See Dragon Feats in Monster Manual