Weapons

Name
Cost
Weight
Requirement
Description
Refund
Fist
-
-
-
Your basic "equipment" if you don't have anything else. Also yours if your weapon weapon should happen to break in the middle of a fight
N/A
Dagger
50 Gold
1 KG
-
Not a good weapon, but a little better than nothing at all. Cheap, too
30 Gold
Short Sword
150 Gold
2 KG
-
This gets you into the category of real weapons. Can penetrate weak armor and does considerably more damage than a dagger
110 Gold
Claws
190 Gold
1 KG
Str. 14
Hrrm.. Sharp fingernails? Sharper and faster then the sword but don't try defense with these things.
N/A
Sword
220 Gold
3 KG
-
Standard equipment of a lot of Gladiators and other professional fighters
160 Gold
Sabre
200 Gold
3 KG
-
The poor man's alternative to the standard sword. A little slower and doesn't penetrate armour quite as well
150 Gold
Rapier
180 Gold
2 KG
-
Originally used in duells, this fast and light weapon has been introduced to ARENA recently. Low damage capability, though
130 Gold
Katana
260 Gold
3 KG
20 XPs
This exotic weapon is a little sharper than the standard sword. But you have to have some connections to buy one, hence the req.
190 Gold
Long Sword
300 Gold
4 KG
50 XPs
A little more advanced, a little slower, but packs a little more punch
220 Gold
Bastard Sword
360 Gold
6 KG
50 XP
This is an evil weapon if there ever was one. A two-handed broadsword with flamed blade. Would be just a smaller two-handed sword if it weren't for the nasty wounds it leaves
270 Gold
Big Claws
320 Gold
2 KG
Str. 19
180 XPs
Monster talons capable of ripping flesh and armour to shreds in seconds.
N/A
Two-Handed Sword
400 Gold
7 KG
Str. 12
75 XPs
Not quite as mean as the Battle Axe, but a little better in handling
300 Gold
Small Axe
200 Gold
3 KG
-
Another alternative. Does a little more damage than a sword, but is not as good on the defense
150 Gold
Battle Axe
400 Gold
12 KG
Str. 15
100 XPs
The axe's Big Brother, and man, it's big. Packs a LOT of punch, and slices through leather armour like it were not there. Hard time on the defense, though
300 Gold
WarHammer
150 Gold
5 KG
-
No penetration power, bad defense, but it does hurt plus it's quite cheap
110 Gold
Large WarHammer
350 Gold
15 KG
Str. 16
Big ugly thing, no penetration power but man, this thing doesn't need any!
260 Gold
Moring Star
250 Gold
5 KG
100 XPs
Spiked and ugly. Some penetration power, but lots of punch. Don't hit yourself, though. Very bad option for the defense, so make sure you are attacking. Good Tactics recommended
180 Gold
Flail
260 Gold
7 KG
Str. 12
Someone confused something, I guess. This one is meant for wheat, not for fights - or is it? Well, it does hurt, that's for sure
190 Gold
Spear
240 Gold
6 KG
Str. 12
Sharp tip, but a little too huge for a good handling. Can run your enemy through with a good thrust, though
180 Gold
War-Staff
250 Gold
7 KG
Str. 12
65 XPs
The staff is shorter than the spear, but has sharp edges on both sides and a metal shaft. Difficult to handle and requires a very un-usual style, but can be a cool toy
180 Gold

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