PK Quest

The Overseer
You realize that, try as you might, you cannot guess the age of this powerful mage. He is the creator of the PK Arena, in which all of the strongest and most cunning warriors compete for supremacy. He seems to be older than time itself, and there's a wisdom that shines from his eyes.

"Sir Daracol has claimed the title of King of the Mountain with his win in the PK Quest with an amazing 5 kills!"

PK Quest/King of the Mountain:

The PK, or better known as King of the Mountain, quest will pit every gladiator against each other in a survival of the fittest type game. Teams are allowed and for those of you who are already in teams it is generally accepted that you shall remain teammates for the duration of the quest. The quest will take place in rounds and a small bit of fatigue will be regained every round.

The Overseer, being the powerful mage that he is, will remove you once you reach negative wounds. If you pass out due to lack of fatigue you will be an open target. There will be no healings. The only way to regain health is by slaying another competitor. Then and only then will you receive a boost of energy similiar to a health potion/medicare. As you will see every battle will count.

There can be two types of allies:

The arena, like the Overseer, is a mystery. It is located in the city's noble circle. Upon entering the large marble doors the first thing you notice is that there is no way out except the way you came. Candlelight provides the only source of light from wooden torches hanging on the walls. The floors are made out of black marble, the walls being of white marble. As the Overseer enters he stands in the middle of the room. With a slight incantation he raises his arms and glowing portals surround him. Looking closer into the rippling portals you notice that they are windows into different realms. It is uncertain if there locations were created by the Overseer of if they are real places.

The White Portal: Gazing into the white portal you see a frozen mountain devoid of any life. A harsh blizzard angrily welcomes all those who dare to enter. There are many narrow pathways for those who wish to climb the mountain in search of prey.
The Green Portal: As you peer in you notice a friendly forest waiting for you. Trees and bushes provide the landscape while small wood land creatures like rabbits and butterflies seem to be at peace. You might even feel a certain duty to protect this place from harm.

The Black Portal: You feel reluctant to look into this portal. A feeling of despair and sadness fills you to the core. You see human skeletons and dieased trees in his swampy wasteland. A fog picks up as muck water soaks into your boots. This portal is nicknamed the "Swamps of Sorrow" because those who go in seldom come out.

At the end of each round you will be healed if you have slain another. Also if you were in a battle and the bloke ran away you are given the option to chase him. You will follow him into his next portal and will be more aware of his presence should he hide. In case of multi-character forms the whole form won't run away. Instead of a panic flee the character will simply hide behind his friends.

As the round ends the different portals will appear around you. Of course you are more then welcomed stay in the area that you are in.

If you are of weak health and fatigue you may wish to hide for long periods. If this is needed then drop an additonal note when the round is over to the GM. You will not leap out and attack whoever you see, however this doesn't not prevent them from spotting and attacking you. (Example: That was a really tough round. I'll need to rest for a bit. Let me hide under the protection of the cold ice in the white portal for the next round.)