Drugs
This is something that's common to all drugs, you have to BUY them,
and you can use them ONLY inbetween the fights. You use them UP, each of the drugs covered in here is
one-shot, if you wanna use it again, buy it again.
There are basically two different types of Drugs and
it's written next to each one which type it belongs to. "Immediatly" means
that whatever the Drug does, it does so the moment it is taken, while "Fight"
means that the Drug will be used and have its effect during your next fight.
The important difference is that whatever a Fight-Drug does will be taken
away after the fight. Yes, that does mean that you might, e.g. after using
GutenMorgen, drop two minutes after your victory as the effect wears off and
your Fatigue drops.
Some of the drugs, especially of the illegal ones, also have random prices.
You don't know what exactly the stuff will cost you, and you will not know it
before buying it. You WILL buy it, whatever it costs if you had at least the
Gold to buy it for its cheapest price. Consider your dealer a nice guy who
borrows you the missing Gold...for a 10% charge, off course.
Status can be "legal" - meaning that there are no problems with
this stuff or "doping" - which means the stuff is legal, but is considered
doping in an actual fight, or "illegal" - which means what you guess it does.
The not-exactly-drugs type things at the bottom can also have a Legal Status
of "illegal weapon" which means that use of this type of weapon is not
allowed during fights.
| Name |
Cost |
Type |
Status |
Description |
| Healing Potion |
20 Gold |
Immediate |
Legal |
A healing potion is great if you need a quick burst of health before a big fight. It will heal you 2 Wounds and
10 Fatigue immediatly. Great if you need health and can't wait! |
| Healing Salve |
40 Gold |
Immediate |
Legal |
A healing salve is an important item if you are very weak and need health. It will heal you 5 wounds as well as all fatigue immediatly. |
| Health Kit |
50 Gold |
Immediate |
Legal |
This will heal one critical overnight when used. It's good for getting back on track after a devastating defeat. |
| IronWill |
25 Gold |
Fight |
Legal, doping |
Screens out pain and fatigue and let's you
fight literally to the last drop of blood.
Has caused a few deaths, but also a few un-
believable victories. Highly dangerous stuff |
| Sleepy Leaf |
25 Gold |
Immediate |
Legal, doping |
Grind it up and sneak your enemy something in the ale... this is a legal sleep-inducing pill and will halve
his current fatigue value. However, putting
someone ELSE to sleep is NOT legal and tech-
nically considered "negative doping" |
| GutenMorgen |
30 Gold |
Fight |
Legal, doping |
GutenMorgen is an anti-fatigue drug used by
managers who can't get enough sleep. Boosts
your Fatigue by 50% of max value even beyond
max value (though at reduced effect) |
| BerZerk |
40-60 Gold |
Fight |
Illegal |
Increases your Strength, Endurance and Will-
power while reducing your Tactics. Bad news
for your enemy, just don't get caught, this
stuff is illegal |
| MaxIt |
50-80 Gold |
Immediate |
Illegal |
Puts you back on the track in an instant.
MaxIt heals all your Wounds and Fatigue in a
few hours. However, the stuff is not only
highly illegal, but also has the nasty side-
effect of megalomania - your Willpower soars
and that could prove to be very unhealthy in
the long run. Trying to get back to earth
will be your main problem for a few days.
(Try to put this effect also into your next
few RolePlays!) |
Illegal Weapons
Keep in mind that illegal weapons are only illegal inside the sand pit.
| Name |
Cost |
Type |
Status |
Description |
| Throwing Dagger |
40 Gold |
Fight |
Illegal |
Putting a dagger in your enemy's side can be
just the kind of - err - "surprise effect"
you need to win. The Throwing Dagger is
a little smaller than the real dagger, but
carefully balanced for throwing. Bad news
for your enemy. |
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