The Battlemage Prestige Class
Hit Die: D4
Prerequisites
Class Skills: Alchemy, Concentration, Craft, Knowledge – Arcana, Profession, Scry, Spellcraft, Spot, Ride
Skill points per level: 2 + INT bonus
Weapon and armor proficiencies: Simple and Martial Weapons. Battlemages gain armor proficiencies as they advance in levels.
|
Level |
Attack Bonus |
Fortitude Save |
Reflex Save |
Will Save. |
Special |
Spells per day |
|
1 |
+1 |
0 |
0 |
+2 |
Casting in Armor I |
None |
|
2 |
+2 |
+0 |
+0 |
+3 |
Light Armor Proficiency |
+1 level of existing class |
|
3 |
+2 |
+1 |
+1 |
+3 |
Spell Enhancement I |
+1 level of existing class |
|
4 |
+3 |
+1 |
+1 |
+4 |
Medium Armor Proficiency |
+1 level of existing class |
|
5 |
+4 |
+1 |
+1 |
+4 |
Casting in Armor II |
None |
|
6 |
+4 |
+2 |
+2 |
+5 |
Additional Hit Points |
+1 level of existing class |
|
7 |
+5 |
+2 |
+2 |
+5 |
Spell Enhancement II |
+1 level of existing class |
|
8 |
+6/+1 |
+2 |
+2 |
+6 |
Heavy Armor Proficiency |
+1 level of existing class |
|
9 |
+6/+1 |
+3 |
+3 |
+6 |
Spell Enhancement III |
+1 level of existing class |
|
10 |
+7/+2 |
+3 |
+3 |
+7 |
Casting in Armor III |
None |
Casting in Armor (I, II, III): By dint of special training and intense concentration, the caster is able to reduce the penalty for wearing armor by 10% per level of this skill attained. Note that this ability does NOT apply to the use of shields, as they will interfere with the normal somatic gestures needed for spellcasting.
Additional Hit Points: Upon attaining this level, the Battlemage doubles the number of hit points rolled for the level, as well as doubling any normal CON bonus up to +4.
Spell Enhancement I: The Battlemage chooses any known spell of up to 3rd level. This spell may then be considered to always have an Extend Spell or Still Spell or Silent Spell Metamagic effect without the spell requiring the extra level slot normally assigned to it. The choice to Extend, Still, or Silence is made at the point this level is attained, and cannot thereafter be altered (e.g. upon attaining 3rd level as a Battlemage, George decides to make his Fireball spell Silent. Thereafter, it is still prepared as a 3rd level spell, but is always Silent).
Spell Enhancement II: Similar to Spell Enhancement I, but the spell in question is considered to be Empowered. The same spell chosen for the Spell Enhancement I bonus may be chosen for this bonus as well.
Spell Enhancement III: Similar to Spell Enhancement I, but the spell in question is considered to be Maximized. The same spell chosen for the Spell Enhancement I bonus may be chosen for this bonus as well.
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