Name |
Cost |
Weight |
Requirement |
Description
Refund |
|
Fist |
- |
- |
- |
Your basic "equipment" if you don't have anything else. Also yours if your weapon
weapon should happen to break in the middle of a fight |
N/A |
Dagger |
50 Gold |
1 KG |
- |
Not a good weapon, but a little better than nothing at all. Cheap, too |
30 Gold |
Short Sword |
150 Gold |
2 KG |
- |
This gets you into the category of real weapons. Can penetrate weak armor and does
considerably more damage than a dagger |
110 Gold |
Claws |
190 Gold |
1 KG |
Str. 14 |
Hrrm.. Sharp fingernails? Sharper and faster then the sword but don't try defense with these things. |
N/A |
Sword |
220 Gold |
3 KG |
- |
Standard equipment of a lot of Gladiators and other professional fighters |
160 Gold |
Sabre |
200 Gold |
3 KG |
- |
The poor man's alternative to the standard
sword. A little slower and doesn't penetrate
armour quite as well |
150 Gold |
Rapier |
180 Gold |
2 KG |
- |
Originally used in duells, this fast and
light weapon has been introduced to ARENA
recently. Low damage capability, though |
130 Gold |
Katana |
260 Gold |
3 KG |
20 XPs |
This exotic weapon is a little sharper than
the standard sword. But you have to have some
connections to buy one, hence the req. |
190 Gold |
Long Sword |
300 Gold |
4 KG |
50 XPs |
A little more advanced, a little slower, but
packs a little more punch |
220 Gold |
Bastard Sword |
360 Gold |
6 KG |
50 XP |
This is an evil weapon if there ever was one.
A two-handed broadsword with flamed blade.
Would be just a smaller two-handed sword if
it weren't for the nasty wounds it leaves |
270 Gold |
Big Claws |
320 Gold |
2 KG |
Str. 19 180 XPs |
Monster talons capable of ripping flesh and armour to shreds in seconds. |
N/A |
Two-Handed Sword |
400 Gold |
7 KG |
Str. 12 75 XPs |
Not quite as mean as the Battle Axe, but a
little better in handling |
300 Gold |
Small Axe |
200 Gold |
3 KG |
- |
Another alternative. Does a little more
damage than a sword, but is not as good on
the defense |
150 Gold |
Battle Axe |
400 Gold |
12 KG |
Str. 15 100 XPs |
The axe's Big Brother, and man, it's big.
Packs a LOT of punch, and slices through
leather armour like it were not there. Hard
time on the defense, though |
300 Gold |
WarHammer |
150 Gold |
5 KG |
- |
No penetration power, bad defense, but it
does hurt plus it's quite cheap |
110 Gold |
Large WarHammer |
350 Gold |
15 KG |
Str. 16 |
Big ugly thing, no penetration power but man,
this thing doesn't need any! |
260 Gold |
Moring Star |
250 Gold |
5 KG |
100 XPs |
Spiked and ugly. Some penetration power, but
lots of punch. Don't hit yourself, though.
Very bad option for the defense, so make sure
you are attacking. Good Tactics recommended |
180 Gold |
Flail |
260 Gold |
7 KG |
Str. 12 |
Someone confused something, I guess. This one
is meant for wheat, not for fights - or is
it? Well, it does hurt, that's for sure |
190 Gold |
Spear |
240 Gold |
6 KG |
Str. 12 |
Sharp tip, but a little too huge for a good
handling. Can run your enemy through with a
good thrust, though |
180 Gold |
War-Staff |
250 Gold |
7 KG |
Str. 12 65 XPs |
The staff is shorter than the spear, but has
sharp edges on both sides and a metal shaft.
Difficult to handle and requires a very un-usual style, but can be a cool toy |
180 Gold |