THE BLADESINGER

Few Elves are as deadly as the Bladesinger. Acting as diplomats
and one elf armies, they seek out their race's foes and eliminate them,
either through word or action.


Requirements: Perform (Dance) 4 ranks
Concentration 10 ranks
Spellcraft 10 ranks
Blind-Fight Feat
Lightning Reflexes Feat
Base attack bonus +5
Weapon Specialization Feat
Ambidexterity Feat
Character MUST be an Elf


Level Attack Fort Ref Will Special
1 +1 +0 +1 +0 Bladesinging +1*; Int, dex increase**
2 +2 +1 +1 +1 +1 special maneuver bonus with weapon
3 +3 +1 +2 +1 Grasp the Flow of Magic***
4 +4 +1 +2 +1 Bladesinging +2*
5 +5 +2 +3 +2 +2 special maneuver bonus with weapon
6 +6 +2 +3 +2 Bladesinging +3*
7 +7 +2 +4 +2 +3 special maneuver bonus with weapon
8 +8 +3 +4 +3 Bladesinging +4*
9 +9 +3 +5 +3 +4 special maneuver bonus with weapon
10 +10 +4 +5 +3 Bladesinging +5*; Web of Steel Dance


* Bladesinging Feat: +x attack bonus; +x damage; +x AC; +x initiative. The
Bladesinger chooses one weapon and practices with it extensively,
almost to the exclusion of all other weapons. If practice makes perfect,
the Bladesingers are very well practiced in their weapon of choice - for
they are virtually perfect. The poised steps of the bladesong (the act of
attack by a bladesinger) not only reveals the Bladesinger to be a
creature of beauty even during battle, but the steps also carry him into
advantageous positions for either offence or defense. He can
instinctively grasp the flow of battle around him and his feet will carry
him through the intricate maneuvers necessary to optimize his attack.

**Int & Dex increase: If Int or Dex < 13, it is raised to 13.

***Grasp the Flow of Magic: Bladesingers can grasp the flow of magic
around them and can turn it to their advantage. Although they cannot
attack with their weapons while casting spells, they may defend
themselves against incoming attacks. Their defense is equal to their
level divided by two, plus 1 (therefore a 6th level bladesinger gains a +4
to their AC while spell casting). Bladesingers have practiced the
somatic portion of their spells well enough that they may cast their spells
one handed.

Web of Steel Dance: The ultimate in defensive dances. After working
his body up for a round, the bladesinger may add his or her cumulative
attack bonus (from his base, magical weapons, Strength modifier,
Dexterity modifier, Weapon Focus, etc.) to his Armor Class for as long
as he continues to dance. He is unable to attack at this time, as the dance
is a purely defensive maneuver. However, anyone who attacks the
bladesinger and fails must make a Reflex saving throw (DC is the
bladesinger?s AC). If the opponent fails, he takes damage as if he was
struck by the bladesinger.

Hit Dice = d10

Skills (2+Int)/level

Concentration, Perform (Dance), Intimidate, Jump, Move Silent, Tumble