Scintsceril.

These are a form of lizard-men which I made because I have a special group of beastmen in general. The beastmen (minotaurs, centaurs, gnolls, scintsceril, and tenrin; tenrin bearmen) came from a group of mages which created races. They differ from the normal ones in that they all suffer some more primitive instincts and are slightly insane. A posted scintsceril since they are the most original.
Personality: Violent and quick to anger. No qualms about killing. Suffer from berserk rages. Distrustful and reclusive. The scintsceril in my world live in a swamp and even seperate themselves from the other beastmen. Their main contact with outsiders is as assassins (see the prestige class which I mention slightly below)

Aging: 1: childhood. 1 to 2: adolescent. 2 to 25: adulthood. 25 to 30: middle age. 30 to 35: old age. 35 to 40: venerable. (this is important in my campaign, as I said before, partly because all beastmen die young)

Physical Description: 6 to 8 ft tall. 150 to 400 lbs. Color shifting scaly skin. Lizard head. Lizard claws and fangs. Bloodshot eyes.

Racial Traits: +4 strength, +6 dexterity, +2 constitution, -6 intelligence, -2 wisdom, -2 charisma; bloodlust(see below); natural weaponry (2 claws for 1d4; bite for 1d6); +6 natural armor; chameleon scales; hit dice (+1d8)

Size and Speed: medium. 40 ft movement

Face and Reach: 5 ft x 5 ft; 5 ft

Bloodlust: If you wound someone in combat, you go into an insane rage until you finish slaying them. The rage lasts until the target is slain and for 2 rounds afterwards, although it causes no exhaustion. During the rounds after the target is slain, you eat as much of them as possible. Avoiding entering the rage requires a will save at dc 10 + the damage you dealt. This can only be initated by melee attacks, although spells requiring touch count as well. At any time during the rage, a will save can stop it. To stop a rage, the dc is 10 + the damage you dealt that round. Failing to stop a rage causes no side effects, but stopping it uses up that round of actions. (note that bloodlust rages can only be initiated by attacks on creatures which can reasonably be eaten. in general, creatures immune to critical hits are not edible.) That is the text in the rules I have written down and I think it is complete. I think this is especially fun when characters run into creatures they know to be poisonous and start praying to pass will saves.

The prestige class I mentioned before is the Poison-Blood Assassin. This is a race post, so I'll keep it brief, but this really is relevant. Scintsceril, when properly trained, can transmute their blood into poison as a move-equivalent action. This allows them to slash their arm during combat and poison their weapon. I won't bore you with the specifics about the poisons, since that would fill about this much more space.

These are the most fun when people don't play berserkers. For example, one player had a good sorcerer. He just avoided those touch spells so he didn't rage, and he was very effective. Sometimes, when he ran out of spells, he'd just charge, take a swing, and go into a rage. He wasn't a match for a real fighter, but he could do some damage.

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Be silent, tongue that speaks. Leave to the chosen the secret ways...

earendil