Drugs

This is something that's common to all drugs, you have to BUY them, and you can use them ONLY inbetween the fights. You use them UP, each of the drugs covered in here is one-shot, if you wanna use it again, buy it again.

There are basically two different types of Drugs and it's written next to each one which type it belongs to. "Immediatly" means that whatever the Drug does, it does so the moment it is taken, while "Fight" means that the Drug will be used and have its effect during your next fight. The important difference is that whatever a Fight-Drug does will be taken away after the fight. Yes, that does mean that you might, e.g. after using GutenMorgen, drop two minutes after your victory as the effect wears off and your Fatigue drops.

Some of the drugs, especially of the illegal ones, also have random prices. You don't know what exactly the stuff will cost you, and you will not know it before buying it. You WILL buy it, whatever it costs if you had at least the Gold to buy it for its cheapest price. Consider your dealer a nice guy who borrows you the missing Gold...for a 10% charge, off course.

Status can be "legal" - meaning that there are no problems with this stuff or "doping" - which means the stuff is legal, but is considered doping in an actual fight, or "illegal" - which means what you guess it does. The not-exactly-drugs type things at the bottom can also have a Legal Status of "illegal weapon" which means that use of this type of weapon is not allowed during fights.

Name
Cost
Type
Status
Description
Healing Potion
20 Gold
Immediate
Legal
A healing potion is great if you need a quick burst of health before a big fight. It will heal you 2 Wounds and 10 Fatigue immediatly. Great if you need health and can't wait!
Healing Salve
40 Gold
Immediate
Legal
A healing salve is an important item if you are very weak and need health. It will heal you 5 wounds as well as all fatigue immediatly.
Health Kit
50 Gold
Immediate
Legal
This will heal one critical overnight when used. It's good for getting back on track after a devastating defeat.
IronWill
25 Gold
Fight
Legal, doping
Screens out pain and fatigue and let's you fight literally to the last drop of blood. Has caused a few deaths, but also a few un- believable victories. Highly dangerous stuff
Sleepy Leaf
25 Gold
Immediate
Legal, doping
Grind it up and sneak your enemy something in the ale... this is a legal sleep-inducing pill and will halve his current fatigue value. However, putting someone ELSE to sleep is NOT legal and tech- nically considered "negative doping"
GutenMorgen
30 Gold
Fight
Legal, doping
GutenMorgen is an anti-fatigue drug used by managers who can't get enough sleep. Boosts your Fatigue by 50% of max value even beyond max value (though at reduced effect)
BerZerk
40-60 Gold
Fight
Illegal
Increases your Strength, Endurance and Will- power while reducing your Tactics. Bad news for your enemy, just don't get caught, this stuff is illegal
MaxIt
50-80 Gold
Immediate
Illegal
Puts you back on the track in an instant. MaxIt heals all your Wounds and Fatigue in a few hours. However, the stuff is not only highly illegal, but also has the nasty side- effect of megalomania - your Willpower soars and that could prove to be very unhealthy in the long run. Trying to get back to earth will be your main problem for a few days. (Try to put this effect also into your next few RolePlays!)

Illegal Weapons

Keep in mind that illegal weapons are only illegal inside the sand pit.

Name
Cost
Type
Status
Description
Throwing Dagger
40 Gold
Fight
Illegal
Putting a dagger in your enemy's side can be just the kind of - err - "surprise effect" you need to win. The Throwing Dagger is a little smaller than the real dagger, but carefully balanced for throwing. Bad news for your enemy.

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